I was introduced to this Anti-AI slop site by @kamkonek.bsky.social where your answers come from humans LARPing as AI and you in turn also pretend to be AI. youraislopbores.me
I was introduced to this Anti-AI slop site by @kamkonek.bsky.social where your answers come from humans LARPing as AI and you in turn also pretend to be AI. youraislopbores.me
I've used www.rumicat.com before, free below a certain threshold of subscribers.
:0 I hope you liked Kortrijk! 'Boekenhuis Theoria' has a great iced coffee
π one of my best purchases the M1
I'm working on a game where you play as the Virtual Referee!
#gamedev #indiegame
Render Graph for custom renderer features is so good though π
Hello Bluesky!
This is Gondola To Hopper, a cozy train simulator, that travels calmly at the bottom of your screen
π§πͺ Discover 19th century Belgium
π Your personalised train
π Choose your destination
πΊοΈ Enjoy the journey
#indiedev #gamedev
Added scene loading + BVH!
I might just swap out my BVH for @jbikker.bsky.social's tinyBVH but I'm using Rust so will have to see if that's possible, or this one github.com/svenstaro/bv...
I added a cool pattern for updating the progress of my path tracer! The initial pass is fast to get a quick and noisy result, and then it gradually updates tile by tile
Some Sunday painting βοΈ
Diagram showing βUnderstandingβ (blue) and βExecutionβ (orange) over time. For most of history, they rise together from the same point. After a dashed horizontal line labeled as the present, execution curves upward more steeply than understanding. Text reads: βWith AI, execution increasingly outpaces understandingβ and βFor most of history, what we could do was evidence of what we understood.β
using LLMs for certain types of coding tasks has made me crank output faster but I can actively feel my understanding and my sense of craftsmanship diminishing, and I don't like that feeling at all
1spp cornell, cute
I'll have to slow down the rendering by making prettier pictures
The outlines are so good!!
Working on my CPU path tracer I always disliked that I couldn't see the output while rendering
I now made a preview window to see the render converge!
Now on to porting my actual path tracing logic
We did this last summer in the Dolomites π₯² each 'click' felt normal so we thought things were fine
I'm down to my last Β£100, Ive signed on for work in warehouses/factories or whatever to keep the lights on but it takes a while to organise, if you'd like to support my artwork here is my Patreon, cheers! patreon.com/c/AlexDuneBr...
Oh these are great
itβs important to keep caring about how things work and how theyβre built
Found a cool web accessibility checker that uses only CSS to highlight issues with coloured boxes. Easy to add and useful when developing!
It has made me care less and get in touch with real life physical things more, I think that will only increase, itβs a sad feeling but thatβs a positive side of it I guess
The most difficult part of the past few years has been observing colleagues, whom you assumed shared a similar set of morals, demonstrate with their actions that that is clearly not the case
It takes two and split fiction by far!
Yeah I can imagine UAS has tons more eyes on it, hopefully over the years it can grow into something more substantial. Maybe I should port over some of my work to be the change I want to see π
I use wgpu (based on WebGPU) and generating the vertices myself based on the polylines data I get from OSM so I can pretty much do what I want! I added a miter join and already much better thanks
So pretty!! Loving this
Does something like paid plugins work in the Godot ecosystem? Similar to unity asset store? I know @febucci.com funds their game endeavours at least partly from plugin development so that might be an option?
Meanwhile the roads in my OpenStreetMap renderer are just rectangles pieced together!
I wonder what the best next improvement is that I could make, these rectangles were the easiest thing I could think of but of course very ugly
Nice!
The frontend now knows what I picked in the backend! Not a lot of info to show though but that's fine