Getting a lot of FOMO about missing GDC this year.
You too? Let's chat. You going? Let me know what I missed!
#indiegamedev #gamedev #gdc
Getting a lot of FOMO about missing GDC this year.
You too? Let's chat. You going? Let me know what I missed!
#indiegamedev #gamedev #gdc
The PIGCON: Portland Indie Game Convention logo, depicting a large Cubepig over a city with a bridge. Text also reads "May 30th - 31st, 2026 Norse Hall, Portland, OR"
ANNOUNCING:
PIGCON, the Portland Indie Game Convention
A weekend for indie devs of all kinds to learn, share, and connect
May 30-31 at Norse Hall, Portland, OR
pigcon.pigsquad.com
See you this spring ππ
Monster Dating received an Honorable Mention in the latest Reddit Hackathon. Out of 525 projects, it's super motivating to be selected.
Monster updates coming soon. :)
You can check it out and the other projects here
redditdailygames2026.devpost.com/project-gall...
#gamedev #indiedev
Oh hey that's me! Thanks @dabrownlantern.bsky.social for having me on your show!
Pocket City is on sale now and so much fun.
This is a fascinating video if you're into #GameDev or #programming... Using Signed Distance Fields to make a GAME ENGINE? Honestly, the results are so far incredible, and opens a whole host of new gameplay mechanics!
www.youtube.com/watch?v=il-T...
Character Sketches for Animal Crackers.
www.youtube.com/shorts/M0f-m...
Chef art exploration for a new game.
Animal Crackers is a little game we launched today on Horizon Worlds for mobile.
horizon.meta.com/world/101626...
the potential is undeniable, and we are just getting started. :)
It's scrappy and fun. #indiegame #gamedev
This looks awesome! Itβs very subtle. It might be fun to rotate the blur like when you record a wheel spinning on video and the frame rate doesnβt align. Perhaps shift lighting on wheel as it rotates? A crazy variation would be fun to see!
Animal Crackers: Mobile progress.
A game I'm building on Horizon Worlds Mobile and for the web. Still in development but playable. I'll put a link in thread.
#gamedev #indiedev #screenshotsaturday
Animal Crackers *ALPHA* now available on Meta Horizons World (mobile friendly, no VR headset needed). I love where this is headed. Hand drawn art, plus a fun race to watch. Take a look... soak in the vibe. Where should it go next? horizon.meta.com/world/101621... #indiedev #gamedev #horizonworlds
Walk game hackathon entry is up and playable on Reddit. Please check it out and throw up some art on the walls!
www.reddit.com/r/WalkGame/s...
You just walk around posting graffiti all over.
Hit save to share your work with the world.
Fingerholers!
These city buildings feel like a giant mechanism. The hypnotic movement works so well with two colors. I like it!Placeholder becomes production. Letβs go.
Longest Walk launches 3/27
#gamedev
This hits! π€©
Longest Walk is a game Iβm currently working on. Here are some progress pics.
lol, can βplayβ it here.
www.newgrounds.com/portal/view/...
Some years ago, I built this Dog Bark game. It's such a funny little half baked game jam gam. There's so many things I love about it. It might be one worth revisiting.
#gamedev #phaser
π The Web Game Dev Newsletter Issue 025 is out! Read it online here: www.webgamedev.com/newsletter/025, and subscribe to get the next ones delivered right to your inbox! π #threejs #r3f #gamedev
More studies in automated voice for games. My friend Joules was able to record this in pretty much one take! Amazing!
Go hear the automated voices with your own ears here...
www.sadjoy.com/talky
#gamedev #wip
Tandem Pogo Stick animation.
Tandem pogo stick sketches
Tandem pogo stick animation
I own an old tandem bike, it's scary to ride on. While discussing it with my friend, the idea of a tandem pogo stick came up. Would it be stacked like bunk beds, side by side or traditional tandem style. I was thinking this would be a fun game mechanic.
#gamedev #inventions #sketchbook
Hi Hideki. Good to see you!
I recorded a bunch of syllables sounds in Audacity, then used the auto label thing to then export multiple files then a for loop to preload audio via Phaser. There are over 80 syllables and a cough.
The process and result is a lot of fun, I laugh a lot when building things.
For Fingerholers I thought itβd be fun to have talking characters. I was imagining the character voices from the arcade game APB. My initial recordings let to me thinking I could just line up a bunch of syllables and smash them together.
This is the initial result.
www.sadjoy.com/talky
Iβve had this game concept for a while. Itβs your standard spaghetti kissing game mechanic. You start by eating a big plate of spaghetti then, as you get to the end of your noodle, you realize thereβs a character on the other end! Thatβs when you decide to smooch or not.
I guess the gif feature doesnβt fully work. You can see the gif as well download an early version of the game here.
mohdi.itch.io/tony-maloney...
Tony Maloney drives an ice resurfacing machine.
I love developing games. Building for the Playdate is an absolute blast. This gif captures the vision for Tony Maloney.