been following its development, the aesthetic is top notch
@millenia3d.net
Pixels, 3D & tech art and fashion :: 35 - Intersex & transfeminine (she/they) ๐ณ๏ธโโง๏ธ. Finnish. ๐ disaster lesbian besties w/ @lavender.pet ๐ Been doing game art since 2004 if you're into that sorta thing. - millenia3d.net -
been following its development, the aesthetic is top notch
aw geez anyone got a napkin
yeah the texture definitely implies more complexity than is happening, ofc with custom maps you could make a whole host of cool door animations but here's how it looks in vanilla e1m1
this one's with subtle palettization enabled in ironwail
i love it when set items have meaningful stat buffs
exquisite work as always!!
and here's an ingame shot from e2m1
here's the original
making a texture replacer for vanilla quake doors, never was a huge fan of the shape on them so i tried to break it up while keeping compatibility with existing maps
It was really hard to get a good capture of the city since the whole thing doesn't even fit onscreen. Go check it out ingame!!! Smell the roses. Stick your face into the polygons. Breathe in the pixels and just vibe out dude.
ULTRAKILL - FRAUD ART THREAD
Unlike Lust, I hand placed every building in Fraud's city to get a more naturalistic European town. It's mostly based on a visit to Florence I did years back, though inspired by Paris as well. The city wraps on itself to form what's effectively an O'Neill cylinder.
love the shading
dunno if i have the files still, i'd probably struggle to match my old style anyways
i definitely saw one being used as a monitor stand at my first job ๐
i wish dan was in the game, i gotta dunk on some people saikyo style
classyyyy ๐
writing music (oops! all arpeggiated minor chords on guitar)
call you chef fairweather the way you always cooking
plenty of optimised games coming out these days just as there were poorly optimised, resource-hogging games back in the 90s - i had several games w/ full installs that were bigger than my hard drive and then you'd have to deal with swapping between 5 discs that can and will scratch to hell and back
i mean there are worker co-operative studios out there which is generally a pretty good deterrent against typical industry BS because it rarely is the actual developers who want to push shitty, short-sighted decisions on the customers or fellow employees
I like both but maybe the thick a little more, absolutely gorgeous artwork regardless
technically it's even less since that 206 includes the muzzle flash which isn't normally seen until you fire :)
@adaya.bsky.social did all the weapon models and fantastic work on them at that
it's 174 tris without the muzzle flash
at some point you'll definitely run into memory limits depending on what else is loaded and there probably is a cap at some point (maybe 4096) but i'd have to play around with it to see!
ingame
episode 0 of librequake is DOS compatible, the rest is made for modern limits
DOS quake compatibility, you can use higher res textures with modern source ports but for DOS the max is 200px vertical (horizontal is uncapped i believe)
step 1: forget all about the concept of diminishing returns ๐
(seriously tho feel free to hit me up any time if you want tips/feedback/whatever!)
& filtered for all the voodoo 2 sickos out there
ingame
that vertical dither is the bee's knees