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Chris Goodall

@cgmation.net

Principal Gameplay Animator @ Ninja Theory

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Latest posts by Chris Goodall @cgmation.net

I'm actually playing through this for the first time (I know) and it's genius!

26.01.2026 11:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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With the industry in a slump and money even harder to come by we wondered if we could help, in our small but unique way, by offering our services to those in need for FREE!

A thread...

06.03.2025 14:42 ๐Ÿ‘ 164 ๐Ÿ” 96 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 11

Dealing with my Vampire Survivors addiction by playing Balatro.

This is fine...

19.01.2025 00:30 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

A week ago I finally got a Steam Deck and downloaded Vampire Survivors.

I think I need rehab...

๐Ÿง„

28.11.2024 18:14 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks!

20.11.2024 09:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

โœ‹ I do the thing

20.11.2024 09:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

...at 60fps

24.10.2024 10:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Congrats!

16.10.2024 20:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Same, I realised it wasn't a net positive whenever I used it so it's gone.

16.10.2024 17:14 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Most of us will never finish our Steam backlogs, let alone spend any time on "generated" content.

18.09.2024 21:07 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I can share animation again! Here's an old one from Hellblade

18.09.2024 13:55 ๐Ÿ‘ 99 ๐Ÿ” 18 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

ShockedPikachu.gif

09.04.2024 18:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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When you wake up and realise you don't have a neck:

06.09.2023 08:07 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I know right? As an animator I'm literally powerless without them.

02.09.2023 20:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I honestly feel powerless on here without GIFs

02.08.2023 05:43 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I appreciate that nobody is arguing about industry standard software over here.

11.07.2023 14:46 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It's hard to argue with that (at least from my perspective). I'd also be interested in the Why Nots?

All I could think of is pursuit of mastery/specialisation in particular disciplines that I think only AAA allows.

09.07.2023 19:20 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Each of those seems to be a AAA tax. In keeping the team small, you have to unsubscribe from the bigger/better/more creep of subsequent games in order to avoid ending up back in the same situation. This conflicts with the endless growth model companies are a part of.

09.07.2023 15:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I agree, there is some magic to it that's hard to get across unless you've experienced it first hand. It also comes with other benefits:
- smaller scope relative to team
- things move faster
- more autonomy
- more individual accountability
- quicker dev cycle

09.07.2023 15:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

A common career path for game developers seems to be:

- climb the ladder at multiple AAA studios
- quit to start an indie studio
- if successful, manage an indie/AAA studio
- quit to start an indie studio...

What drives this? Interested in any thoughts/pov's from those going through it.

09.07.2023 09:45 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

๐Ÿ‘‹ Hey I'm Chris and I'm a Principal Animator on the new Fable at Playground Games. I've been a gamedev for over 14years (I had to stop and count, that's crazy) starting my career at Ninja Theory.

09.07.2023 09:30 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place

28.04.2023 00:05 ๐Ÿ‘ 2047 ๐Ÿ” 1127 ๐Ÿ’ฌ 1654 ๐Ÿ“Œ 158

Hello! I've been in this industry over 14 years now. Currently I'm a Principal Animator on the new Fable at Playground games. Before that I was at Ninja Theory working on everything from Enslaved right up to Hellblade.

05.07.2023 08:11 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0