"We hope to ship in 2026, but as we shared recently, memory and storage shortages have created challenges for us. Weβll share updates publicly when we finalize our plans!"
Welp.
steamcommunity.com/groups/steam...
"We hope to ship in 2026, but as we shared recently, memory and storage shortages have created challenges for us. Weβll share updates publicly when we finalize our plans!"
Welp.
steamcommunity.com/groups/steam...
One of the interesting findings from surveys we did in Southeast Asia a few years ago, was that gamers were starting to shift some of their spending away from video games and towards gambling platforms.
Part of it was due to stuff like this, where it is becoming normalized in influencer circles
Nintendo suing US government over tariffs
aftermath.site/nintendo-tarif...
What we have for this is a from a mix of sources where some are self reported and others are smaller sample. Directional, but can't get to this level of detail with a range of error I'm comfortable with. Tl;dr - maybe?
From Circana's PlayerPulse - US video game player sentiment around the use of generative AI is worsening. In December 2025, over 25% of players said the use of generative AI would lead them to refuse or be less likely to buy a game.
Reposting because in my first try I words up my mixed.
Oh yeah. That's my bad. I wrote it wrong. Dammit.
Nope. A bunch of unsures shifted to neutral.
If I was younger, smarter, richer and better looking I probably wouldn't be talking about video games on the internet but here I am.
Kyle Bosman's breakdown of yesterday's Project Helix announcement (I guess that counts as an announcement?) is excellent.
Clip starts at my favorite bit, but the whole Xbox portion of the video is well worth a watch, imo.
youtu.be/Qt3_cYb1CfI?...
All while prices in everyday spending categories like food (and now gas) continue to soar higher.
Not great.
For gaming, expect to see f2p, subs and the big live service games continue to take more share.
... wut.
2026?
Yes it is! Once again, proving your exceptional taste in all things.
Project of Lana II is also out today, for my fellow fans of running right in an atmospheric adventure game.
I mean, game corpos do have their own language, Xbox in particular.
But yeah, none of this is new if anyone's been paying attention since the 3 billion gamers goal days.
But, yeah, this is what Xbox had been talking about doing for months.
Y'all.
Why are people talking like anything in the Project Helix post is new or surprising outside of the code name?
Don't answer that.
Mostly the Wii U HD version with the Amibo, yeah.
Mouse and keyboard.
For gamepads, eh. I guess the Switch 2 Pro and DualSense Edge. I would put the Elite in there if the damned rubber on the sides didn't peel off of every single one I've ever touched.
I get why Steam CCUs are combed through and talked about so extensively. The data is available. Which, for this industry, is miraculous.
But CCUs only tell one part of the story, and the way people extrapolate and make wild conclusions based only on CCUs is unfortunate.
I get it. But meh.
Maybe. Don't know. Won't have that data to look at until late April or so.
So, it's the 10th anniversary(ish) of the launch of Tom Clancy's: The Division.
I wanted to go back to March 2016 and see what was selling. Then I brought in other Marchs (Marches?).
There's a lot to take in here.
Source: Circana Retail Tracking Service
The footnote on how Switch 2 software sales are reported is buried at the bottom of the top selling titles charts page.
Putting physical Switch 2 to Switch 2 but digital Switch 2 to Switch is weird but whateves.
Tie ratio calculations in the modern era are wonky.
The tie ratio calculations in the article aren't complete (but Nintendo reports this... awkwardly).
*Packaged versions of Nintendo Switch 2 Edition software are included in Nintendo Switch 2 software sales units, and downloadable versions are included in Nintendo Switch software sales units.
It's been extremely tough for new single player, narrative games to reach these kinds of rankings over the last few years. Great to see this one break out.
Game is also skewing to an older audience. Circana PlayerPulse data shows over 60% of purchase intenders being aged 35+.
Resident Evil: Requiem is, as you've heard, off to a great start.
According to Circana's Player Engagement Tracker, for its Feb 27 launch day it ranked 2nd in daily actives on US Steam, 9th on US PS and 11th on US XBX.
As of Mar 3rd it ranked 4th on both US PS and US Steam, and 10th on US XBX.
Katie Holt's presentation at the link aligns with other research I've seen, and it is a topic that deserves attention, reflection and action. Women players make up a huge part of the market and yet also represent a big opportunity!
βColloquially and definitely in my own experience, women expressed that they avoid using voice chat in online lobbies due to toxicity concerns,β Holt said, βand this contributes to the misconception that we arenβt playing these games at all."
Just gotta get hot!
I'm looking forward to playing it on my PC..... ohnooooooo