Some Duke Nukem 3D *may* have been getting played over the holidays and *may* have influenced some level design choices π #indiegames #indiegame #gaming #godot
Some Duke Nukem 3D *may* have been getting played over the holidays and *may* have influenced some level design choices π #indiegames #indiegame #gaming #godot
Cola Corp may be on the verge of imploding, but at least their conveyor belts are still functioning π¬ #indiegames #gamedev #madewithgodot
The store page is live βΊοΈ Add to your wishlist if you like the idea of blowing up AI powered robots store.steampowered.com/app/4120110/...
I wonder if any fellow Godot developers will notice the easter egg π #godot
The store page for Bombs vs Bots is now live! If you enjoy top-down action arcade games with a lot of explosions, give it a look see βΊοΈ store.steampowered.com/app/4120110/... #indiegames #indiegame #gaming
A screenshot an article discussing Amazon's intentions to replace workers with robots
The short description of an upcoming game with a plot themed around the same [bad] idea that Amazon have.
I feel like Jeff Bezos might benefit from playing my upcoming game and seeing how it turned out for Cola Corp when they replaced their workers with bots π¬
Steam store page is coming soon π
#indiegames #gamedev #protectsarahconnor
Fellow Godot devs: if you're interested in adding dynamic resolution scaling to your game, feel free to claim this script as your own βΊοΈ This is the script I wrote for the macOS optimisations mentioned in the previous post.
blog.fiveninegames.io/adding-dynam...
#godot #gamedev
macOS support is officially on the cards and is now running at a silky smooth 60FPS on the 2023 base model MacBook Air π₯³ blog.fiveninegames.io/adding-suppo... #indiegame
YOLOing several major updates on the web server - what could go wrong?
Oh... oh no...
It took several hours but the blog is back online π new post incoming this week with some more Godot tips for the developer homies π₯³
We may be using bombs to blow up evil robots and taking chunks of the environment out in the process, but we are responsible and put cones out to make sure no one trips and hurts themselves on the heavy materials that are lying around π #gamedev #indiegame #godot
Teleporters fully implemented and almost 1/3 of the levels complete π₯³ #gamedev #indiegame
That was my thinking too - in the stages, the lights and global illumination will brighten things up a lot more π
Thank you! You're not wrong - for some reason (still not sure why), it looks more saturated when viewing it stand alone like this. Placed in levels though it looks notably more transparent, so looks a lot more fitting in game play π
Thank you π
Finishing up work on the teleporter system today! Very happy with how this shader came out in the end π #gamedev #indiegame
Development has been at a stand still for the last 2 weeks almost as I've had a real life bug to fix π€ π Trying hard to get back to pushing the game closer to the finish line and post interesting tidbits π
Bug has been patched and has been added to the 4.5 roadmap π₯³ github.com/godotengine/...
Found a bug in Godot's GridMap last week (issue raised). In the mean time though, if anyone else is having an unexpected editor crash when bulk moving items on the GridMap, give this a read and try the work around included π blog.fiveninegames.io/evading-grid... #godot #gamedev
This looks phenomenal π€―
This may be a blog post essentially just praising Kenney, but it's deserved π The quality of the assets they put out freely available for people to use to learn, prototype with or to use directly in commercial products is unmatched (IMO). Their value to the dev community isn't quantifiable π
New devlog up! It's been a little while since the last one but things are still progressing. Things took a few steps back the last week or two but got made a LOT easier to remedy thanks to the prototype texture pack from @kenney.bsky.social blog.fiveninegames.io/knocking-dow... #gamedev
When you have to get up early for work π΄
New blog post for the fellow Godot devs out there. Godot 4.4 has added a ton of great improvements, including one that enabled this tool script to be created (which you are all welcome to take for your own projects if you need it π). #gamedev #godot blog.fiveninegames.io/baking-mesh-...
Another week, another round of bug squashing. Progress is progress though π blog.fiveninegames.io/developers-h... #gamedev #indiegames
Maybe of interest to new game devs who are struggling because things feel like they don't look like the final product should do early on. I battled with this a lot early on, and kept starting over; it can be demotivating, but as you can see here, everything starts off looking a bit weird #gamedev
Small update on the blog showing how the wall mounted flame throwers came to be ^_^ blog.fiveninegames.io/we-have-flam... #indiegames
Gimmie fuel, gimmie fire, gimmie the particle effects I desire #indiegames
Whoever designed these doors did so with complete disregard for shorter people having to get on their tip toes to reach the button π #indiegames
Found a race condition with a window of just a few frames when the player tries to pickup an item whilst taking damage. This is simultaneously debugging my reaction times π Anyone else finishing up the week with any interesting bugs? #gamedev
I haven't used Rider, but I suspect it will! The JetBrains IDEs have always been good for refactoring tools :) The debugging integration isn't too bad, I feel like debugging is better with the internal editor, but my workflow makes heavy use of several tabs so VScode works better for me overall π