Going to GDC next week, if anyone wants to meet for whatever reason, hit me up!
I am mostly interested in Unreal, PCG, Optimization, maybe some Graphics Programming.
Also generally I just like making games, I love to hear any development stories.
@torkar.studio
Technical Artist and Programmer, PC hardware enthousiast, and gamer. Currently Senior Tech Artist at Behaviour Interactive. Made: Deliver us the Moon and Deliver us Mars. Opinions are my own. www.torkar.studio
Going to GDC next week, if anyone wants to meet for whatever reason, hit me up!
I am mostly interested in Unreal, PCG, Optimization, maybe some Graphics Programming.
Also generally I just like making games, I love to hear any development stories.
I would patch it but it's not my game.
A flower bud, still completely closed, but ready for spring.
Spring is just around the corner.
This looks amazing, how heavy is and how adjustable is the quality?
Could you have the particles write to a stencil value and not have the AO apply there?
long shot but, if @teamcherry.bsky.social ever needed a freelance tech artist I would absolutely love to work on almost anything shader/rendering/art related in their games
beautiful
Vimeo is also fumbling:
Looks amazing, is it grain and some aberration/bloom?
Hey! New article! This one's about the history of first person shooters, what makes 'em work, and why I like the shooters I like. It's also me lamenting how they've died, and talking a bit about why I want to go ahead and make one.
docseuss.medium.com/first-person...
Unreal 5 CVar tip:
Slate.GameLayer.PlayerCanvasVisible
Slate.GameLayer.ViewportSlotVisible
Slate.GameLayer.DebugCanvasVisible
Slate.GameLayer.AllCanvasesVisible
These let you easily hide all/some of the UI, for a photomode, getting trailer shots, or whatever else you want!
Can't easily do this in Unreal since they started using double precision for location. What a worthless engine.
90Hz, but it dynamically adjusts based on the app, and I can set it to 120Hz if I want to.
This is Sero, 9 months old.
WPOh god what's happening!?
Looking good! The train doesn't have to be a fast one right? Maybe you can add speed lines to increase the perceived speed? π€‘
@wiredproductions.com maybe these guys want to help out? Good experience with them, and they love games.
Made a start on a sequel to the first game I've ever made before I was a professional. Now i have the skills to do it in 3D and with multiplayer:
For cleanliness, I think you can use a Component Mask to get the RG/XY only and then just do a distance node.
Hello everyone! It's been a while. :)
We would like to thank Time Extension for their recent article highlighting the current financial state of the GPS. We would like to expand on it somewhat and respond to some of the comments left by readers.
www.timeextension.com/features/we-...
I want to know what happened to Shmoe Summerred?!
Tabby cat enjoys the sun on some grey tiles next to his favorite plant in the garden.
Just one of our three cats enjoying the sun.
A day late but there's still tons of info being shared at REAC 25 today, not too late to register!
enginearchitecture.org/2025.htm
If you for some reason still want to try some math without recompiling, the MathExpression node is pretty useful for me sometimes: dev.epicgames.com/documentatio...
That's a great result! Smart thinking with the whole setup, love it.
It's also just something that cool people do π
Optimizing your game is an environmentally conscious activity and can save a ton of greenhouse gases. Also add a frame limiter, and stop rendering your 3D world behind full screen UI.
SetEnableWorldRendering(bool) in Unreal.
It's a top down projection of the area you designate it to, and you can sample the RVT in any material, such as a UI minimap. You can have multiple outputs, like color, masks, normals or whatever you need. The materials will write to it based on values going to the Runtime Virtual Texture Output.
Is there a reason you can't use an RVT? That gives a relatively easy to use output in the material that will only render into there, whilst keeping the regular rendering intact.
Story of my working life, although I still don't understand or have even tried to use the subtitle system...