But you‘ll know what you‘ve done and then next time you‘ll remember. 💪🏼
But you‘ll know what you‘ve done and then next time you‘ll remember. 💪🏼
Skeleton walking animation. Learned a lot in terms of frame numbers and smoothness of movement vs. momentum.
#pixelart #aseprite
Not Friendly! (2025)
Right now playing Animal Well and it is easily one of the most creative games I‘ve played in a while.
@animalwell.bsky.social
INTRODUCING COMPUTER WORLDS
A showcase of strange & distinctive games created by independent developers - premiering next week on noclip_2
SAVE THE DATE
MARCH 12th - 1PM ET / 10AM PT
WATCH & PLEASE SHARE:
www.youtube.com/watch?v=kYRp...
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I tried a low-resolution aesthetic with this pixel scene. If you have any suggestions or thoughts, I'm all ears! Please share any suggestions you have!
#GameDev #IndieDev #IndieGames #PixelArt #IndieGameDev #SoloDev #IndieGame
Pixel art tutorials be like „and that‘s how you draw a rock“, leaving you like, okay, great, expert at rocks now, but how do I do literally anything else?
It‘s giving littlewood, which I loved
Our updated gameplay trailer for Slumbering Woods is here.
If you like what you see, please share the trailer and visit our Steam page ahead of demo release. Your support truly helps an indie team like ours.
Demo launches March 6, 8am PT / March 7, morning (AU).
#indiedev #indiegame #dames4games
Feel like this is an „add a game mode with the early drawings“ kind of situation.
Most recent reason for my existence:
A note-taking metroidvania where the only upgrades you get are knowledge.
You can already do everything, you just don‘t know how.
making video games is so hard lol
3/3 added a background for visibility.
2/3
Tried this out in Godot.
I don‘t know what‘s a good post to start with so I‘ll just document a few iteration of my witch‘s walking animation.