I'll be working on this over the course of this year, along with adding femc's social links and events into Reload for Femc Reloaded Project (Saori will be real soon!).
I'll be working on this over the course of this year, along with adding femc's social links and events into Reload for Femc Reloaded Project (Saori will be real soon!).
A first look at a new mod I'm working on to add online multiplayer functionality to Metaphor: Refantazio
Persona 3 Reload featuring Persona 5 from Persona 5
Pretty far. The setup I use allows me to import most events into Unreal Engine and make any edits and additions needed using the level sequencer. Combined with the ability for level sequences to call blueprints, I should be able to do pretty much anything. I also made an in-editor preview for it:
Event editing/new events in Persona 3 Reload. I've started work on porting Saori's social link from P3P, which will be added to the Femc Reloaded Project once it's more complete.
Velvet Room. This still uses P4G's UI (some assets for this don't exist in December 2015's assets, and so were sourced from an english copy of P4G instead)
Playing an event (Haru Rank 1). This includes early message and selection boxes.
true...
I've created a collection of scripts that converts a December 2015 build into June 2014, available here: github.com/rirurin/pers...
Inside a palace + early camp menu (internal name for main menu). At this point, parts of the menu still use assets from P4G.
Gonna start reposting stuff from my twitter, starting with footage of a battle running in Persona 5's executable from June 2014. This was found when several beta builds released back in January, specifically swordtrack/SW.BIN in December 2015's build. (More footage in thread)
yeah i umm uhh- *looks at a year old text file called twitter fodder*