I remember watching this a million times on my 486DX2 (probably at suboptimal framerates). What a throwback! <3
I remember watching this a million times on my 486DX2 (probably at suboptimal framerates). What a throwback! <3
Heck yeah! π
π holy crap it's happening πͺ
Fern is COOKING! Gum Squad drops in 21 days and I'm pretty fracking sure it's gonna be awesome. Go sign up, wishlist and all that at www.gumsquadgame.com
Holy heck, that looks super cool!
What an awesome idea and execution! Demo's a bit rough around the edges, but holy crap this is amazing!
Ooh, I had a P990 (and then a series of Blackberries). Right in the feels!
S.W.A.G.! π
That's crazy. I call my self a web developer, but I had no idea.
Wait, how do you know it was due to the missing robots.txt? I was also under the impression that robots.txt was needed if you [don't] want something indexed.
I wrote an article about how I usually make games in Construct 3; principles, editor setup, organization and programming patterns, anti-patterns, et cetera. If you're into in this sort of thing, check it out:
advancedconstruct.net/my-construct...
#construct3 #gamedev
It was a great year!
Have a nice break, Joana! Happy holidays and all that :)
I have a hunch "more or less" is doing a lot of heavy lifting in that sentence.
Those look AMAZING! π
Today's was great! I usually complete one in 2-3 minutes, this was 6+ :)
My favourite action roguelike has just been updated, noice! πͺ
Congrats on the release! It plays great, but I came to prefer the scaled up visuals available in the ntt_development branch, so I'm switching back to that one. Are there plans to add that option in the main version?
I've never made a YouTube Short in my life. I'm about to make one for Free Version Survivors, the free & open source "survivors-like" project template which works within the limitations of the free version of @construct.net.
fodi.itch.io/free-version...
#construct3 #template #gamedev
Pikuniku is hilarious! Had a ton of fun with it in single player, but local co-op is even better.
I'm trying to recreate some basic features of Don't Starve in @construct.net. Why is 2.5D development so much fun? Trickery left and right :) Terrain is on a 3D layer, but billboards are on a 2D one, so there's no perspective distortion, but they do scale.
#gamedev #prototype #construct3
After some considerable procrastination I finally compiled two lists of resources, one for Construct developers, one for (future) game developers in general. They are both available on AdvancedConstruct.net in the "recommended links" section. I'm happy to take suggestions!
#construct3 #gamedev
Happy B-day, Goob!
SuttyΓ³sΓ‘g (for lack of a better word: bullshit). That's exactly why I run simplewall and block everything that doesn't have a good excuse to access the web.
I've been using Construct 3 for almost 5 years now, and I thought it was time to share some knowledge with fellow devs.
So check out Advanced Construct at advancedconstruct.net to read about how I do things in the engine. I have some free template projects too!
@construct.net #construct3 #gamedev
I'd love to see a longer version of that!
FALLSTRUKTUR (@stuffedwomb.atβ¬, @fakefrogsonly.bsky.social, @rlnbrl.com)
"It takes a while to go back to sleep, but inevitably, you return. To dream of the Fallstruktur."
Free - Windows, Mac, Linux: warpdoor.com/2025/08/06/f...
New Devlog now on Youtube!
www.youtube.com/watch?v=jQEn...
This time we start mixing 2D sprites with 3D models to find our game's style and start setting up all the game systems.
#devlog #gamedev #indiedev #godotengine
Holy crap, that is amazing.
www.youtube.com/watch?v=15_-...