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David Sap

@davidsap.com

Working on games and bouncing between hyperfixations one day at a time. ๐Ÿ : https://davidsap.com ๐ŸŽฎ: https://davidsap.itch.io/

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15.08.2023
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Latest posts by David Sap @davidsap.com

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hey #gamedev #indiegamedev friends! haven't posted in a billion years but I'm back to working on my lo-fi themed platformer

here's a morning clip for you hitstop enjoyers.
yes the enemies in the game are all canonically corporate stepdads ๐Ÿ˜‚

08.08.2025 13:17 ๐Ÿ‘ 11 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Fellow DC fans rise up!

05.03.2025 21:30 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Omg I need this

27.02.2025 22:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Curious if anyone has any thoughts or other examples of successful amusements. Drop a comment if one comes to mind, I'd love to learn more about this space

26.01.2025 18:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If you have a cool idea but are worried about over scoping (as I often am) maybe consider tuning it to be just a toy or amusement. Not sure if this thought exercise is helpful to anyone else but it will hopefully at least serve as a reminder to myself ๐Ÿ˜†

#indiegamedev #gamedev

26.01.2025 18:45 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I think more devs should look into if their vision can be better scoped to amusements as the space is less saturated and can be just as enjoyable for players.

Examples of the excellent Townscaper, or Tiny Glade, Iโ€™d classify as toys, and both are fantastic hits and have had commercial success

๐Ÿงต5/?

26.01.2025 18:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

While laying it out like this makes it seem like games are inherently better than amusements and so on, I actually donโ€™t think thatโ€™s the case. Each serves a different purpose

26.01.2025 18:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

4. Game: an experience that relies on 2 or more mechanics that interact with each other such that the interaction creates an experience (game loop) thatโ€™s more than the sum of its parts. The game loop is the fun

๐Ÿงต3/5

26.01.2025 18:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

2. Toy: an experience that provides 1 primary mechanic -> you can interact along 1 axis, and that one axis is the fun

3. Amusement: an experience that provides 2 or more mechanics, unconnected-> there are multiple axes but they donโ€™t interact, and each mechanic independently provides its own fun

26.01.2025 18:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Ive been thinking about scope and how to categorize #indiegames, and decided to try by their mechanical depth

Iโ€™ve come up with the progression:

1. Curiosity
2. Toy
3. Amusement
4. Game

Curiosity: an experience that provides 0 primary mechanics for enjoyment -> beholding it is the fun

๐Ÿงต 1/5

26.01.2025 18:39 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The โ€œoh noโ€ is so relatable

19.12.2024 14:52 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿ˜‚ the potion throwing isnt personal

11.12.2024 02:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thanks!

10.12.2024 21:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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got the basics of enemy detection & pathfinding going -- certainly not Zelda quality but should do fine for the simpler combat ๐Ÿซ 

I would follow this cat mushroom to the end of the earth

#indiegamedev #gamedev #indiegames

10.12.2024 21:24 ๐Ÿ‘ 32 ๐Ÿ” 4 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
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A gentle reminder that Johnathon Selstad has compiled one of the best libraries of mathematical tools for Unity. ๐Ÿ“Š

Inverse kinematics, Bรฉzier functions, Kalman filters, soft bodies, and much more.

If you are a game developer, this is a game-changer!

๐Ÿ‘‡

github.com/zalo/MathUti...

08.12.2024 17:28 ๐Ÿ‘ 617 ๐Ÿ” 141 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 5

No shame brother no shame

04.12.2024 22:38 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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just a little progress each day - today, lock on switching

03.12.2024 04:17 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Fair enough!

02.12.2024 14:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Would love to join!

02.12.2024 14:00 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Not sure if thereโ€™s still room, but Iโ€™m making a game specifically about herbalism and alchemy!

02.12.2024 13:57 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

thanks! all I can see are the areas where I havent finished the animations yet but ive probably been staring at it too long ๐Ÿ˜‚

02.12.2024 03:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Very appreciated!

30.11.2024 19:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you! Means a lot

30.11.2024 19:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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time to show off my new project so far for #screenshotsaturday! only about a week into this so far, but happy with what's in so far. it's an adventure game with broad stroke inspiration from some of my all time favorites - wind waker, kingdom hearts, dark cloud, jak and dax :)

#gamedev #indiegames

30.11.2024 19:24 ๐Ÿ‘ 23 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Speaking on behalf of Iโ€™m sure a million indie devs, we appreciate you!!

30.11.2024 13:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Would love to be added :)

30.11.2024 13:17 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Would love to join if thereโ€™s still room!

30.11.2024 13:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Would love to join if thereโ€™s still room!

30.11.2024 13:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0