Colourdle #2
๐ฉ๐ฉ
๐ฉ๐ฉ
๐ฉ๐ฉ
๐ฉ๐ฉ
๐ฉ๐ฉ
Score: 1000/1000
colourdle.ca
lol I made a new daily game about guessing colors
Colourdle #2
๐ฉ๐ฉ
๐ฉ๐ฉ
๐ฉ๐ฉ
๐ฉ๐ฉ
๐ฉ๐ฉ
Score: 1000/1000
colourdle.ca
lol I made a new daily game about guessing colors
Hope you like the results lol! Made it as a joke or curiosity and I've been surprised to find it really usual
In clinical trials, back-translation is standard QA: translate, blind-translate back, compare. I applied it to AI plans with Toki Pona: a conlang with ~130 total words. If your plan can't survive 130 words, it wasn't clear enough to build on.
github.com/aebrer/toki-pona-sona-pona #ClaudeCode
v0.12.0 - Entropy-Locked Lighting Flickers (and what the f*ck is entropy locking?)) - DEEP YELLOW
aebrer.itch.io/deep-yellow/...
I am working on new environments for the UNDERKEEP game made by Rake In Grass studio. If you like dungeon crawlers, you should try the freshly released demo on Steam! #pixelart #indiegames
Omg it looks incredible ๐คฏ
Every Texture is a Python Script - DEEP YELLOW aebrer.itch.io/deep-yellow/... #indiegames via @aebrer
A blogpost about how I'm using python and generative art practices to make all the textures for my game.
v0.11.X - Dynamic Lighting System! - DEEP YELLOW
aebrer.itch.io/deep-yellow/...
Working on a lighting system now!
I built a minecraft server mod that connects to an LLM backend and lets "gods" interact with the game world as you play: github.com/aebrer/minec...
check it out! :)
DEEP YELLOW
v0.10.0 โ DOORS
The Backrooms now have doors. DOORS. 30% of eligible hallway tiles spawn doors. They open when you walk into them. They close behind you. They never spawn adjacent to each other (a door has standards).
#GODOT #backrooms
aebrer.itch.io/deep-yellow
I open-sourced Carcin: a Telegram bridge for Claude that actually works. Full tool use, live streaming, session management, non-blocking /stop. The fix other bridges miss: concurrent stderr draining to prevent deadlocks.
github.com/aebrer/carcin
#OpenClaw #ClaudeCode #OpenSource
the auto explore feature is heavily inspired by Caves of Qud
it's all open source at github.com/aebrer/deep-... as well, so if you have ideas or even code to submit you can do it there in addition to itch
The distinct aesthetic of the game comes from the fact that all the textures and sprites are produced by python code manipulating pixels using PIL -> to a .PNG file -> reviewed by Claude -> repeat
WIP, but I'm four months in now. Core game is there. No sound or anything yet but any feedback or comments on itch are welcome
aebrer.itch.io/deep-yellow
v0.8.1 is finally looking pretty good
make sure to use the auto explore function!
#godot
Fixing a memory issue with the web build rn
Released v0.5.1 last night! Learning a ton about #godot as I go!
aebrer.itch.io/backrooms-po...
The entire core game loop is now in place, you can level up, find items, explore the infinite backrooms, fight monsters, die, and get a high score!
just started having recency bias and i love it. easily the best bias
My latest #genart piece: CORAL HUNTING
entropist.ca/works/coral-...
it's on @objkt.com this time, live version hosted there and on my personal website (data hosted on IPFS naturally)
#CC0, open source etc.
Heavily inspired by but eventually evolved away from "Device 1" by @ertdfgcvb.xyz
Ayyyy thanks you are as always the best :)
@ertdfgcvb.xyz hey :)
I am working on a new piece and I used Device 1 as inspo for some webgl rendering code and some of the ASCII symbol palette. I'm curious if you like it and also if I can have your permission to publish it: entropist.ca/WIP.html
The website/gallery is getting super polished!
entropist.ca/works/petite...
I now have per-page social media previews working :)))
#genart #generative #creativecoding #entropylocking
aebrer.xyz/works/beginn...
Finally working on my homepage. Going to make it a detailed gallery of my art. Context and commentary provided.
Claude is helping me in the role of archivist, and its behaviour may or may not be getting a little weird the more it understands from the codebase as we go
AHhhhh I missed RBGMTL this year FMLLLLLLLLLL ๐ญ๐ญ๐ญ
it looks like if you like gave a bunch of math formulas to the computer and told it to figure out the shapes it makes while secretly being happy you don't have to figure that out yourself (in black and white line art hatching style)
Nanolichen #generative #genartclub #rayhatching
v:\>dir
โฎะฉIฦงฦฌฮฃะฏโฑษโฑ โฑ .gif
v:\> ~ gm ?
#VSS365
I will admit to being a bit nervous. The administrator had warned me that it would be "quite #pungent"... but it was a reward for good behavior, how bad could it be? Deliberately not thinking about past rewards, my shaking hands twisted the cap off the bottle, and I immediately blacked out.
#VSS365
Finally, the data was laid out in front of me, and patterns swam in front of my eyes. The longer I looked the more I felt I could sense something #malignant behind the pattern of "random" disappearances. Firstly, each happened next to an HVAC vent. Secondly, they seem to be coming closer.
Nut ran jovial.exe. The Sphinx lay melted across her keys like warm butter. Each keystroke birthed silver scarabs that burrowed nightly through sand, balling up binary sadnesses. The desert swallows code whole. Donโt worry, she once told me, it's all recursive.
#vss365 #๐๐๐ฏ #jovial
He was first in every morning and last out every night. Monday he'd email everyone his weekly quiz and Friday he'd be first on the karaoke. He made work fun and his #jovial outlook was infectious.
It was only HR that realised he never took time off. Only the B&B that knew he never went home
#vss365