Tell
Tell
New wingman maps, playable on our FACEIT Club now!
Shit. I've been thinking about sci-fi a lot recently, and the influence of people like Syd Mead and Ron Cobb - wondering if we have artists making the same kind of impact working in games. And now I'm reminded that we do, and Viktor was up there at the top.
Just a few weeks ago I was reminded of an interview about HL2 from many years ago about how the concept of City 17 was sort of the brainchild of this one person. I then (re)read a bunch of articles/interviews. That person was Viktor Antonov. So uncanny he's suddenly not around anymore. Big legacy.
de_grail for @mapcore.org and faceit - @counter-strike.net mapping contest.
Had a blast working on that one with
@radutanasie.bsky.social @flowlee-art.bsky.social
Can't wait for new round of feedback!
Turnpike for CS2 #soon
There she is. Worked hard on "Timber" together with my partner in crime fewseb. We can finally present the first art pass. Our submission for Stage 2 of the @mapcore.org mapping contest: steamcommunity.com/sharedfiles/...
Discover the ancient ruins of El Dorado, the mythical city of gold!
Happy to announce that my
@counter-strike.net
map is now available on the Steam workshop: steamcommunity.com/sharedfiles/...
RadGen 2.0
CS2 radar generation tool, completely free.
It has many more improvements and new features over the old version, take a look here: radargenerator.github.io
Massive props to @angelfobs.bsky.social for all the hard work put into it
Just released an update to RadGen, completely rewrote the entire app basically with @jimwood.bsky.social over the course of 7 months.
Much faster and easier to use now, for all your CS2 map radar needs!
radargenerator.github.io
Thanks! I wasn't always responsible for the layout though, for some Sandstorm maps I did more on the visual side. So team effort ;)
And yes, I'm working on some CS2 projects at the moment.
Hello world. I love making maps and you may know my work from games like Insurgency: Sandstorm or CS:GO.