This look super smooth!
This look super smooth!
Things like these improve the immersion so much for me. Good job, looking great!
I wouldn't trust that guy as far as I can throw him.
You deserve this, it's an awesome idea! Good luck!
This is AI, I see 6 fingers!
We have one of our own :)
Love the illustrations!
I generated a noise based endless downward slope for a prototype, it was a pain in the ass to construct. Good luck!
Love the artstyle!
Zero budget marketing.
#gamedev #indiegames
That bay in the middle of the foreground attached to the large bay is a perfect spot for a trading metropolis.
Controversial opinion: You can never go overboard with garlic.
Staying authentic matters most on a Friday night.
www.youtube.com/watch?v=Q4J_...
Movez in da stuffz
There is something about procedural textures at a Friday night...
Grass shaders can really grow on you.
Incredible how art like this can make you feel stuff in your bones. I was in Paris for a few days a long time ago, yet this evokes the feel completely.
Kings... IN SPACEEEE!
However hard it is for the people, and I empathise with all who lost their jobs, from a perspective of the market this might be a boon long term. The quality and diversity of the games that all these people will create in the next 2-5 years will be beautiful!
Looking great! These kinds of clean artstyles are underused in games nowadays, with all them pixels and low poly. Great to see such a sleek presentation!
Very cool! Be careful not to get lost in the tools, happened to me more than once. Project stalled, tools exploding. 😜
Today I learned that the Japanese have a tradition of making fake foods to display to customers. Shokuhin Sampuru is over 100 years old, and uses dried dyes or wax as base.
My father used to say that the invention of electricity is where it all went wrong.
Cool! Looks useful.
Great news! Your game looks amazing, terratia and Dwarves vibes. Neat concept, too.
This looks fun!
Can't wait to see!
Congratulations, great piece!
Looks great, good luck with your Kickstarter!
I will make a game about capsules one day, but use humanoid characters as placeholders.