๐Ÿ”บaebrer - (Drew Brereton)'s Avatar

๐Ÿ”บaebrer - (Drew Brereton)

@aebrer.xyz

Entropist, scientist, generative artist. He/They. Future ghost. Portfolio: entropist.ca Name pronounced as "A-Brer" -> ae as in fae

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19.04.2023
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Latest posts by ๐Ÿ”บaebrer - (Drew Brereton) @aebrer.xyz

Colourdle โ€” Name That Colour A daily colour-naming game. See a colour, guess its name. Scored by name similarity and perceptual colour distance.

Colourdle #2
๐ŸŸฉ๐ŸŸฉ
๐ŸŸฉ๐ŸŸฉ
๐ŸŸฉ๐ŸŸฉ
๐ŸŸฉ๐ŸŸฉ
๐ŸŸฉ๐ŸŸฉ
Score: 1000/1000
colourdle.ca

lol I made a new daily game about guessing colors

05.03.2026 14:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hope you like the results lol! Made it as a joke or curiosity and I've been surprised to find it really usual

28.02.2026 21:55 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
GitHub - aebrer/toki-pona-sona-pona: toki pona, sona pona โ€” a Claude Code skill that uses Toki Pona as a complexity linter for plans and ideas toki pona, sona pona โ€” a Claude Code skill that uses Toki Pona as a complexity linter for plans and ideas - aebrer/toki-pona-sona-pona

In clinical trials, back-translation is standard QA: translate, blind-translate back, compare. I applied it to AI plans with Toki Pona: a conlang with ~130 total words. If your plan can't survive 130 words, it wasn't clear enough to build on.
github.com/aebrer/toki-pona-sona-pona #ClaudeCode

28.02.2026 14:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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v0.12.0 - Entropy-Locked Lighting Flickers (and what the f*ck is entropy locking?)) - DEEP YELLOW
aebrer.itch.io/deep-yellow/...

25.02.2026 00:12 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I am working on new environments for the UNDERKEEP game made by Rake In Grass studio. If you like dungeon crawlers, you should try the freshly released demo on Steam! #pixelart #indiegames

14.02.2026 11:18 ๐Ÿ‘ 198 ๐Ÿ” 37 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 2

Omg it looks incredible ๐Ÿคฏ

15.02.2026 16:09 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Every Texture is a Python Script - DEEP YELLOW aebrer.itch.io/deep-yellow/... #indiegames via @aebrer

A blogpost about how I'm using python and generative art practices to make all the textures for my game.

15.02.2026 15:40 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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v0.11.X - Dynamic Lighting System! Lighting the Backrooms When I started Deep Yellow, every level was lit the same way: a flat ambient wash plus a small light attached to the player. It worked, but it looked like a game jam project. Th...

v0.11.X - Dynamic Lighting System! - DEEP YELLOW
aebrer.itch.io/deep-yellow/...

15.02.2026 15:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on a lighting system now!

13.02.2026 15:14 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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GitHub - aebrer/minecraft-god: Bedrock Minecraft server with an LLM god watching over players Bedrock Minecraft server with an LLM god watching over players - aebrer/minecraft-god

I built a minecraft server mod that connects to an LLM backend and lets "gods" interact with the game world as you play: github.com/aebrer/minec...

check it out! :)

12.02.2026 21:55 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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DEEP YELLOW
v0.10.0 โ€” DOORS

The Backrooms now have doors. DOORS. 30% of eligible hallway tiles spawn doors. They open when you walk into them. They close behind you. They never spawn adjacent to each other (a door has standards).

#GODOT #backrooms

aebrer.itch.io/deep-yellow

12.02.2026 05:05 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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GitHub - aebrer/carcin: Claude Code from your phone, via Telegram. Claude Code from your phone, via Telegram. Contribute to aebrer/carcin development by creating an account on GitHub.

I open-sourced Carcin: a Telegram bridge for Claude that actually works. Full tool use, live streaming, session management, non-blocking /stop. The fix other bridges miss: concurrent stderr draining to prevent deadlocks.

github.com/aebrer/carcin

#OpenClaw #ClaudeCode #OpenSource

11.02.2026 01:00 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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GitHub - aebrer/deep-yellow: A turn-based roguelike combining Caves of Qud's deep simulation with Vampire Survivors' automatic combat, set in the Backrooms A turn-based roguelike combining Caves of Qud's deep simulation with Vampire Survivors' automatic combat, set in the Backrooms - aebrer/deep-yellow

the auto explore feature is heavily inspired by Caves of Qud

it's all open source at github.com/aebrer/deep-... as well, so if you have ideas or even code to submit you can do it there in addition to itch

04.02.2026 03:16 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The distinct aesthetic of the game comes from the fact that all the textures and sprites are produced by python code manipulating pixels using PIL -> to a .PNG file -> reviewed by Claude -> repeat

04.02.2026 03:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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DEEP YELLOW by aebrer - Drew Brereton Every step is a turn. Every turn is a fight.

WIP, but I'm four months in now. Core game is there. No sound or anything yet but any feedback or comments on itch are welcome

aebrer.itch.io/deep-yellow

v0.8.1 is finally looking pretty good

make sure to use the auto explore function!

#godot

04.02.2026 03:05 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Fixing a memory issue with the web build rn

21.01.2026 00:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Backrooms Power Crawl by aebrer - Drew Brereton Turn-based PSX Style Suvivors-like Rogue-like set in the Backrooms

Released v0.5.1 last night! Learning a ton about #godot as I go!

aebrer.itch.io/backrooms-po...

The entire core game loop is now in place, you can level up, find items, explore the infinite backrooms, fight monsters, die, and get a high score!

20.01.2026 18:19 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

just started having recency bias and i love it. easily the best bias

12.08.2023 18:04 ๐Ÿ‘ 3580 ๐Ÿ” 776 ๐Ÿ’ฌ 19 ๐Ÿ“Œ 6
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CORAL HUNTING Entropy-locked ASCII screensaver where each seed generates its own character vocabulary through a random walk. Hunt for coral-like moirรฉ patterns by resizing your viewport.

My latest #genart piece: CORAL HUNTING

entropist.ca/works/coral-...

it's on @objkt.com this time, live version hosted there and on my personal website (data hosted on IPFS naturally)

#CC0, open source etc.

Heavily inspired by but eventually evolved away from "Device 1" by @ertdfgcvb.xyz

21.10.2025 00:16 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Ayyyy thanks you are as always the best :)

20.10.2025 17:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
THE FALL (ASCII) - Work in Progress - Drew Brereton

@ertdfgcvb.xyz hey :)

I am working on a new piece and I used Device 1 as inspo for some webgl rendering code and some of the ASCII symbol palette. I'm curious if you like it and also if I can have your permission to publish it: entropist.ca/WIP.html

19.10.2025 22:48 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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petite chute A piece about color exploration and palettes. Just something soothing to stare at that makes you feel good. A 16x16 grid of pixels with background color cycling.

The website/gallery is getting super polished!

entropist.ca/works/petite...

I now have per-page social media previews working :)))

#genart #generative #creativecoding #entropylocking

16.10.2025 22:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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aebrer.xyz/works/beginn...

Finally working on my homepage. Going to make it a detailed gallery of my art. Context and commentary provided.

Claude is helping me in the role of archivist, and its behaviour may or may not be getting a little weird the more it understands from the codebase as we go

11.10.2025 23:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

AHhhhh I missed RBGMTL this year FMLLLLLLLLLL ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

15.09.2025 23:43 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
it looks like if you like gave a bunch of math formulas to the computer and told it to figure out the shapes it makes while secretly being happy you don't have to figure that out yourself (in black and white line art hatching style)

it looks like if you like gave a bunch of math formulas to the computer and told it to figure out the shapes it makes while secretly being happy you don't have to figure that out yourself (in black and white line art hatching style)

Nanolichen #generative #genartclub #rayhatching

01.09.2025 17:02 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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v:\>dir
โ‚ฎะฉIฦงฦฌฮฃะฏโ‚ฑษ„โฑ โฑ .gif

v:\> ~ gm ?

01.09.2025 18:31 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

#VSS365

I will admit to being a bit nervous. The administrator had warned me that it would be "quite #pungent"... but it was a reward for good behavior, how bad could it be? Deliberately not thinking about past rewards, my shaking hands twisted the cap off the bottle, and I immediately blacked out.

29.08.2025 14:35 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

#VSS365

Finally, the data was laid out in front of me, and patterns swam in front of my eyes. The longer I looked the more I felt I could sense something #malignant behind the pattern of "random" disappearances. Firstly, each happened next to an HVAC vent. Secondly, they seem to be coming closer.

28.08.2025 13:42 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nut ran jovial.exe. The Sphinx lay melted across her keys like warm butter. Each keystroke birthed silver scarabs that burrowed nightly through sand, balling up binary sadnesses. The desert swallows code whole. Donโ€™t worry, she once told me, it's all recursive.

#vss365 #๐“Œ๐“๐“‡ฏ #jovial

27.08.2025 21:39 ๐Ÿ‘ 27 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

He was first in every morning and last out every night. Monday he'd email everyone his weekly quiz and Friday he'd be first on the karaoke. He made work fun and his #jovial outlook was infectious.
It was only HR that realised he never took time off. Only the B&B that knew he never went home

#vss365

27.08.2025 18:05 ๐Ÿ‘ 10 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0