(chuckles) I'm in danger. ๐ฅ
โ my Steam Deck GPU watching me design puzzles
#indiegame #gamedev #unity3d
(chuckles) I'm in danger. ๐ฅ
โ my Steam Deck GPU watching me design puzzles
#indiegame #gamedev #unity3d
I wanted to somehow influence the bugs, so I added a shiny light ๐ก
#gamedev #indiegamedev #unity3d
A few more bugs ๐
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I found some bugs ๐
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I added some atmospheric particle effects like dust specks, flying grass, and subtle drifting fog โจ
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Improved fish pathfinding and object avoidance ๐
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I started working on a dynamic day-night cycle ๐
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Finally got around to implementing proper swimming mechanics ๐ฆฆ
#gamedev #indiegamedev #unity3d
Finetuning water reflections ๐ช
#indiegamedev #gamedev #unity3d #realtimevfx #shader
I try to prevent sudden camera movement while jumping by moving the camera target only when the character lands. Just wanted to share that I finally found a solution that works for me :)
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Working on splash effects ๐ฆ
#gamedev #indiegame #unity3d
Hey, thanks! Also your feedback is much appreciated! Sometimes while developing you stop noticing things as clearly as someone with a fresh outside perspective. So thanks in any case for commenting!
It's definitely missing some splashes yeah. I will add those eventually but I like to get the hard part done with first, which for me was optimizing my ripple solver setup.
Tried my hand at smoother water interaction ๐ฆ
#indiegamedev #gamedev #unity3d #shader
The scene view is beautiful in its own way, haha ๐
Made a new skybox shader to go with my happy little clouds ๐ค๏ธ
#gamedev #indiegame #unity3d
Testing a more stylized look for the clouds โ๏ธ
#gamedev #indiegame #unity3d
Added a hand-painted noise texture for cloud movement. I am quite happy with how it turned out ๐
#gamedev #indiegame #unity3d
Making progress with cloud rendering ๐ค๏ธ
I modeled a cloud mesh and also realized I might not even need a blur pass to match the look of my game.
#gamedev #indiegamedev #unity3d
Following the approach from the Sea of Thieves GDC Tech Art talk: youtu.be/KxnFr5ugAHs?...
Working on a new approach to cloud rendering with custom cloud shapes that react to lighting โ๏ธ
#gamedev #indiegamedev #unity3d
I modeled some assets, optimized my tree foliage shader, and tweaked the overall look ๐ธ
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Worked a bit more on my forest scene ๐ฒ
#gamedev #indiegamedev #unity3d
Quick look at a little forest area I started working on ๐ฒ
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The Regreening is a cozy simulation game about restoring nature in a soilpunk fairytale ๐พ
๐ฑgrow plants to create living ecosystems
๐ฆbecome friends with ancient spirits
๐ ๏ธmake your own upcycling hub
๐คand hug ALL the animals!
Follow us so you don't miss the demo!
Thank you #PitchYaGame <3
I like my colors a little washed-out. ๐ซง
#gamedev #indiegamedev #unity3d
Hey thanks, I appreciate your feedback! :)
I reworked the fishing cast mechanic (again) and added a camera focus effect when aiming. Looks like Iโll need to slow down the transitions a bit to avoid motion sickness.
#gamedev #indiegamedev #unity3d
I made this bottle liquid shader.
Once again, a special thanks to @minionsart.bsky.social for contributing their wonderful tutorials to the community!
#gamedev #indiegamedev #unity3d
I added ground type detection so I can play matching footstep particles and (later) sound effects.
#gamedev #indiegamedev #unity3d