A little design exploration.
A little design exploration.
Thanks! Trying to introduce some modernism into the visual identity.
A little design exploration.
I haul garbage.
Coral serpent queen.
Hyper-magnetic, thermion charge.
Electric Knight
Mimi.
Master chef.
Fungi.
Fishing.
He's quick.
Helmet of magnetic sense.
Topo the red panda.
A little environmental study.
Daily warmups.
Some daily warmups.
"Composed of brass-like ropes, embedded in blackened rock. Awe-inspiring patterns line massive surfaces with brutal utility. The visage is chaotic, yet planned. Patterns of snaking lines and floral-geometric repetitions compose rooms. Spirits dance as they follow it's winding path through tunnels."
I've been working on the narrative and game design of Poppy Sanctum for the past few months. Basically why this account fell of a cliff...
I've been working on the narrative and game design of Poppy Sanctum for the past few months. Basically why this account fell of a cliff...
Some recent character studies.
ah thanks man!
Some recent character studies.
A grid of 133 icons, symbols and arrows, from the upcoming V0.4 release of MD Thermochrome. Among them are icons for weather conditions, arrival/departures signs, documents, playing card suits, media controls, and common UI symbols.
The v0.4 update for MD Thermochrome is finally ready, and itβll ship later today!
This version of the typeface includes 100+ new icons for UI design, wayfinding, and more.
Thereβs a few more hours to get it at the current price, with lifetime updates included:
www.futurefonts.com/mass-driver/...
SF.CA.002
SF.CA.002
SF.CA.001
SF.CA.001
Added a basic lighting system (& made the isopods react to it).
#gamedev