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Kleadron

@kleadron.net

I like rabbits and deep rock galactic =] Software dev & amature art/music. Webzone: https://kleadron.net/

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31.10.2023
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Latest posts by Kleadron @kleadron.net

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thank you computer. you are stupid

07.03.2026 17:47 πŸ‘ 921 πŸ” 107 πŸ’¬ 17 πŸ“Œ 2

it's the same thing that every XBLIG (xbox live indie game) and some of the arcade titles were made with

07.03.2026 23:48 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

the "proper" way would probably be to use the leaked XDK and write/port something in C/C++ but I'm more proficient in C# and familiar with XNA

07.03.2026 23:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

right now I'm using the bad update/avatar exploit to run an offline patched version of the XNA game studio connect app on the xbox, and I use Visual C# 2010 express and XNA 4.0 to develop the game

07.03.2026 23:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

4. The renderer isn't as fast as I'd like, but I feel like it could target at least 30fps in a real scene without any issues. Either moving the shader processing to actual GPU shaders or multithreading the renderer somehow could probably fix it.

07.03.2026 21:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

3. As previously mentioned, you cannot query directories, so I had to add a shaderlist.txt which is typically used for the map editor. I think adding zip file support and/or creating a custom preprocessed package format would fix some of these issues.

07.03.2026 21:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

1. The File/Directory APIs are stubbed in XNA 4.0 and will always return false/null. The only way you are intended to access files is via TitleContainer.OpenStream, but doing a try/catch for every missing file is super slow.

2. Generating mipmaps for every texture on load is super slow.

07.03.2026 21:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I managed to get my quake 3 shader/bsp renderer running on my xbox 360! for being completely unoptimized for the 360 it runs surprisingly well, but it exposes a couple of things I'd need to improve...

07.03.2026 21:18 πŸ‘ 14 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
A screenshot of the thumbnail for the video "Blinking" by UncommentatedPannen / pannenkoek2012. Mario's eyes are closed.

A screenshot of the thumbnail for the video "Blinking" by UncommentatedPannen / pannenkoek2012. Mario's eyes are closed.

Mario I'm watching your stream why you tryin not to laugh bro that's disrespectful as shit bruh

07.03.2026 05:25 πŸ‘ 58 πŸ” 12 πŸ’¬ 1 πŸ“Œ 0
The Next Tetris - BGM 8
The Next Tetris - BGM 8 YouTube video by Product Number Five

kinda shit I'm on
youtu.be/BCJ23ZZG3Iw

06.03.2026 20:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It actually kicks ass how much the people who run this site hate the people who use it. Just constant seething meltdowns over having to put up with a bunch of artists, furries, and trans people instead of crypto-hustlers and AI guys making Linkedin-tier posts. I'm glad they're miserable, frankly

05.03.2026 17:28 πŸ‘ 5325 πŸ” 1677 πŸ’¬ 39 πŸ“Œ 25

there is so much spinoff potential in the halo trilogy but they'd rather extend the same guy's story forever and remake the old games for no good reason

06.03.2026 10:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

the rookie in halo odst could've been built up to be the practical successor to noble 6 from reach in the way of having another non-chief badass character, but they just *had* to kill him off in a book offscreen

06.03.2026 10:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

while crude I think there's something charming about early/amaturish 3D with real world photos smacked on lol

06.03.2026 10:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

dingus mcpingus

06.03.2026 07:16 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

my only issue with webp is that it's the only image format that discord won't let you click "copy image" on

05.03.2026 22:13 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

this is what deadlock gameplay sounds like to me

05.03.2026 21:26 πŸ‘ 65 πŸ” 16 πŸ’¬ 2 πŸ“Œ 0

I should also clarify this is a version I ported to FNA running in D3D11. it appears to give the least overhead for my renderer

05.03.2026 05:32 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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today's work: entire map of q3dm11 running at 800 fps with lightmapping implemented, did a lot of optimizations to the renderer. it maxes out my gpu at higher resolutions very easily lol (second screenshot at 3100 fps)

05.03.2026 05:31 πŸ‘ 8 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

every time I visit hrwiki.org I'm impressed by the fact it hasn't died yet despite getting progressively slower over time

04.03.2026 20:26 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Why
β€ͺ@why.bsky.team‬
Until December of last year I was using LLMs as fancy autocomplete for coding. It was nice for scaffolding out boilerplate, or giving me a gut check on some things, or banging out some boring routine stuff.

In the past two months Claude has written about 99% of my code. Things are changing. Fast

Why β€ͺ@why.bsky.team‬ Until December of last year I was using LLMs as fancy autocomplete for coding. It was nice for scaffolding out boilerplate, or giving me a gut check on some things, or banging out some boring routine stuff. In the past two months Claude has written about 99% of my code. Things are changing. Fast

in case you ever wondered why bsky breaks all the fuckin time and is increasingly a pile of jank

bsky.app/profile/why....

04.03.2026 10:36 πŸ‘ 7260 πŸ” 2325 πŸ’¬ 194 πŸ“Œ 646

Scrupulous Moss 3D thinks about you, too. first game in uncharted territory to do this

04.03.2026 08:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

you have no idea how much I love this post

04.03.2026 07:03 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
r/hammer post "Forcing the pointfile to go through My Labyrinth" with an attached image of a 2d view of a maze

r/hammer post "Forcing the pointfile to go through My Labyrinth" with an attached image of a 2d view of a maze

04.03.2026 06:55 πŸ‘ 190 πŸ” 78 πŸ’¬ 1 πŸ“Œ 3

I saw this two months ago cus tsoding retweeted it lol

04.03.2026 01:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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bsky was dead for me for a couple hours but it's back now so I can upload a longer video demonstration of the bsp renderer

03.03.2026 23:11 πŸ‘ 13 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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doing research for our game

03.03.2026 22:40 πŸ‘ 29 πŸ” 5 πŸ’¬ 1 πŸ“Œ 1
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Counter-Strike: Global Offensive available on Steam as separate install/download store.steampowered.com/app/4465480/...

03.03.2026 21:52 πŸ‘ 290 πŸ” 54 πŸ’¬ 6 πŸ“Œ 24
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most of the shader features now working

03.03.2026 07:36 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
J_whose

When ur cat is stuck in the wall and you throw ham on it

J_whose When ur cat is stuck in the wall and you throw ham on it

03.03.2026 00:48 πŸ‘ 129 πŸ” 18 πŸ’¬ 0 πŸ“Œ 2