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Steve

@megadwarf.ca

Solo Dev making a game about creatures & cards. Check out my last game, Jurassic Gym: https://store.steampowered.com/app/3695640 https://megadwarf.ca - Webite https://megadwarf.ca/steve - Portfolio

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11.11.2024
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Latest posts by Steve @megadwarf.ca

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My endless hatred for UI programming continues to burn brightly. But now I have drag and drop support for your team + creature storage!

#GameDev #IndieDev #Pokemon

20.11.2025 22:53 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Playable Arcade Machines!

I like to take "breaks" from my main games to dabble in other genres pretty often. So why not do that in the same project and slap 'em in arcade machines?

Lots of abilities, bosses with special attacks, items, etc. Now back to the real thing!

#GameDev #IndieDev

15.11.2025 17:23 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Animated creature portraits! This one took a while but static images felt so lame in comparison.

[Temp UI, as per usual]

#IndieDev #GameDev #SoloDev #Pokemon

25.10.2025 15:08 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Blackjack in an underground parlor!

I got carried away after the whole Slot Machine thing. It's basic (no splitting and whatnot) but cute!

#IndieDev #GameDev #SoloDev

20.10.2025 19:50 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Slots!
(Simply ignore I that I am testing them in a toxic dump environment)

The first area is a resort town so I thought I should add some classic resort activities like losing all of your money.

#IndieDev #GameDev #SoloDev

19.10.2025 20:36 ๐Ÿ‘ 13 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Since I started adding Traits, I've wanted one that spawns a temporary ghost with its own cards when a creature is defeated. Dispels after a set # of turns/on revive!

Tons of work for a single trait - oh well, still cool!

[Generated card art is temp for prototyping]
#IndieDev #GameDev #SoloDev

15.10.2025 16:25 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I can now trigger different swim animations per body of water! You don't have to let your legs drag through sewer water anymore!

#GameDev #IndieDev #Pokemon

14.10.2025 16:25 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Conditional Dialogue and Animations! Also my first time blabbing over a video, so enjoy my dulcet tones.

[Generated card art is temporary for prototyping]
#IndieDev #GameDev #SoloDev

12.10.2025 18:30 ๐Ÿ‘ 9 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Got distracted blocking out the sewer area and decided I needed interactive garbage...

#IndieDev #GameDev #SoloDev

08.10.2025 15:35 ๐Ÿ‘ 18 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Simple Wait for Time of Day mechanic. NPCs don't have schedules (yet?), but creatures have multipliers on their spawn chances based on the time of day.

#IndieDev #GameDev #SoloDev #Pokemon

06.10.2025 16:55 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I said Character Creation was a later thing... But what if instead...?

Was a doozy to get working with the save and load system, but it's all done and moderately polished.

#IndieDev #GameDev #SoloDev #Pokemon

05.10.2025 15:13 ๐Ÿ‘ 20 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yeah, you're definitely right! I'll play around with some colours today.

30.09.2025 16:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Catching isn't always a success, of course.

30.09.2025 15:56 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The catch mechanic now has visuals! Needs some more ๐˜ฐ๐˜ฐ๐˜ฎ๐˜ฑ๐˜ฉ still, but it'll get there. Anything obvious immediately stand out as missing to you?

This took me forever as is... so let's call it good enough for now ๐Ÿ‘

[Generated card art is temporary for prototyping]
#IndieDev #GameDev #Pokemon

30.09.2025 15:55 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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You can now attempt to flee battles (only as your first action per turn)!
Animation needs some love, but I'm happy with it ๐Ÿƒ

[Generated card art is temporary for prototyping]
#GameDev #IndieDev #SoloDev #Pokemon

23.09.2025 16:25 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Scribbles are my โœจ aesthetic โœจ

Back to the UI grind... This time, first pass at a pause menu (and refactoring how saving/loading works). Lots left to do, but enough for now!

Feel free to ignore the save timestamps that say how late I stayed up to finish this.

#GameDev #IndieDev #Unity #Pokemon

21.09.2025 15:13 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Combo cards! You can enhance effects of cards if the last card played did a certain damage type or applied a certain status. Along with a visual indicator that the combo is ready.

[Generated card art is temporary for prototyping]
#GameDev #IndieDev #SoloDev

19.09.2025 15:07 ๐Ÿ‘ 13 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Phew, got multi-targeting abilities working.

Needs some feedback and polish love, but the core is there and I can take a long break from it now!

[Generated card art is temporary for prototyping]
#GameDev #IndieDev #SoloDev

18.09.2025 15:31 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finally got around to (very painfully) adding UI animations for 'On Draw' card effects for both teams.

You can actually kind of tell what is going on now! Before, every card just popped its effect instantly and all at once.๐Ÿ˜ฌ

[Generated card art is temporary for prototyping]
#GameDev #IndieDev

17.09.2025 20:37 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Can you pet the dog?

You can, in fact, pet ๐„๐•๐„๐‘๐˜๐“๐‡๐ˆ๐๐†. First pass of the Dynamic Petting System! You even crouch to pet the small ones!

@canyoupetthedog.com
#IndieDev #GameDev #SoloDev #Pokemon

13.09.2025 18:38 ๐Ÿ‘ 93 ๐Ÿ” 18 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Silly intro sequence and the first iteration of equippable clothing (at some point there will be full character customization but I got bigger fish to fry).

#GameDev #IndieDev #SoloDev

11.09.2025 17:22 ๐Ÿ‘ 18 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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It wouldn't be a game made by me if there wasn't some kind of dress up mechanic...

#IndieDev #GameDev #IndieGame

15.07.2025 14:55 ๐Ÿ‘ 22 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Added coloured rarity backgrounds to the overview. Now to think of more stats that I should track.

store.steampowered.com/app/3782040/...

#GameDev #IndieDev #SteamNextFest #NextFest

15.06.2025 02:02 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Phew. The weekend is here to save the day from daily wishlist decay.

Try out my demo!
store.steampowered.com/app/3782040/...

#GameDev #IndieGame #SteamNextFest #NextFest

14.06.2025 16:01 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks! All the dinosaur systems are the most fun to play around with. Things like decision making and wandering!

My buddy is just a fan of these desktop idle games and was talking about them. I was interested to see if I could figure out how all the transparency tech worked and here we are!

13.06.2025 21:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Added a much needed overview screen (now live in the Demo on Steam!). You can now access a list of all your equipment and dinosaurs so you don't have to look around your gym. AND everything updates in real-time.

#GameDev #IndieGame #SteamNextFest #NextFest

13.06.2025 19:59 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Jurassic Gym Demo on Steam Run your own dinosaur gym on the bottom of your screen while you stay productive! Hatch new buddies, train them up, send them to competitions, and spend your winnings upgrading and customizing your Ju...

If you're looking for a cute little desktop idle game about running a modern day gym for dinosaurs, then you have very specific tastes and I have a demo for you to try.

#GameDev #SteamNextFest #NextFest #IndieGame

10.06.2025 17:57 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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store.steampowered.com/app/3782040/...

Jurassic Gym Demo is live for Steam Next Fest (a wee bit early, because why not). Give it a try!

#GameDev #IndieGame #NextFest #SteamNextFest

08.06.2025 20:30 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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store.steampowered.com/app/3782040/...

The demo for my silly little desktop game where you run a modern day gym for dinosaurs will be part of Steam Next Fest.

Try it, wishlist it, review it!

#GameDev #IndieGame #NextFest

05.06.2025 18:27 ๐Ÿ‘ 9 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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New little trailer for Jurassic Gym!
(Making trailers is hard, man.)

store.steampowered.com/app/3695640/...

#GameDev #IndieGame #IndieDev

31.05.2025 15:26 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0