Ooh, cool ! i can already think of a few ways this would come in handy :-)
19.01.2026 22:27
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Ooh, cool ! i can already think of a few ways this would come in handy :-)
looking at the forge events, it seems like 'PlayerInteractEvent.EntityInteract' should work
yeah i get that lol
that should give your item priority so it gets used if you return pass i think
i think you could maybe add a mixin to the livingentity class that happens at the start of mobInteract that cancels it if the player is using your item?