My endless hatred for UI programming continues to burn brightly. But now I have drag and drop support for your team + creature storage!
#GameDev #IndieDev #Pokemon
My endless hatred for UI programming continues to burn brightly. But now I have drag and drop support for your team + creature storage!
#GameDev #IndieDev #Pokemon
Playable Arcade Machines!
I like to take "breaks" from my main games to dabble in other genres pretty often. So why not do that in the same project and slap 'em in arcade machines?
Lots of abilities, bosses with special attacks, items, etc. Now back to the real thing!
#GameDev #IndieDev
Animated creature portraits! This one took a while but static images felt so lame in comparison.
[Temp UI, as per usual]
#IndieDev #GameDev #SoloDev #Pokemon
Blackjack in an underground parlor!
I got carried away after the whole Slot Machine thing. It's basic (no splitting and whatnot) but cute!
#IndieDev #GameDev #SoloDev
Slots!
(Simply ignore I that I am testing them in a toxic dump environment)
The first area is a resort town so I thought I should add some classic resort activities like losing all of your money.
#IndieDev #GameDev #SoloDev
Since I started adding Traits, I've wanted one that spawns a temporary ghost with its own cards when a creature is defeated. Dispels after a set # of turns/on revive!
Tons of work for a single trait - oh well, still cool!
[Generated card art is temp for prototyping]
#IndieDev #GameDev #SoloDev
I can now trigger different swim animations per body of water! You don't have to let your legs drag through sewer water anymore!
#GameDev #IndieDev #Pokemon
Conditional Dialogue and Animations! Also my first time blabbing over a video, so enjoy my dulcet tones.
[Generated card art is temporary for prototyping]
#IndieDev #GameDev #SoloDev
Got distracted blocking out the sewer area and decided I needed interactive garbage...
#IndieDev #GameDev #SoloDev
Simple Wait for Time of Day mechanic. NPCs don't have schedules (yet?), but creatures have multipliers on their spawn chances based on the time of day.
#IndieDev #GameDev #SoloDev #Pokemon
I said Character Creation was a later thing... But what if instead...?
Was a doozy to get working with the save and load system, but it's all done and moderately polished.
#IndieDev #GameDev #SoloDev #Pokemon
Yeah, you're definitely right! I'll play around with some colours today.
Catching isn't always a success, of course.
The catch mechanic now has visuals! Needs some more ๐ฐ๐ฐ๐ฎ๐ฑ๐ฉ still, but it'll get there. Anything obvious immediately stand out as missing to you?
This took me forever as is... so let's call it good enough for now ๐
[Generated card art is temporary for prototyping]
#IndieDev #GameDev #Pokemon
You can now attempt to flee battles (only as your first action per turn)!
Animation needs some love, but I'm happy with it ๐
[Generated card art is temporary for prototyping]
#GameDev #IndieDev #SoloDev #Pokemon
Scribbles are my โจ aesthetic โจ
Back to the UI grind... This time, first pass at a pause menu (and refactoring how saving/loading works). Lots left to do, but enough for now!
Feel free to ignore the save timestamps that say how late I stayed up to finish this.
#GameDev #IndieDev #Unity #Pokemon
Combo cards! You can enhance effects of cards if the last card played did a certain damage type or applied a certain status. Along with a visual indicator that the combo is ready.
[Generated card art is temporary for prototyping]
#GameDev #IndieDev #SoloDev
Phew, got multi-targeting abilities working.
Needs some feedback and polish love, but the core is there and I can take a long break from it now!
[Generated card art is temporary for prototyping]
#GameDev #IndieDev #SoloDev
Finally got around to (very painfully) adding UI animations for 'On Draw' card effects for both teams.
You can actually kind of tell what is going on now! Before, every card just popped its effect instantly and all at once.๐ฌ
[Generated card art is temporary for prototyping]
#GameDev #IndieDev
Can you pet the dog?
You can, in fact, pet ๐๐๐๐๐๐๐๐๐๐. First pass of the Dynamic Petting System! You even crouch to pet the small ones!
@canyoupetthedog.com
#IndieDev #GameDev #SoloDev #Pokemon
Silly intro sequence and the first iteration of equippable clothing (at some point there will be full character customization but I got bigger fish to fry).
#GameDev #IndieDev #SoloDev
It wouldn't be a game made by me if there wasn't some kind of dress up mechanic...
#IndieDev #GameDev #IndieGame
Added coloured rarity backgrounds to the overview. Now to think of more stats that I should track.
store.steampowered.com/app/3782040/...
#GameDev #IndieDev #SteamNextFest #NextFest
Phew. The weekend is here to save the day from daily wishlist decay.
Try out my demo!
store.steampowered.com/app/3782040/...
#GameDev #IndieGame #SteamNextFest #NextFest
Thanks! All the dinosaur systems are the most fun to play around with. Things like decision making and wandering!
My buddy is just a fan of these desktop idle games and was talking about them. I was interested to see if I could figure out how all the transparency tech worked and here we are!
Added a much needed overview screen (now live in the Demo on Steam!). You can now access a list of all your equipment and dinosaurs so you don't have to look around your gym. AND everything updates in real-time.
#GameDev #IndieGame #SteamNextFest #NextFest
If you're looking for a cute little desktop idle game about running a modern day gym for dinosaurs, then you have very specific tastes and I have a demo for you to try.
#GameDev #SteamNextFest #NextFest #IndieGame
store.steampowered.com/app/3782040/...
Jurassic Gym Demo is live for Steam Next Fest (a wee bit early, because why not). Give it a try!
#GameDev #IndieGame #NextFest #SteamNextFest
store.steampowered.com/app/3782040/...
The demo for my silly little desktop game where you run a modern day gym for dinosaurs will be part of Steam Next Fest.
Try it, wishlist it, review it!
#GameDev #IndieGame #NextFest
New little trailer for Jurassic Gym!
(Making trailers is hard, man.)
store.steampowered.com/app/3695640/...
#GameDev #IndieGame #IndieDev