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ameye

@ameye.dev

rendering/tech art πŸ–οΈ love outlines from πŸ‡§πŸ‡ͺ currently living in πŸ‡¬πŸ‡§ ameye.dev

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24.07.2023
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Latest posts by ameye @ameye.dev

your ai slop bores me Be an AI, answer prompts, trigger a RAM crisis

I was introduced to this Anti-AI slop site by @kamkonek.bsky.social where your answers come from humans LARPing as AI and you in turn also pretend to be AI. youraislopbores.me

06.03.2026 17:00 πŸ‘ 585 πŸ” 243 πŸ’¬ 13 πŸ“Œ 100
Preview
Rumicat Your personal newsletter service, without all the poespas.

I've used www.rumicat.com before, free below a certain threshold of subscribers.

05.03.2026 12:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

:0 I hope you liked Kortrijk! 'Boekenhuis Theoria' has a great iced coffee

04.03.2026 21:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

πŸ‘‹ one of my best purchases the M1

03.03.2026 21:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I'm working on a game where you play as the Virtual Referee!

#gamedev #indiegame

01.03.2026 13:15 πŸ‘ 654 πŸ” 154 πŸ’¬ 25 πŸ“Œ 69

Render Graph for custom renderer features is so good though πŸ˜‡

27.02.2026 15:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Hello Bluesky!

This is Gondola To Hopper, a cozy train simulator, that travels calmly at the bottom of your screen

πŸ‡§πŸ‡ͺ Discover 19th century Belgium
πŸš‚ Your personalised train
πŸš‰ Choose your destination
πŸ—ΊοΈ Enjoy the journey

#indiedev #gamedev

23.02.2026 11:36 πŸ‘ 41 πŸ” 18 πŸ’¬ 0 πŸ“Œ 2
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Added scene loading + BVH!

I might just swap out my BVH for @jbikker.bsky.social's tinyBVH but I'm using Rust so will have to see if that's possible, or this one github.com/svenstaro/bv...

23.02.2026 11:50 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I added a cool pattern for updating the progress of my path tracer! The initial pass is fast to get a quick and noisy result, and then it gradually updates tile by tile

22.02.2026 18:34 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Some Sunday painting β˜€οΈ

22.02.2026 14:14 πŸ‘ 17 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Diagram showing β€œUnderstanding” (blue) and β€œExecution” (orange) over time. For most of history, they rise together from the same point. After a dashed horizontal line labeled as the present, execution curves upward more steeply than understanding. Text reads: β€œWith AI, execution increasingly outpaces understanding” and β€œFor most of history, what we could do was evidence of what we understood.”

Diagram showing β€œUnderstanding” (blue) and β€œExecution” (orange) over time. For most of history, they rise together from the same point. After a dashed horizontal line labeled as the present, execution curves upward more steeply than understanding. Text reads: β€œWith AI, execution increasingly outpaces understanding” and β€œFor most of history, what we could do was evidence of what we understood.”

using LLMs for certain types of coding tasks has made me crank output faster but I can actively feel my understanding and my sense of craftsmanship diminishing, and I don't like that feeling at all

20.02.2026 17:26 πŸ‘ 38 πŸ” 12 πŸ’¬ 1 πŸ“Œ 0
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1spp cornell, cute

I'll have to slow down the rendering by making prettier pictures

20.02.2026 20:31 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The outlines are so good!!

20.02.2026 17:29 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Working on my CPU path tracer I always disliked that I couldn't see the output while rendering

I now made a preview window to see the render converge!

Now on to porting my actual path tracing logic

20.02.2026 15:12 πŸ‘ 16 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

We did this last summer in the Dolomites πŸ₯² each 'click' felt normal so we thought things were fine

20.02.2026 14:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I'm down to my last Β£100, Ive signed on for work in warehouses/factories or whatever to keep the lights on but it takes a while to organise, if you'd like to support my artwork here is my Patreon, cheers! patreon.com/c/AlexDuneBr...

19.02.2026 18:02 πŸ‘ 933 πŸ” 404 πŸ’¬ 8 πŸ“Œ 6

Oh these are great

19.02.2026 17:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
a11y.css’ documentation | a11y.css This CSS file intends to warn developers about possible risks and mistakes that exist in HTML code. It can also be used to roughly evaluate a site's quality by simply including it as an external style...

This one

ffoodd.github.io/a11y.css/

17.02.2026 22:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

it’s important to keep caring about how things work and how they’re built

17.02.2026 21:14 πŸ‘ 279 πŸ” 62 πŸ’¬ 7 πŸ“Œ 7
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Found a cool web accessibility checker that uses only CSS to highlight issues with coloured boxes. Easy to add and useful when developing!

17.02.2026 13:55 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It has made me care less and get in touch with real life physical things more, I think that will only increase, it’s a sad feeling but that’s a positive side of it I guess

16.02.2026 21:08 πŸ‘ 5 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
A programmer's loss of identity - ratfactor

The most difficult part of the past few years has been observing colleagues, whom you assumed shared a similar set of morals, demonstrate with their actions that that is clearly not the case

15.02.2026 13:46 πŸ‘ 49 πŸ” 4 πŸ’¬ 3 πŸ“Œ 0

It takes two and split fiction by far!

11.02.2026 12:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah I can imagine UAS has tons more eyes on it, hopefully over the years it can grow into something more substantial. Maybe I should port over some of my work to be the change I want to see πŸ˜„

10.02.2026 10:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I use wgpu (based on WebGPU) and generating the vertices myself based on the polylines data I get from OSM so I can pretty much do what I want! I added a miter join and already much better thanks

09.02.2026 22:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

So pretty!! Loving this

09.02.2026 21:48 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Does something like paid plugins work in the Godot ecosystem? Similar to unity asset store? I know @febucci.com funds their game endeavours at least partly from plugin development so that might be an option?

09.02.2026 20:58 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Meanwhile the roads in my OpenStreetMap renderer are just rectangles pieced together!

I wonder what the best next improvement is that I could make, these rectangles were the easiest thing I could think of but of course very ugly

09.02.2026 09:45 πŸ‘ 8 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Nice!

08.02.2026 19:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The frontend now knows what I picked in the backend! Not a lot of info to show though but that's fine

06.02.2026 21:08 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0