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loren schmidt

@lorenschmidt

i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.

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Latest posts by loren schmidt @lorenschmidt

thank you, that's very kind of you.

13.03.2026 15:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

have you had success with retroarch? there's a version in my package manager. i've used it before with some success.

13.03.2026 15:08 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

thank you! it was really hard to find pallets for that.

13.03.2026 15:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

i should try to set up wine again! it should like once you have it working it's fabulous.

13.03.2026 15:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

sending them best to you and your cat. how scary to weather something like that together!

13.03.2026 14:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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this level is so hard T_T

13.03.2026 05:20 ๐Ÿ‘ 20 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

for some reason it's locked at 50hz instead of the NTSC standard (~60hz). it's set correctly in the preferences. sigh. back to windows for emulation again.

13.03.2026 04:42 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

does anyone have a linux famicom emulator they like? there is a version of fceux in my package manager but it has performance issues and the aspect is wrong when it's set to 4:3 for some reason.

13.03.2026 04:35 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0

s

13.03.2026 04:18 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you!

13.03.2026 04:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

[dancer] update: i've made decent headway on the visual direction for the game over the past three days. it's time to return to the code.

as is the nature of more experimental project, there are many variants of the core design possible, each with their merits. next, i'd like to tinker a bit.

13.03.2026 03:36 ๐Ÿ‘ 23 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

thank you!

13.03.2026 00:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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haha i guess i was excited about doing art for this game because dozens of characters later, i looked up and suddenly realized it was midnight.

i'm going for a few more approachable RPG-esque designs, but others which are drawn from specific occult and art history references.

11.03.2026 04:27 ๐Ÿ‘ 258 ๐Ÿ” 31 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 0

Want to play a old school roguelike where you can have a pirate crew made up of monkeys, ghosts, crabs, skeletons, fish, parrots, crocodiles, and boring humans?

I'm hoping to make some more additions to Captain Yendor's Lost Treasure soon.

#roguelike #7drl #gamedev

13.03.2026 00:33 ๐Ÿ‘ 31 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

that sounds fabulous! i like text as a format for this.

13.03.2026 00:34 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

thank you! i missed drawing, i've been in text land so long.

13.03.2026 00:28 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you!

13.03.2026 00:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

well i plan to slide the map as a transition (it's flick screen) so i would do it programmatically! probably use a second layer which has integer gradients in it, and walk each color down through an authored map based on the value for that pixel.

13.03.2026 00:26 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you! it's a ways out but i am going to want to do some testing.

13.03.2026 00:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

yeah curtains! i actually am considering that.

13.03.2026 00:23 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

under the border, i'm imagining either a hard black shadow which is very carefully shaped so it sets the layers apart, or a gradient, but one rendered in the game's palette (so the effect would be really similar to the above).

13.03.2026 00:23 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you so much! yeah i really really like the medieval illustration / 80s interface art approach where borders and frames are an expressive space!

13.03.2026 00:23 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

thank you!

13.03.2026 00:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

it is absolutely amazing to me how big a difference framing can make (both camera framing, and more broadly). we're kind of taught not to see it, but you're right, it can change everything!

i really like the feel of flick screen with a nice tactile scroll animation (linear is nice!).

13.03.2026 00:19 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

and thank you!

13.03.2026 00:15 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

yes, they do a little dance

13.03.2026 00:15 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

thank you!

13.03.2026 00:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you, i 100% do want to do the ornate, hand drawn border approach but i have so many questions about particulars aaah.

13.03.2026 00:14 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

thank you!

13.03.2026 00:12 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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another mockup. i also want to try front lit walls, and the same size of character, but with a larger grid.

13.03.2026 00:11 ๐Ÿ‘ 112 ๐Ÿ” 13 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 0