Pavel Djundik's Avatar

Pavel Djundik

@xpaw.me

Programmer, data miner, creator of @steamdb.info 🌍 https://xpaw.me

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19.09.2023
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Latest posts by Pavel Djundik @xpaw.me

Image source: https://www.facebook.com/rivaLxfactor/posts/arc-raiders-community-is-awesome-there-are-players-who-are-wiping-which-means-th/1486375333058226/

Image source: https://www.facebook.com/rivaLxfactor/posts/arc-raiders-community-is-awesome-there-are-players-who-are-wiping-which-means-th/1486375333058226/

Inventory management in Arc Raiders is severely lacking. Since everything outside of the match in this game is managed with HTTP calls, it definitely would be possible to make a third-party app for managing it. Automatic crafting/buying, loadouts, etc…

27.02.2026 11:25 πŸ‘ 13 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I've tried using the 'for you' feed, and pressed a bunch show less like this, but the feed is still completely bad showing zero content I would have any interest in.

18.02.2026 13:02 πŸ‘ 19 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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rip deck

17.02.2026 14:32 πŸ‘ 15 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

still works, i haven't really looked

10.02.2026 16:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

is it time to go back to IRC?

10.02.2026 15:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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You can now walk in Source 2 Viewer.

Full release notes: github.com/ValveResourc...

05.02.2026 14:09 πŸ‘ 40 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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is the game also doing it wrong?

11.01.2026 10:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It only depends on opengl bindings being available, and should work on any platform. Our shader validator in CI now runs on Linux with mesa llvmpipe drivers.

10.01.2026 18:28 πŸ‘ 15 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We've been slowly refactoring the S2V renderer to be self contained and now it's reached a point where it lives a separate package (and published to nuget). This opens the road to use the renderer for things like automating screenshots or implementing other viewers on top.

10.01.2026 18:26 πŸ‘ 44 πŸ” 1 πŸ’¬ 1 πŸ“Œ 1

modern multiplayer games start sucking as soon as people start going for metas which ruins any fun. for example everyone now runs trigger nades in arc raiders, which can kill an entire squad in less than a second.

devs already confirmed a nerf is coming, but they took their sweet time

08.01.2026 09:56 πŸ‘ 29 πŸ” 2 πŸ’¬ 3 πŸ“Œ 0
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Sponsor @xPaw on GitHub Sponsors Support xPaw’s open source and SteamDB work.

github.com/sponsors/xPaw

06.01.2026 19:15 πŸ‘ 15 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Release 17.0 Β· ValveResourceFormat/ValveResourceFormat Modernized GUI Theme The entire GUI has been redesigned with a modern dark theme (while still based on Windows Forms; we are aware there are many small issues), many fixes were done to high DPI sup...

github.com/ValveResourc...

02.01.2026 14:45 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

As I've been saying for a while now, the software quality has been degrading for a long time.

30.12.2025 12:44 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Steam(DB) has so many states a game can be in, a discord style tri-state toggles seemed like a good idea for filtering.

29.12.2025 14:28 πŸ‘ 30 πŸ” 0 πŸ’¬ 4 πŸ“Œ 0
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SteamDB has a new experimental filter on the sales page.

Highlight rarer new historical lows where either:
- Previous low was 1.5+ years ago, OR
- 50%+ price drop from previous low

28.12.2025 09:57 πŸ‘ 175 πŸ” 16 πŸ’¬ 4 πŸ“Œ 1

Disk dying?

28.12.2025 00:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Next Source 2 Viewer update will be lovely

27.12.2025 17:45 πŸ‘ 47 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
Adding and using 32 bit alphablended images and icons to the imagelist control - CodeProject An article on adding alphablended images to an imagelist control and using them on components.

There's always a person that figure out how to fix a bug in winforms two decades ago (and the bug is still not fixed two decades later...)

www.codeproject.com/articles/Add...

25.12.2025 12:55 πŸ‘ 12 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

it's still winforms, which is why it looks wonky in places

21.12.2025 20:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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current release for comparison

21.12.2025 19:09 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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source 2 viewer had a glow up

21.12.2025 19:09 πŸ‘ 41 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
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No Graphics API β€” Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

www.sebastianaaltonen.com/blog/no-grap...

16.12.2025 23:10 πŸ‘ 8 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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The bug I had was incorrect unzigzag16 simd version, so this is something that is not being tested by the current test cases I could find and copy from the meshopt codebase.

16.12.2025 09:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

So valve's deadlock finally updated to use meshopt 1, and my decoder was failing to decode it correctly, but only in the SIMD path. So these small unit tests are not enough to cover everything 😭

16.12.2025 08:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Depends on how you look at it, but 4k games released this year had the AI content disclosure on the store page

12.12.2025 11:45 πŸ‘ 13 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Steam Game Releases by Review Count, 2016-2025.

Steam Game Releases by Review Count, 2016-2025.

Over 19,000 games have released on Steam in 2025.

Almost half of them have fewer than ten reviews.

12.12.2025 10:06 πŸ‘ 183 πŸ” 32 πŸ’¬ 7 πŸ“Œ 7
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Steam now warns if an item in your cart can be purchased cheaper as part of a bundle.

11.12.2025 09:05 πŸ‘ 167 πŸ” 20 πŸ’¬ 2 πŸ“Œ 2
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Any time you interact with Windows apis, you have to write a novel.

A lot of this work should help us eventually move to a better UI framework like www.pangui.io or something, I hope.

05.12.2025 17:09 πŸ‘ 26 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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We've been working on making the loading and rendering threaded in Source 2 Viewer, as well as freshened up theme.

It's a surprising amount of refactoring to make OpenGL load and render in a thread and sync up with UI controls.

And styling winforms is really hell on earth.

05.12.2025 17:07 πŸ‘ 33 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Very cool!

They can't open source the C++ parts as Source 2 is obviously Valve's code.

26.11.2025 22:41 πŸ‘ 33 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0