thank you computer. you are stupid
thank you computer. you are stupid
it's the same thing that every XBLIG (xbox live indie game) and some of the arcade titles were made with
the "proper" way would probably be to use the leaked XDK and write/port something in C/C++ but I'm more proficient in C# and familiar with XNA
right now I'm using the bad update/avatar exploit to run an offline patched version of the XNA game studio connect app on the xbox, and I use Visual C# 2010 express and XNA 4.0 to develop the game
4. The renderer isn't as fast as I'd like, but I feel like it could target at least 30fps in a real scene without any issues. Either moving the shader processing to actual GPU shaders or multithreading the renderer somehow could probably fix it.
3. As previously mentioned, you cannot query directories, so I had to add a shaderlist.txt which is typically used for the map editor. I think adding zip file support and/or creating a custom preprocessed package format would fix some of these issues.
1. The File/Directory APIs are stubbed in XNA 4.0 and will always return false/null. The only way you are intended to access files is via TitleContainer.OpenStream, but doing a try/catch for every missing file is super slow.
2. Generating mipmaps for every texture on load is super slow.
I managed to get my quake 3 shader/bsp renderer running on my xbox 360! for being completely unoptimized for the 360 it runs surprisingly well, but it exposes a couple of things I'd need to improve...
A screenshot of the thumbnail for the video "Blinking" by UncommentatedPannen / pannenkoek2012. Mario's eyes are closed.
Mario I'm watching your stream why you tryin not to laugh bro that's disrespectful as shit bruh
It actually kicks ass how much the people who run this site hate the people who use it. Just constant seething meltdowns over having to put up with a bunch of artists, furries, and trans people instead of crypto-hustlers and AI guys making Linkedin-tier posts. I'm glad they're miserable, frankly
there is so much spinoff potential in the halo trilogy but they'd rather extend the same guy's story forever and remake the old games for no good reason
the rookie in halo odst could've been built up to be the practical successor to noble 6 from reach in the way of having another non-chief badass character, but they just *had* to kill him off in a book offscreen
while crude I think there's something charming about early/amaturish 3D with real world photos smacked on lol
dingus mcpingus
my only issue with webp is that it's the only image format that discord won't let you click "copy image" on
this is what deadlock gameplay sounds like to me
I should also clarify this is a version I ported to FNA running in D3D11. it appears to give the least overhead for my renderer
today's work: entire map of q3dm11 running at 800 fps with lightmapping implemented, did a lot of optimizations to the renderer. it maxes out my gpu at higher resolutions very easily lol (second screenshot at 3100 fps)
every time I visit hrwiki.org I'm impressed by the fact it hasn't died yet despite getting progressively slower over time
Why βͺ@why.bsky.teamβ¬ Until December of last year I was using LLMs as fancy autocomplete for coding. It was nice for scaffolding out boilerplate, or giving me a gut check on some things, or banging out some boring routine stuff. In the past two months Claude has written about 99% of my code. Things are changing. Fast
in case you ever wondered why bsky breaks all the fuckin time and is increasingly a pile of jank
bsky.app/profile/why....
Scrupulous Moss 3D thinks about you, too. first game in uncharted territory to do this
you have no idea how much I love this post
r/hammer post "Forcing the pointfile to go through My Labyrinth" with an attached image of a 2d view of a maze
I saw this two months ago cus tsoding retweeted it lol
bsky was dead for me for a couple hours but it's back now so I can upload a longer video demonstration of the bsp renderer
doing research for our game
Counter-Strike: Global Offensive available on Steam as separate install/download store.steampowered.com/app/4465480/...
most of the shader features now working
J_whose When ur cat is stuck in the wall and you throw ham on it