Lukas Schneider ๐ŸŒณ's Avatar

Lukas Schneider ๐ŸŒณ

@erlkoenig.games

๐ŸŽฎ Indie gamedev ๐Ÿค Available for freelance #unity3d #shader #realtimevfx Working on a little game with fish, slime and butterflies https://www.erlkoenig-games.com Go Play Outside!

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Latest posts by Lukas Schneider ๐ŸŒณ @erlkoenig.games

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(chuckles) I'm in danger. ๐Ÿ”ฅ
โ€” my Steam Deck GPU watching me design puzzles

#indiegame #gamedev #unity3d

27.02.2026 12:28 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I wanted to somehow influence the bugs, so I added a shiny light ๐Ÿ’ก

#gamedev #indiegamedev #unity3d

06.02.2026 23:19 ๐Ÿ‘ 25 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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A few more bugs ๐Ÿž

#gamedev #indiegamedev #unity3d

01.02.2026 23:46 ๐Ÿ‘ 54 ๐Ÿ” 10 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I found some bugs ๐Ÿž

#gamedev #indiegamedev #unity3d

28.01.2026 13:41 ๐Ÿ‘ 31 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I added some atmospheric particle effects like dust specks, flying grass, and subtle drifting fog โœจ

#gamedev #indiegamedev #unity3d

14.01.2026 13:00 ๐Ÿ‘ 44 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Improved fish pathfinding and object avoidance ๐ŸŸ

#gamedev #indiegamedev #unity3d

09.01.2026 13:55 ๐Ÿ‘ 62 ๐Ÿ” 13 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 1
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I started working on a dynamic day-night cycle ๐ŸŒ„

#gamedev #indiegamedev #unity3d

06.01.2026 18:21 ๐Ÿ‘ 21 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finally got around to implementing proper swimming mechanics ๐Ÿฆฆ

#gamedev #indiegamedev #unity3d

02.01.2026 20:26 ๐Ÿ‘ 66 ๐Ÿ” 13 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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Finetuning water reflections ๐Ÿชž

#indiegamedev #gamedev #unity3d #realtimevfx #shader

10.12.2025 00:41 ๐Ÿ‘ 29 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I try to prevent sudden camera movement while jumping by moving the camera target only when the character lands. Just wanted to share that I finally found a solution that works for me :)

#gamedev #indiegamedev #unity3d

03.12.2025 17:26 ๐Ÿ‘ 23 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on splash effects ๐Ÿ’ฆ

#gamedev #indiegame #unity3d

01.12.2025 14:17 ๐Ÿ‘ 25 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Hey, thanks! Also your feedback is much appreciated! Sometimes while developing you stop noticing things as clearly as someone with a fresh outside perspective. So thanks in any case for commenting!

29.11.2025 21:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It's definitely missing some splashes yeah. I will add those eventually but I like to get the hard part done with first, which for me was optimizing my ripple solver setup.

29.11.2025 19:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Tried my hand at smoother water interaction ๐Ÿ’ฆ

#indiegamedev #gamedev #unity3d #shader

29.11.2025 00:53 ๐Ÿ‘ 87 ๐Ÿ” 10 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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The scene view is beautiful in its own way, haha ๐Ÿ˜ƒ

27.11.2025 01:22 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Made a new skybox shader to go with my happy little clouds ๐ŸŒค๏ธ

#gamedev #indiegame #unity3d

27.11.2025 01:22 ๐Ÿ‘ 30 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Testing a more stylized look for the clouds โ˜๏ธ

#gamedev #indiegame #unity3d

25.11.2025 22:08 ๐Ÿ‘ 30 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Added a hand-painted noise texture for cloud movement. I am quite happy with how it turned out ๐ŸŒž

#gamedev #indiegame #unity3d

25.11.2025 11:35 ๐Ÿ‘ 38 ๐Ÿ” 7 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
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Making progress with cloud rendering ๐ŸŒค๏ธ

I modeled a cloud mesh and also realized I might not even need a blur pass to match the look of my game.

#gamedev #indiegamedev #unity3d

23.11.2025 21:10 ๐Ÿ‘ 46 ๐Ÿ” 9 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Sea of Thieves: Tech Art and Shader Development | Valentine Kozin | GDC 2019
Sea of Thieves: Tech Art and Shader Development | Valentine Kozin | GDC 2019 YouTube video by Houdini

Following the approach from the Sea of Thieves GDC Tech Art talk: youtu.be/KxnFr5ugAHs?...

22.11.2025 11:25 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on a new approach to cloud rendering with custom cloud shapes that react to lighting โ˜๏ธ

#gamedev #indiegamedev #unity3d

22.11.2025 10:40 ๐Ÿ‘ 38 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I modeled some assets, optimized my tree foliage shader, and tweaked the overall look ๐Ÿธ

#gamedev #indiegamedev #unity3d

20.11.2025 20:44 ๐Ÿ‘ 43 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Worked a bit more on my forest scene ๐ŸŒฒ

#gamedev #indiegamedev #unity3d

13.11.2025 21:59 ๐Ÿ‘ 28 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Quick look at a little forest area I started working on ๐ŸŒฒ

#gamedev #indiegamedev #unity3d

08.11.2025 19:35 ๐Ÿ‘ 21 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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The Regreening is a cozy simulation game about restoring nature in a soilpunk fairytale ๐ŸŒพ

๐ŸŒฑgrow plants to create living ecosystems
๐Ÿฆ‰become friends with ancient spirits
๐Ÿ› ๏ธmake your own upcycling hub
๐Ÿค—and hug ALL the animals!

Follow us so you don't miss the demo!
Thank you #PitchYaGame <3

07.11.2025 12:43 ๐Ÿ‘ 386 ๐Ÿ” 98 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 2
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I like my colors a little washed-out. ๐Ÿซง

#gamedev #indiegamedev #unity3d

04.11.2025 14:39 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Hey thanks, I appreciate your feedback! :)

28.10.2025 08:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I reworked the fishing cast mechanic (again) and added a camera focus effect when aiming. Looks like Iโ€™ll need to slow down the transitions a bit to avoid motion sickness.

#gamedev #indiegamedev #unity3d

28.10.2025 01:23 ๐Ÿ‘ 40 ๐Ÿ” 7 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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I made this bottle liquid shader.

Once again, a special thanks to @minionsart.bsky.social for contributing their wonderful tutorials to the community!

#gamedev #indiegamedev #unity3d

17.10.2025 08:54 ๐Ÿ‘ 64 ๐Ÿ” 9 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I added ground type detection so I can play matching footstep particles and (later) sound effects.

#gamedev #indiegamedev #unity3d

08.10.2025 20:40 ๐Ÿ‘ 31 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0