... wut.
... wut.
2026?
Yes it is! Once again, proving your exceptional taste in all things.
Project of Lana II is also out today, for my fellow fans of running right in an atmospheric adventure game.
I mean, game corpos do have their own language, Xbox in particular.
But yeah, none of this is new if anyone's been paying attention since the 3 billion gamers goal days.
But, yeah, this is what Xbox had been talking about doing for months.
Y'all.
Why are people talking like anything in the Project Helix post is new or surprising outside of the code name?
Don't answer that.
Mostly the Wii U HD version with the Amibo, yeah.
Mouse and keyboard.
For gamepads, eh. I guess the Switch 2 Pro and DualSense Edge. I would put the Elite in there if the damned rubber on the sides didn't peel off of every single one I've ever touched.
I get why Steam CCUs are combed through and talked about so extensively. The data is available. Which, for this industry, is miraculous.
But CCUs only tell one part of the story, and the way people extrapolate and make wild conclusions based only on CCUs is unfortunate.
I get it. But meh.
Maybe. Don't know. Won't have that data to look at until late April or so.
So, it's the 10th anniversary(ish) of the launch of Tom Clancy's: The Division.
I wanted to go back to March 2016 and see what was selling. Then I brought in other Marchs (Marches?).
There's a lot to take in here.
Source: Circana Retail Tracking Service
The footnote on how Switch 2 software sales are reported is buried at the bottom of the top selling titles charts page.
Putting physical Switch 2 to Switch 2 but digital Switch 2 to Switch is weird but whateves.
Tie ratio calculations in the modern era are wonky.
The tie ratio calculations in the article aren't complete (but Nintendo reports this... awkwardly).
*Packaged versions of Nintendo Switch 2 Edition software are included in Nintendo Switch 2 software sales units, and downloadable versions are included in Nintendo Switch software sales units.
It's been extremely tough for new single player, narrative games to reach these kinds of rankings over the last few years. Great to see this one break out.
Game is also skewing to an older audience. Circana PlayerPulse data shows over 60% of purchase intenders being aged 35+.
Resident Evil: Requiem is, as you've heard, off to a great start.
According to Circana's Player Engagement Tracker, for its Feb 27 launch day it ranked 2nd in daily actives on US Steam, 9th on US PS and 11th on US XBX.
As of Mar 3rd it ranked 4th on both US PS and US Steam, and 10th on US XBX.
Katie Holt's presentation at the link aligns with other research I've seen, and it is a topic that deserves attention, reflection and action. Women players make up a huge part of the market and yet also represent a big opportunity!
βColloquially and definitely in my own experience, women expressed that they avoid using voice chat in online lobbies due to toxicity concerns,β Holt said, βand this contributes to the misconception that we arenβt playing these games at all."
Just gotta get hot!
I'm looking forward to playing it on my PC..... ohnooooooo
MLB The Show 23 absolute LEGEND Yu Chang batting cleanup!
It's WBC time! Letsgoooooooo
I shall be my most insufferable over the days of this tournament.
You know what to do.
Folks with prior success are struggling to realize that the game industry has changed completely. It's never going back to how it was. Funding, development, and audiences have all fragmented and that is the "new normal." Only folks who have been scrapping their whole career will weather this change.
Screenshot from LinkedIn. The statement from the CEO is very long but the relevant part is that a) they laid people off and b) there's talk of "overwhelming evidence of organized espionage and corporate sabotage affecting Mindseye" (that's the company's game that came out and did very poorly.
It's got to be some real insult to injury to have your CEO lay you off while blaming conspiracies and corporate espionage after ordering monitoring software to be secretly installed on employee PCs.
The biggest predictor of strategy isn't market trends or competitive behavior or anything from a SWOT analysis... it's the bonus plan set for the executives.
It's always about the bonus plan. You get what you bonus on. Tale as old as time.
Yes.
I told my parents about the state of the game industry like this: a game was announced in the prime spot of the game awards, then it came out and had 2 million players. so it was a collosal failure
One way to help boost ARPU is to not give a 30% cut to an external storefront I reckon.
Anyways, full transcript:
finance.yahoo.com/quote/SNEJF/...
Going back to CFO Lin Tao's comments during Sony's Feb 5th earnings call...
If that is the plan here (which I don't think it is, tbh) it would be highly unlikely to succeed, imo.