Played around with making a water shader and geonodes for the rocks on the npr-prototype branch. I think the look of the water needs some work but its been fun to play around. #blender
Played around with making a water shader and geonodes for the rocks on the npr-prototype branch. I think the look of the water needs some work but its been fun to play around. #blender
With all the Spyro lately seems like a good time to post this. Don't think bunkmates have wings but stapled some on anyway 🙂
Audio from Spyro 1's title screen. #NuclearFallArt #blender
Seems like compression hit the video pretty hard after upload. Adding an image of a frame too that should hopefully not get hit as hard.
Been reworking the last animation trying to clean it up and see if I could improve it. Changed the lighting, fixed the compositing breaking the background and outlines, added physics and reworked the rig a bit. #blender
Zoomed out view of the mess that is the nodes used to create this.
Been messing around with using shaders to create eyes, no textures and using a parallax to fake some depth. I like the result but the nodes behind this are pretty messy ha, maybe I'll find a better way to do this after some more poking. Hopefully looks good in motion too. #blender
Gave animation a try this week, followed some tutorials and gave some modifiers a go. This is the result so far, its still pretty stiff and the timing needs some work but its better than what i've managed in the past so progress! #NuclearFallArt #blender
Been spending my free time the last few months learning Blender again. Decided to practice by attempting to create a model based on Vivi. Still needs a lot of work and I need to learn how to animate still but progress! #NuclearFallArt