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Reinder Nijhoff

@reindernijhoff.net

reindernijhoff.net

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09.12.2023
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Latest posts by Reinder Nijhoff @reindernijhoff.net

Happy 303 Day by srtuss - ~430 lines of code

04.03.2026 10:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Not sure what it is, but it is....
My new Portfolio! (best on desktop/laptop)
neuroproductions.be

13.02.2026 09:32 πŸ‘ 11 πŸ” 4 πŸ’¬ 3 πŸ“Œ 4

Every single senior engineer that I have talked to in the last two weeks has had what I would call "existential melancholy." Our all-company meeting last Monday had the phrases "staring down the barrel of the end of our careers" and "preparing for the threat of rogue AI" spoken in total seriousness.

25.02.2026 00:23 πŸ‘ 18 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Here are some techniques I discovered through 14 years of shader programming:

10.02.2026 23:34 πŸ‘ 166 πŸ” 34 πŸ’¬ 4 πŸ“Œ 1
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OneShader The online shader editor. Create and share real-time procedural art with just one WebGL shader. Joy is in the craft.

Beautiful!

I just added twigl support to oneshader.net! :)
And I’m really eager to keep improving the platform, so if you want to test it out and share some feedback, I’d love to hear your thoughts.

06.02.2026 09:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The RenderQueue - Sportswear IBL combined with pre-baked shadow and ao maps

New (old) prototype online renderqueue.dev/sportswear-c...

15.01.2026 09:07 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Hi! Thanks for the feedback, and yes: I understand. I probably won't change the canvas size for historical reasons, but I could add an option to crop/resize to a non-square aspect ratio on export. Not sure if that helps?

14.01.2026 19:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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WebGPU SDF Editor: Real-Time Signed Distance Field Modeling - reindernijhoff.net This is a guest post on my website. It is written byΒ Johan HolwerdaΒ about the SDF editor he built for the RenderQueue. I’ve been working on a WebGPU-based SDF editor for modeling using signed distance...

You can find a blog post with technical details about this demo here: reindernijhoff.net/2026/01/webg...

08.01.2026 09:55 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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The RenderQueue - SDF editor Point renderer for hard surfaces

@johanholwerda.bsky.social pushed a WebGPU real-time SDF-editor to the RenderQueue: renderqueue.dev/sdf-editor

08.01.2026 09:54 πŸ‘ 13 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
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Hexagon Truchet My first Truchet tiles experiment. #truchet #hexagon

Hexagon Truchet by reinder.
https://turtletoy.net/turtle/e5df5b10e0

#turtletoy

06.06.2025 20:56 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Turtletoy https://turtletoy.net/ (http://news.ycombinator.com/item?id=46138459)

08.12.2025 13:13 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Thanks!

18.11.2025 09:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Hi @iquilezles.bsky.social , when I try to use the API, I always get an error message. Is this something Pol and you are aware of, and are going to fix? Is there something I can help with?

14.11.2025 08:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Eigen: Building a Workspace - reindernijhoff.net Last spring I started wondering: how hard would it be to build my own Google Workspace? Given the situation in the USA and the power large tech companies hold, a European alternative feels needed. Of ...

See reindernijhoff.net/2025/10/eige...

25.10.2025 11:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
eigen Eigen is your minimal, secure workspace in the cloud. Simple and secure. You control your data.

eigen.is !

25.10.2025 11:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Oxygene4.js | Dittytoy The song that inspired every electronic musician.

hi @mmalex.bsky.social , have you ever taken a look at Dittytoy dittytoy.net/ditty/243733... ?

25.10.2025 11:15 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yes, I think the API doesn’t work with the cloudflare protection in place. This is something @iquilezles.bsky.social should have a look at.

19.10.2025 06:40 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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been a couple years since I wrote a dumb pathtracer-in-a-shader; felt that itch again and decided to brush off the cobwebs by 'covering'/'blatantly ripping off' noby's brilliant 10yo 4k www.youtube.com/watch?v=9r8p...

04.09.2025 17:08 πŸ‘ 109 πŸ” 15 πŸ’¬ 4 πŸ“Œ 1
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Techno beat 1 | Dittytoy Using a shared filter for compression. Slightly different with each playback.

Then you also might like this: dittytoy.net/ditty/b3585f... @dittytoy.net

29.08.2025 08:02 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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Post-it Mania 🟨 An implementation to resemble a concept I saw in a piece by u/KennyVaden at https://www.reddit.com/r/generative/comments/146sxqo/disruptor_r_code/ https://turtletoy.net/turtle/80f5254064#shapes=4,layers=7,distributionBySize=1,postitsPerLayer=500,directionVariation=60,sizeVariation=150,border=3,sizeRandomness=2.1,onlyOutLines=0 "Post-it" is a registered trademark owned by 3M

Post-it Mania 🟨 by Jurgen.
https://turtletoy.net/turtle/80f5254064

#turtletoy

27.08.2025 05:57 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Slides from my SIGGRAPH 2025 and CEDEC 2025 talks β€œFast as Hell: idTech 8 Global Illumination”, are now publicly available through the Advances in Real-Time Rendering in Games course. Lecture recordings will be available soon on the course's YouTube channel.

26.08.2025 12:52 πŸ‘ 99 πŸ” 26 πŸ’¬ 1 πŸ“Œ 0

Ohjee, moet ik me nu in screenrecorders gaan verdiepen... :(

Gelukkig is het op dittytoy.net zelf gewoon met geluid!

26.08.2025 10:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I added an ascii-art based audio visualizer to @dittytoy.net

dittytoy.net/ditty/243733...

26.08.2025 09:56 πŸ‘ 16 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Coding Adventure: Ray-Traced Glass and Caustics
Coding Adventure: Ray-Traced Glass and Caustics YouTube video by Sebastian Lague

My latest coding adventure is now up on YT -- some experiments with ray-tracing glass and water, and the cool caustics they can cause
youtu.be/wA1KVZ1eOuA?...

16.08.2025 12:44 πŸ‘ 193 πŸ” 29 πŸ’¬ 6 πŸ“Œ 2
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mund4ne melodic flows of variable tone and loudness

mund4ne by nabr.
https://dittytoy.net/ditty/1f740cf4e3

#dittytoy

22.07.2025 03:12 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Modal synth Modal synthesizer, using 8 bandpass filters

Modal synth by skythedragon.
https://dittytoy.net/ditty/ff9c5b6bc3

#dittytoy

26.06.2025 16:11 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

The sound of connecting to the Internet before the 2000s.

30.04.2025 21:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Marching Events: What does iCalendar have to do with ray marching?

yo, i think i've accidentally discovered something new - pwy.io/posts/marchi...

16.04.2025 18:21 πŸ‘ 12 πŸ” 4 πŸ’¬ 1 πŸ“Œ 1
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one-liner brick torus revisited my 1st turtle... here made out of one single path (just pen up/down for hidden lines) (and its only brick if "nth" is uneven)

one-liner brick torus by flockaroo.
https://turtletoy.net/turtle/e1abd44258

#turtletoy

07.04.2025 20:54 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Plottable Multi-Scale Truchet I changed https://turtletoy.net/turtle/fa14c628d4 (by @jurgen) a bit, so it only draws the edges.

Plottable Multi-Scale Truchet by reinder.
https://turtletoy.net/turtle/9a79d5c213

#turtletoy

08.04.2025 12:31 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0