Christopher Cook (๐Ÿ†™ United Paradigms)'s Avatar

Christopher Cook (๐Ÿ†™ United Paradigms)

@ciosciaa.unitedparadigms.com

Owner of @unitedparadigms.com and the Bedrock Add-Ons Discord server. I use this account to talk about Minecraft and UP stuff. (I also do stuff for Mush Co and Moonsworth. ๐Ÿ˜œ)

79
Followers
152
Following
38
Posts
01.12.2024
Joined
Posts Following

Latest posts by Christopher Cook (๐Ÿ†™ United Paradigms) @ciosciaa.unitedparadigms.com

Oh, god.

21.02.2026 06:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A Minecraft structure block UI is bugged with custom blocks outside the structure rendering outside the UI viewport.

A Minecraft structure block UI is bugged with custom blocks outside the structure rendering outside the UI viewport.

I, uhh, don't think today's Preview fixed custom block rendering in the structure block UI.

01.10.2025 21:38 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
In Minecraft, collection of fake birch planks blocks are randomly offset across the screen.

In Minecraft, collection of fake birch planks blocks are randomly offset across the screen.

The new minecraft:random_offset component can be super cursedโ€ฆ

11.05.2025 03:56 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Ah, shit, I just realized none of the ores Iโ€™ve made for anyone in the last year drop XP. ๐Ÿ˜ญ

27.03.2025 05:41 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The newest block component, โ€œminecraft:replaceableโ€, makes creating tall grass-like blocks easier than ever. I do wish we had access to this componentโ€™s existence in scripting, thoughโ€ฆ

15.02.2025 02:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

The new โ€œminecraft:input_air_controlledโ€ component introduced this last Preview is tons of fun and very easy to set up! Check it out:

15.02.2025 02:14 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

Better on Bedrock hits the Minecraft Marketplace on March 4th, 2025, priced at 990 minecoins.

All I can say is, I love you guysโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ
The MCPEDL version will still be updated and supported.

06.02.2025 21:24 ๐Ÿ‘ 16 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Woo! Congrats! Iโ€™ll be your first download. ๐Ÿฅบ

06.02.2025 21:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Loading...

Iโ€™ve posted this to the bug tracker. Upvote bugs.mojang.com/browse/MCPE-... to give visibility to fixing mixed-material custom blocks!

06.02.2025 20:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Hereโ€™s a demo video of said bug. Note how within the same subchunk, a block of matching rendering type must exist for the chalice base to be made visible.

04.02.2025 22:51 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Join the Bedrock Add-Ons Discord Server! Everything about developing add-ons for Minecraft | 21219 members

I wrote up an extensive analysis of a major custom block rendering bug on my server, Bedrock Add-Ons. To join, the server, visit discord.gg/bedrock-add-....

For the write-up, see discord.com/channels/523....

04.02.2025 22:51 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Table comparing the โ€œminecraft:allow_off_handโ€ and โ€œminecraft:armorโ€ components. They behave mostly the same, but the latter also plays sounds on equipment and allows for off hand equipment from the โ€œminecraft:equipmentโ€ entity component.

Table comparing the โ€œminecraft:allow_off_handโ€ and โ€œminecraft:armorโ€ components. They behave mostly the same, but the latter also plays sounds on equipment and allows for off hand equipment from the โ€œminecraft:equipmentโ€ entity component.

Ah, another one for items today. Items can use 2 different components to determine off hand usage: the allow off hand component and the armor component. Hereโ€™s the comparison:

04.02.2025 11:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ah, one more thing Iโ€™d missed. Resin was integrated across the board in add-ons. A few highlights:

โ€ข The โ€œยงvโ€ formatting code
โ€ข โ€œmaterial_resinโ€ in the โ€œminecraft:hover_text_colorโ€ item component
โ€ข โ€œresin_paletteโ€ in the โ€œminecraft:iconโ€ item component (for armor trims)

03.02.2025 03:02 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿค๐Ÿผ In short, there are known values for everything except maces, even for jack-oโ€™-lantern-like items (โ€œcosmetic_headโ€) and generic classes (โ€œallโ€, โ€œg_armorโ€, โ€œg_toolโ€, โ€œg_diggingโ€).

These indeed handle enchanments correctly per vanilla examples.

03.02.2025 02:56 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Enchantability Classes Enchantability Classes. GitHub Gist: instantly share code, notes, and snippets.

โ›๏ธ While working earlier, I realized Mojang's documentation for the โ€œslotโ€ property in the โ€œminecraft:enchantableโ€ item component was terrible.

Hereโ€™s an excerpt from my research: gist.github.com/ciosciaa/e09.... It reveals that there are many more enchantability classes than previously known.

03.02.2025 02:50 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

In short, custom blocks using this geometry will become laterally stretched and use double-sided rendering. You may want to consider using a custom cross model now.

01.02.2025 15:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Minecraft 1.21.70.20 Preview New Cross Geometry Minecraft 1.21.70.20 Preview New Cross Geometry. GitHub Gist: instantly share code, notes, and snippets.

It was brought to my attention earlier that โ€œminecraft:geometry.crossโ€ had changed in the latest Preview (1.21.70.20) with no versioning. ๐Ÿ˜ฐ Check out the newest iteration here: gist.github.com/ciosciaa/261....

Credit to @xxpoggyislitxx.poggy.org for the discovery.

01.02.2025 15:55 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Visual Studio Code setup showing a basic block definition with queued ticking, with rich problem and documentation panels supporting development

Visual Studio Code setup showing a basic block definition with queued ticking, with rich problem and documentation panels supporting development

๐Ÿ’ช๐Ÿผ Iโ€™m one step closer to realizing my dream of getting real, powerful schemas and documentation directly into Visual Studio Code.

Take a look at the documentation sidebar. It tells you everything.

20.12.2024 23:53 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

These are only usable in entities and particles for the time being!

20.12.2024 08:41 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

And hereโ€™s double multiply being used for lightening like night vision:

20.12.2024 08:30 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

Hereโ€™s a close-up of the exclusion filter for color inversion:

20.12.2024 08:30 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

It wouldnโ€™t kill me to post some of my older, more popular stuff here, too. Here is a demo of all the blend modes currently supported by Minecraft.

In order: normal, exclusion, multiply, double multiply, additive, additive blend, premultiplied alpha, and opaque rendering

20.12.2024 08:30 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Leona the black, orange, and white calico cat lounging in her cat bed

Leona the black, orange, and white calico cat lounging in her cat bed

Leona!

20.12.2024 08:21 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I canโ€™t express how happy I am that minecraft:geometry.full_block now casts ambient occlusion onto nearby blocks. This makes my life so much easier.

20.12.2024 08:15 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Fit to Frame Item Display Transform Property Deleted ยท Issue #2592 ยท JannisX11/blockbench What are you trying to do, and what do you expect to happen? By default, GUI icons generated from blocks are scaled to fit the frame. This can be disabled by setting fit_to_frame to false in the gu...

Here are a few issues that affect development work when using Blockbench. 2 of them result in data loss; the other is a default value that needs correcting:

- github.com/JannisX11/bl...
- github.com/JannisX11/bl...
- github.com/JannisX11/bl...

Please upvote them if you can to get them prioritized!

20.12.2024 00:43 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Another fun fact: the 4 new file types for jigsaw structures use a different JSON processor which supports trailing commas.

19.12.2024 04:29 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

I made some huge progress recently on my own custom Visual Studio Code extension for add-ons. It needs even more shortcuts and better descriptions, but this is a pretty solid start.

19.12.2024 04:26 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
14 nested scopes identiifed by guide lines in Visual Studio Code

14 nested scopes identiifed by guide lines in Visual Studio Code

This is how you know youโ€™re in deep.

18.12.2024 23:46 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Video thumbnail

Fun fact: you can view compiled atlases in-game. Just use โ€œatlas.itemsโ€ or โ€œatlas.terrainโ€ as the texture in any particle or entity. I use this infrequently to double-check that my atlas size isnโ€™t getting out of control.

17.12.2024 01:02 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Customized Visual Studio Code window revamped with Panicโ€™s Nova file icons and sidebar documentation

Customized Visual Studio Code window revamped with Panicโ€™s Nova file icons and sidebar documentation

I took the opportunity to tweak my VS Code setup before getting to work today. Most notably, I added file icons from Panicโ€™s Nova and sidebar documentation for the property under the cursor in JSON. I also tweaked how the sidebar view icons are presented.

14.12.2024 21:14 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0