GDQuest was helpful. Still getting used to the structure of the Godot documentation though.
www.gdquest.com
GDQuest was helpful. Still getting used to the structure of the Godot documentation though.
www.gdquest.com
Okay, started work on my ugly proof-of-concept demo and I've got a basic platformer. She can walk, she can jump.
AND she can drop through platforms.
I think I would decrease the wait between the appearances (characters, dragon), and yeah, Iβd definitely speed up the dragon drop. Maybe one wing flap might even be enough?
It could be a little faster but I love the flight animation and the zoom-in at the end.
But youβll know what youβve done and then next time youβll remember. πͺπΌ
Skeleton walking animation. Learned a lot in terms of frame numbers and smoothness of movement vs. momentum.
#pixelart #aseprite
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Right now playing Animal Well and it is easily one of the most creative games Iβve played in a while.
@animalwell.bsky.social
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I tried a low-resolution aesthetic with this pixel scene. If you have any suggestions or thoughts, I'm all ears! Please share any suggestions you have!
#GameDev #IndieDev #IndieGames #PixelArt #IndieGameDev #SoloDev #IndieGame
Pixel art tutorials be like βand thatβs how you draw a rockβ, leaving you like, okay, great, expert at rocks now, but how do I do literally anything else?
Itβs giving littlewood, which I loved
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Feel like this is an βadd a game mode with the early drawingsβ kind of situation.
Most recent reason for my existence:
A note-taking metroidvania where the only upgrades you get are knowledge.
You can already do everything, you just donβt know how.
making video games is so hard lol
3/3 added a background for visibility.
2/3
Tried this out in Godot.
I donβt know whatβs a good post to start with so Iβll just document a few iteration of my witchβs walking animation.