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Drew

@sadjoy.com

https://www.sadjoy.com/ Building Games. Innovation, technology, humor. Portland, Oregon 917-379-3437

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01.06.2023
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Latest posts by Drew @sadjoy.com

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Getting a lot of FOMO about missing GDC this year.

You too? Let's chat. You going? Let me know what I missed!
#indiegamedev #gamedev #gdc

05.03.2026 01:40 πŸ‘ 4 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
The PIGCON: Portland Indie Game Convention logo, depicting a large Cubepig over a city with a bridge.
Text also reads "May 30th - 31st, 2026 Norse Hall, Portland, OR"

The PIGCON: Portland Indie Game Convention logo, depicting a large Cubepig over a city with a bridge. Text also reads "May 30th - 31st, 2026 Norse Hall, Portland, OR"

ANNOUNCING:
PIGCON, the Portland Indie Game Convention
A weekend for indie devs of all kinds to learn, share, and connect
May 30-31 at Norse Hall, Portland, OR
pigcon.pigsquad.com
See you this spring πŸ˜‰πŸŒŸ

03.03.2026 19:38 πŸ‘ 159 πŸ” 56 πŸ’¬ 5 πŸ“Œ 17
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Monster Dating received an Honorable Mention in the latest Reddit Hackathon. Out of 525 projects, it's super motivating to be selected.
Monster updates coming soon. :)
You can check it out and the other projects here
redditdailygames2026.devpost.com/project-gall...

#gamedev #indiedev

01.03.2026 03:05 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Oh hey that's me! Thanks @dabrownlantern.bsky.social for having me on your show!

17.02.2026 16:15 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Pocket City is on sale now and so much fun.

16.02.2026 03:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
I'm making a game engine based on dynamic signed distance fields (SDFs)
I'm making a game engine based on dynamic signed distance fields (SDFs) YouTube video by Mike Turitzin

This is a fascinating video if you're into #GameDev or #programming... Using Signed Distance Fields to make a GAME ENGINE? Honestly, the results are so far incredible, and opens a whole host of new gameplay mechanics!

www.youtube.com/watch?v=il-T...

07.01.2026 07:54 πŸ‘ 13 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
Character Sketches
Character Sketches YouTube video by SadJoy

Character Sketches for Animal Crackers.

www.youtube.com/shorts/M0f-m...

14.12.2025 18:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Chef art exploration for a new game.

04.12.2025 19:30 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Animal Crackers: Stable Genius A snack filled animal racing game. Pick your favorites to win in this friendly competition between animal friends.

Animal Crackers is a little game we launched today on Horizon Worlds for mobile.
horizon.meta.com/world/101626...
the potential is undeniable, and we are just getting started. :)

It's scrappy and fun. #indiegame #gamedev

24.11.2025 19:24 πŸ‘ 10 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

This looks awesome! It’s very subtle. It might be fun to rotate the blur like when you record a wheel spinning on video and the frame rate doesn’t align. Perhaps shift lighting on wheel as it rotates? A crazy variation would be fun to see!

18.10.2025 04:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Animal Crackers: Mobile Animal Crackers: Development Preview Welcome to the wildest sporting event in the animal kingdom! Pick your favorite creature and cheer them on as they sprint, stumble, and strut their way to the top...

horizon.meta.com/world/101621...

31.05.2025 21:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Animal Crackers: Mobile progress.
A game I'm building on Horizon Worlds Mobile and for the web. Still in development but playable. I'll put a link in thread.

#gamedev #indiedev #screenshotsaturday

31.05.2025 20:57 πŸ‘ 15 πŸ” 2 πŸ’¬ 1 πŸ“Œ 1
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Animal Crackers Animal Crackers is a zany game of animal competition!

Animal Crackers *ALPHA* now available on Meta Horizons World (mobile friendly, no VR headset needed). I love where this is headed. Hand drawn art, plus a fun race to watch. Take a look... soak in the vibe. Where should it go next? horizon.meta.com/world/101621... #indiedev #gamedev #horizonworlds

13.05.2025 20:08 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Walk game hackathon entry is up and playable on Reddit. Please check it out and throw up some art on the walls!

www.reddit.com/r/WalkGame/s...

You just walk around posting graffiti all over.
Hit save to share your work with the world.

29.03.2025 00:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Fingerholers!

23.03.2025 00:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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These city buildings feel like a giant mechanism. The hypnotic movement works so well with two colors. I like it!Placeholder becomes production. Let’s go.
Longest Walk launches 3/27
#gamedev

20.03.2025 05:45 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

This hits! 🀩

19.03.2025 12:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Longest Walk is a game I’m currently working on. Here are some progress pics.

11.03.2025 07:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Dog Bark! You are a dog, you go around barking at stuff.

lol, can β€œplay” it here.
www.newgrounds.com/portal/view/...

05.03.2025 18:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Some years ago, I built this Dog Bark game. It's such a funny little half baked game jam gam. There's so many things I love about it. It might be one worth revisiting.
#gamedev #phaser

05.03.2025 18:26 πŸ‘ 11 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
Newsletter – Issue 025 | Web Game Dev

πŸ’Œ The Web Game Dev Newsletter Issue 025 is out! Read it online here: www.webgamedev.com/newsletter/025, and subscribe to get the next ones delivered right to your inbox! πŸš€ #threejs #r3f #gamedev

04.03.2025 16:11 πŸ‘ 23 πŸ” 11 πŸ’¬ 1 πŸ“Œ 0
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More studies in automated voice for games. My friend Joules was able to record this in pretty much one take! Amazing!
Go hear the automated voices with your own ears here...
www.sadjoy.com/talky

#gamedev #wip

04.03.2025 07:18 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Tandem Pogo Stick animation.

28.02.2025 22:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Tandem pogo stick sketches

Tandem pogo stick sketches

Tandem pogo stick animation

Tandem pogo stick animation

I own an old tandem bike, it's scary to ride on. While discussing it with my friend, the idea of a tandem pogo stick came up. Would it be stacked like bunk beds, side by side or traditional tandem style. I was thinking this would be a fun game mechanic.
#gamedev #inventions #sketchbook

28.02.2025 22:47 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hi Hideki. Good to see you!

28.02.2025 16:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I recorded a bunch of syllables sounds in Audacity, then used the auto label thing to then export multiple files then a for loop to preload audio via Phaser. There are over 80 syllables and a cough.
The process and result is a lot of fun, I laugh a lot when building things.

27.02.2025 22:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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For Fingerholers I thought it’d be fun to have talking characters. I was imagining the character voices from the arcade game APB. My initial recordings let to me thinking I could just line up a bunch of syllables and smash them together.
This is the initial result.
www.sadjoy.com/talky

27.02.2025 22:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I’ve had this game concept for a while. It’s your standard spaghetti kissing game mechanic. You start by eating a big plate of spaghetti then, as you get to the end of your noodle, you realize there’s a character on the other end! That’s when you decide to smooch or not.

26.02.2025 05:34 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Tony Maloney - Drives a Ice Resurfacing Machine by MoHDI Tony Maloney - Drives a Ice Resurfacing Machine

I guess the gif feature doesn’t fully work. You can see the gif as well download an early version of the game here.

mohdi.itch.io/tony-maloney...

11.02.2025 03:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Tony Maloney drives an ice resurfacing machine.

Tony Maloney drives an ice resurfacing machine.

I love developing games. Building for the Playdate is an absolute blast. This gif captures the vision for Tony Maloney.

11.02.2025 03:39 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0