hey #gamedev #indiegamedev friends! haven't posted in a billion years but I'm back to working on my lo-fi themed platformer
here's a morning clip for you hitstop enjoyers.
yes the enemies in the game are all canonically corporate stepdads ๐
hey #gamedev #indiegamedev friends! haven't posted in a billion years but I'm back to working on my lo-fi themed platformer
here's a morning clip for you hitstop enjoyers.
yes the enemies in the game are all canonically corporate stepdads ๐
Fellow DC fans rise up!
Omg I need this
Curious if anyone has any thoughts or other examples of successful amusements. Drop a comment if one comes to mind, I'd love to learn more about this space
If you have a cool idea but are worried about over scoping (as I often am) maybe consider tuning it to be just a toy or amusement. Not sure if this thought exercise is helpful to anyone else but it will hopefully at least serve as a reminder to myself ๐
#indiegamedev #gamedev
I think more devs should look into if their vision can be better scoped to amusements as the space is less saturated and can be just as enjoyable for players.
Examples of the excellent Townscaper, or Tiny Glade, Iโd classify as toys, and both are fantastic hits and have had commercial success
๐งต5/?
While laying it out like this makes it seem like games are inherently better than amusements and so on, I actually donโt think thatโs the case. Each serves a different purpose
4. Game: an experience that relies on 2 or more mechanics that interact with each other such that the interaction creates an experience (game loop) thatโs more than the sum of its parts. The game loop is the fun
๐งต3/5
2. Toy: an experience that provides 1 primary mechanic -> you can interact along 1 axis, and that one axis is the fun
3. Amusement: an experience that provides 2 or more mechanics, unconnected-> there are multiple axes but they donโt interact, and each mechanic independently provides its own fun
Ive been thinking about scope and how to categorize #indiegames, and decided to try by their mechanical depth
Iโve come up with the progression:
1. Curiosity
2. Toy
3. Amusement
4. Game
Curiosity: an experience that provides 0 primary mechanics for enjoyment -> beholding it is the fun
๐งต 1/5
The โoh noโ is so relatable
๐ the potion throwing isnt personal
thanks!
got the basics of enemy detection & pathfinding going -- certainly not Zelda quality but should do fine for the simpler combat ๐ซ
I would follow this cat mushroom to the end of the earth
#indiegamedev #gamedev #indiegames
A gentle reminder that Johnathon Selstad has compiled one of the best libraries of mathematical tools for Unity. ๐
Inverse kinematics, Bรฉzier functions, Kalman filters, soft bodies, and much more.
If you are a game developer, this is a game-changer!
๐
github.com/zalo/MathUti...
No shame brother no shame
just a little progress each day - today, lock on switching
Fair enough!
Would love to join!
Not sure if thereโs still room, but Iโm making a game specifically about herbalism and alchemy!
thanks! all I can see are the areas where I havent finished the animations yet but ive probably been staring at it too long ๐
Very appreciated!
Thank you! Means a lot
time to show off my new project so far for #screenshotsaturday! only about a week into this so far, but happy with what's in so far. it's an adventure game with broad stroke inspiration from some of my all time favorites - wind waker, kingdom hearts, dark cloud, jak and dax :)
#gamedev #indiegames
Speaking on behalf of Iโm sure a million indie devs, we appreciate you!!
Would love to be added :)
Would love to join if thereโs still room!
Would love to join if thereโs still room!