Martin Lorentzon π“†π“‹Όπ“Š's Avatar

Martin Lorentzon π“†π“‹Όπ“Š

@martinlorentzon

Technical artist | Gothenburg, Sweden πŸ‡ΈπŸ‡ͺ β€’ Blender Add-on Developer β€’ Unity/Real-time β€’ Nodes

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25.08.2024
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Latest posts by Martin Lorentzon π“†π“‹Όπ“Š @martinlorentzon

πŸ™ŒπŸ™ŒπŸ™Œ

13.01.2026 14:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Your scribbles would make for some really cool posters 🩡

13.11.2025 05:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Both probably have their use cases, but option B looks the cleanest in topology imo and might give artists a bit more control over the tool.

Blender gives you the freedom to choose which method to use in these scenarios.

30.10.2025 18:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Stock Blender with add-ons*. And this is not me hating on add-ons, I love (some of) them! I make them myself, in professional settings. You can make Blender do almost anything you want with add-ons.

21.07.2025 13:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It won't align with Unity as Unity is left-handed. However it will align with Maya, Houdini, Substance and Godot. I too want every coordinate system to align with Blender. But this is still useful to Autodesk users and anyone who wishes to use UE assets (metahuman e.g) in Godot.

08.06.2025 07:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

To drill holes

30.05.2025 22:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In what way is this useful? I agree it looks nice. But see how many links are overlapping? I say this is less practical than the current design

06.04.2025 13:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
an aerial view of a city with lots of tall buildings and a building that says ' chinese ' on it Alt: An aerial view of a bunch of imploding buildings.

A live view of the U.S. government.

15.02.2025 02:25 πŸ‘ 3640 πŸ” 550 πŸ’¬ 90 πŸ“Œ 33

"Sorry, your game sold millions of copies but our projections said it should have sold at least fifteen trillion for shareholders to be satisfied, so we're going to have to fire all of you. Now watch the news unquestioningly report that your game was a commercial failure. Probably because of woke."

30.01.2025 11:36 πŸ‘ 10287 πŸ” 1919 πŸ’¬ 11 πŸ“Œ 51

Couldn't have come at a better time πŸŽπŸ™Œ

14.01.2025 06:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

How do you plan on skinning it? - someone who also plays with GN rigging and clueless on this question

14.01.2025 05:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Wind tunnel simulation done in #geometrynodes and #greasepencil 🌬🏎 Blender is awesome

30.12.2024 19:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Procedural rigging with #b3d ? I recreated Inverse Kinematics in Geometry Nodes to eventually allow for more custom IK solutions 🦾
#geometrynodes

29.12.2024 18:19 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0