Monad ๐’‰Ž ๐™ต๐šž๐š•๐š• ๐™ต๐šŠ๐š๐š‘๐š˜๐š–'s Avatar

Monad ๐’‰Ž ๐™ต๐šž๐š•๐š• ๐™ต๐šŠ๐š๐š‘๐š˜๐š–

@monad.boo

Horror's child, afflicted with a crepuscular limerence โจ€ game dev Posting dev logs of the thalassophobia sim Full Fathom (http://steam.pm/app/2302470) 1/2 of @daemonhouse.bsky.social Working with my pals: @bodorol.bsky.social @balboathegreat.bsky.social

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Latest posts by Monad ๐’‰Ž ๐™ต๐šž๐š•๐š• ๐™ต๐šŠ๐š๐š‘๐š˜๐š– @monad.boo

08.12.2025 20:25 ๐Ÿ‘ 33 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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02.12.2025 19:31 ๐Ÿ‘ 22 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I think I've finally dialed in the new underwater rendering system

02.12.2025 16:16 ๐Ÿ‘ 73 ๐Ÿ” 13 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 3
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Old clip of the feather star I made.

18.11.2025 21:46 ๐Ÿ‘ 107 ๐Ÿ” 23 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

I'm more into Diet Dr Kelp myself

03.11.2025 07:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I went into this wanting to do something similar to what ABZU did (rope simulations, one for the stalk and minor ones for the leaves).

In the end I only used one rope, as I managed to find a nice way to simulate individual leaves without needing additional particles.

02.11.2025 22:34 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Made some new optimized kelp, that also looks better.

02.11.2025 22:33 ๐Ÿ‘ 42 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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I don't even know what I'm making anymore

11.10.2025 18:14 ๐Ÿ‘ 67 ๐Ÿ” 3 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 2

They look better with the lights off

02.10.2025 21:43 ๐Ÿ‘ 107 ๐Ÿ” 19 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Thanks :)

30.09.2025 22:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Fully dynamic based on the current water conditions

30.09.2025 22:38 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Simple caustics

30.09.2025 22:37 ๐Ÿ‘ 53 ๐Ÿ” 12 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1
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Working on my IRL texturing skills.

27.08.2025 16:18 ๐Ÿ‘ 17 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

My tool also lets you pick your favorite horrible wallpaper.

26.08.2025 21:08 ๐Ÿ‘ 32 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I've got algae, dirt, and damage painting now. It's crazy how much nicer it is, just to paint on these details.

24.08.2025 18:35 ๐Ÿ‘ 210 ๐Ÿ” 31 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1
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20.08.2025 02:16 ๐Ÿ‘ 22 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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I made that one power washing game.

18.08.2025 01:35 ๐Ÿ‘ 15 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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It can handle distortion, dirt / tint overlays, and a cheap blur based on the roughness map.

08.08.2025 18:08 ๐Ÿ‘ 12 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Made a fancy glass shader that works with all my underwater effects.

08.08.2025 18:07 ๐Ÿ‘ 91 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thanks :)

10.07.2025 20:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Procedural metal sheets

10.07.2025 19:37 ๐Ÿ‘ 24 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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The other shader in question:

06.07.2025 21:17 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

This is for a different shader I'm working on, but it's also useful as is, because you could have 4, 16 or 64 triplanar textures in a single material.

06.07.2025 19:55 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Made a triplanar shader that uses a texture atlas

06.07.2025 19:52 ๐Ÿ‘ 21 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I try to give an accurate look into the process lol

03.07.2025 16:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Accidently made procedural bathroom tiles

02.07.2025 22:31 ๐Ÿ‘ 35 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Ay, thanks. Glad you think so!

29.06.2025 22:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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My pipe-sthetics are turning out a bit Disney utilidors

21.06.2025 22:38 ๐Ÿ‘ 79 ๐Ÿ” 8 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1
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I forgot that the bitrate hates my poor fish

24.06.2025 17:14 ๐Ÿ‘ 16 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The real reason I added a skylight, despite it being a submarine...

24.06.2025 17:01 ๐Ÿ‘ 53 ๐Ÿ” 6 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0