If you wanna know if #Vulkan @vulkan.org is the right graphics api for hobby developers (tl;dr: yes), you might find an answer in my #Vulkanised 2026 talk: www.youtube.com/watch?v=Eshk...
If you wanna know if #Vulkan @vulkan.org is the right graphics api for hobby developers (tl;dr: yes), you might find an answer in my #Vulkanised 2026 talk: www.youtube.com/watch?v=Eshk...
The recording of my Vulkanised 2026 talk is now live ๐ฅ
In this talk, I walk through the journey of bringing a Vulkan RT pipeline into Godot.
www.youtube.com/watch?v=HddS...
Thanks to LunarG for the opportunity and to the @godotengine.org community for the reviews and feedback.
Graph showing the relative share of game engines used in Global Game Jam from 2018 to 2026. It mainly shows a relative decrease of the Unity share from nearly 80% to 57%, while Godot grew from 1.4% to over 25%. There's a notable inflexion point in the year-on-year growth from Godot in 2024.
The 2026 Global Game Jam #GGJ26 was last weekend, so let's take a look at their historical data for engine usage.
๐ @godotengine.org is having a good run!
#Godot is now firmly established as the #2 engine in game jams (correlated by #GMTKJam data), rapidly closing the gap with #Unity.
It took me 1 month to make this video.
It's 43 minutes and it's jam packed with cool information about how I make PS1 games and how I made Yume Nikki PS.
www.youtube.com/watch?v=dsA2...
#gamedev #indiedev #psx #ps1 #yumenikki
My PR for a Vulkan Ray Tracing pipeline has been merged into Godot! Iโm grateful to everyone in the community who took the time to review.
github.com/godotengine/...
Want to know more? I'll be talking about that at Vulkanised 2026 in San Diego on Tuesday, Feb 10, 2026!
vulkan.org/events/vulka...
New smooth clouds timelapse from the ground ๐ฅฐ
#indiedev #gamedev #indiegames #screenshotsaturday
couple days late but, happy 1 month birthday block game! what a difference a month of development makes
#EniBlockGame #GameDev #ProcGen #PixelArt ๐ฎ
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!
zeux.io/2025/09/30/b...
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!
bevy.org/news/bevy-0-17
a reminder that I'm still looking for work if anyone needs an engineer specialized in UI and 3D/graphics ๐
I did some pretty amazing (NDA) stuff at PlayStation, and my personal open source work is forward thinking too ๐ง ๐ฎโจ
In qualitร di ingegnere grafico confermo la fedeltร di tutti i dettagli tecnici di questo video.
Approvato!
Secondo me, singola, ma con font piรน grande.
๐ซฃ
Introduction to Computer Graphics course notes touching upon topics such as rasterisation, PBR, raytracing, image and geometry processing and fluid simulation perso.liris.cnrs.fr/nicolas.bonn...
A screenshot of Papel Mojado, a game made with the nCine.
Our game from the Global Game Jam 2025, made with the help of @cominu.bsky.social and the power of the nCine! ๐ช
globalgamejam.org/games/2025/p...
TinyBVH has been updated to 1.2.5 on main. New:
TLAS/BLAS construction and traversal, for single and double precision BVHs, and including a brand new GPU demo: See the attached real-time footage, captured at 1280x720 on an NVIDIA 2070 laptop GPU.
#RTXoff
github.com/jbikker/tiny...
Godot's resource UID system is changing to better support scripts and shaders. Find out everything you need to know in our blog:
#GodotEngine
godotengine.org/article/uid-...
I interpolate vertex attribs.
github.com/Fahien/godot...
Smooth normals implemented over the weekend. ๐ค
@gameengines.bsky.social
I would like Godot please!
Godot GDScript ambient occlusion demo accelerated with the Vulkan raytracing pipeline.
Godot GDScript ambient occlusion demo accelerated with the Vulkan raytracing pipeline.
Fun has just begun!
I figured it out! Godot compresses some geometries when importing Sponza, so some positions are packed into rgba16.
I am not sure whether Vulkan acceleration structure building supports that so, sorry, do not compress please.
A weird black box in the middle of the scene
The plot thickens. What's this?
Godot GDScript Raytracing demo
Improving my #Godot GDScript #Vulkan raytracing demo, I finally managed to fix some validation errors and visualize normals properly. Some geometries are missing though. ๐ค
A collage of different test scenes I used in my raytracer. Gotta admit I'm quite happy with it ๐ฅฐ
The tinybvh sample wavefront path tracer now supports specular materials. :) Never stops being amazing, just look at those caustics on the floor that appeared out of nowhere. Path tracing is such a cool toy.
My contribution to Godot! ๐ฅณ
(not raytracing.. yet!)
github.com/godotengine/...
I'm late for ~7 months, but I've finally published my C++ & WebGPU raytracer on GitHub! I've tried to keep the code fairly commented and readable.
It works pretty well, but I've never managed to make refractions work with VNDF. Maybe another time :)
github.com/lisyarus/web...