Basic Cable Cody @ GDC's Avatar

Basic Cable Cody @ GDC

@basiccable.games

// Senior Hard Surface Specialist @ Bungie // Founder @ Basic Cable Games // UE Game Dev Generalist // (Un)professional hot sauce critic

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Latest posts by Basic Cable Cody @ GDC @basiccable.games

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We've got some time this afternoon to hang out around the Yerba Buena Gardens. Come hang, enjoy a bubble tea, talk about our cooking-horror game Soul Food and get a sticker for the laptop.

Basic Cable Games
#GDC #IndieDev

10.03.2026 19:24 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Like some of ya'll, I'll be at GDC from Monday evening - Friday morning. I'll be strollin' around Yerba Buena Gardens and the Expo floor demoing Soul Food and giving out stickers.

I've got a calendar that's fillin' up with events, mixers, and meetings - but I'll always make time for friends!

06.03.2026 17:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I *just* finished this in January and I loved it. It starts off a little dry, but once the cosmic-horror stuff starts hitting it absolutely takes off. I'll be thinking about several of the scenes for a very long time. Such a satisfying ending too, imo.

04.03.2026 19:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Okay how many of you dorks are going to GDC and when are we gonna hang out? @llanier.bsky.social and I have stickers to handout and a demo for you to play. ๐Ÿ˜ค

13.02.2026 20:30 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yooo, sticker trade?? @llanier.bsky.social and I will have Soul Food stickers! ๐Ÿœ

22.01.2026 06:13 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I very genuinely lol'd ๐Ÿ’€

16.01.2026 04:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This guy would go so hard as a secret final boss in a fighting game.

14.01.2026 16:01 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think this is also the reason why I was always "bad" at social media. I just don't have it in me anymore to be 'terminally online' and create/manage an online presence. Which is counter-intuitive to trying to start a business, but idk, if the content I make is good - it'll find it's audience.

05.01.2026 19:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

the chromatic aberration in this photo is so juicy.

03.12.2025 17:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The feeling you get when you finally remove the last use case of the Unreal Engine mannequins is a profound one. You've been real good to me, Manny & Quinn.

26.11.2025 17:21 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Close up of a Japanese frittata, called okonomiyaki. It's missing bonito and pork belly, but for lunch it was great as is.

Close up of a Japanese frittata, called okonomiyaki. It's missing bonito and pork belly, but for lunch it was great as is.

I tried my hand at making okonomiyaki for lunch today. ๐Ÿ‘๐Ÿผโœจ Not perfect, but it was delicious all the same.

24.11.2025 21:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A cel shaded izakaya chef in Unreal5

A cel shaded izakaya chef in Unreal5

A back view of the same

A back view of the same

Doing some more work with Basic Cable Games on their chef character

I'm excited to get to this point because I'm FINALLY working on the stylized shading for this, and I can already see a ton of ways to improve and push it towards looking like their concept art

05.11.2025 20:53 ๐Ÿ‘ 37 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

Love to see it! Also I could not for the life of me remember who inspired my own object-stable UVs and it WAS JAN. ๐Ÿ˜‚ Time is a circle.

04.11.2025 05:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Local-Screen-Space UVs, Mai Ao Effects like portals or holograms sometimes require the UVs to be screen-space-aligned. But as soon as we align the texture in screen space, it becomes susceptible to stretching, squeezing, and slidin...

www.artstation.com/artwork/48zd5l

I haven't tested this yet, but it looks close to something I had done before for a different project.

03.11.2025 20:07 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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It's Halloween. Here's some WIP violence. ๐ŸŽƒ๐Ÿ”ช Soul Food will have Doom-style "glory kills" during combat.

31.10.2025 18:00 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Well.. I certainly won't forget *now* thanks

27.10.2025 15:47 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

To be clear, I do not fuck with 95% of GenAI for all the reasons most artists don't. But saying there's *no* place for it seems misguided. The day there's a good AI driven UV tool, mocap cleanup tool, or anything that removes the tedium from making 3D art and animations.. I'm interested.

22.10.2025 18:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'll probably get burned at the stake for saying this - but I think that what is shown in their blog is a pretty acceptable use for GenAI. It's a slippery-slope for sure, and IDK how they're using it now, but this doesn't really raise an ethics-red-flag for me.

22.10.2025 18:26 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

My understanding is that they use the scan to inform a blockout made in blender. Then do some mark-up for a different tool that uses the scan to inform additional details that are generated in painter.

I'm sure it has evolved in the last five years.

22.10.2025 18:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Not out here to try and necessarily defend Embark here, but if you're curious - here's the tech blog they put out in 2020 referencing their internal "scan from video tool"

medium.com/embarkstudio...

22.10.2025 18:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

We're switching to lightmaps

13.10.2025 04:57 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A 3D character in Zbrush with a hair bun, a hachimaki, pan-Asian facial features, a heavy apron, a t-shirt, chef pants, and clogs

A 3D character in Zbrush with a hair bun, a hachimaki, pan-Asian facial features, a heavy apron, a t-shirt, chef pants, and clogs

Working on a blockout of the main character for Basic Cable Games on their upcoming izakaya-chef-battling-monsters game, Soul Food!

I knew the pants especially were going to present some sculpting difficulties, so I used a @render-ready.com scan of real chef pants as my starting point

08.10.2025 16:03 ๐Ÿ‘ 48 ๐Ÿ” 8 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
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a black and white photo of a man in a suit and tie with his eyes closed ALT: a black and white photo of a man in a suit and tie with his eyes closed

Now that I'm actively working on a dual-wielding combat system.. I now understand why it's so rarely done anymore.

Good lord.

24.09.2025 18:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

this is also incredible brick walking path material reference

24.09.2025 03:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The way I cackled was alarming

22.09.2025 23:53 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

this looks like the kind of stuff you find in the weird food section of Homegoods

21.08.2025 16:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

truly pun-derful

05.08.2025 19:59 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Get in the poly-soup workflow.

01.08.2025 15:57 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Damn, idk why I didn't expect you to pick up Dune but I'm glad you did. Their biome artists all nailed it.

26.06.2025 05:29 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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a man in a suit and tie is smiling and says space ! ALT: a man in a suit and tie is smiling and says space !

my immediate thought

11.06.2025 03:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0