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Holly

@holly.lgbt

21 y/o | silly trans girlie that likes to make silly things with bad code. I've used linux for 13 years :3 British, unfortunately. | Likes probably has unlabled nsfw, beware! poly

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468
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11.06.2024
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Latest posts by Holly @holly.lgbt

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02.03.2026 16:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

u can have some of mine if u want :)

26.02.2026 10:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Catsley standing with tongue out

Catsley standing with tongue out

catsley drawing to ease my sanity
sorry for art slowdown lol

24.02.2026 22:44 πŸ‘ 34 πŸ” 10 πŸ’¬ 0 πŸ“Œ 0

yipee :D

25.02.2026 12:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

yeah i've done that way too many times, back when i used to use nautilus.

23.02.2026 13:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Large snowy landscape in Minecraft 26.1-snapshot8 running at a locked 144fps vsync with 32 chunks.

Large snowy landscape in Minecraft 26.1-snapshot8 running at a locked 144fps vsync with 32 chunks.

The latest 26.1 snapshots are interesting as well, they have pretty substantial perf gains over the last stable release, 32 chunks is practically a non issue on vanilla where as previously it was a non starter just due to the amount of hitching and stutters.

20.02.2026 12:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

it'll deffinitely help, minecraft was held back on opengl versions to better support macos, and afaik the version it's on doesn't even have multidraw. the render thread shouldn't be getting hurt nearly as much either, opengl does have a fair amount of cpu overhead just due to it's architecture.

20.02.2026 12:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
To start with, we recommend our modding community look at moving away from OpenGL usage. We encourage authors to try to reuse as much of the internal rendering APIs as possible, to make this transition as easy as possible. If that is not sufficient for your needs, then come and talk to us!  

Feedback from modders is welcome on our Vibrant Visuals Discord channel, which you can join here. Our Discord channel isn’t for announcements, instead it’s a place for modders and our developers to have more in-depth, technical discussions. Rest assured, we want to make this switch as easy as possible for you all, and we’ll be here to help.

To start with, we recommend our modding community look at moving away from OpenGL usage. We encourage authors to try to reuse as much of the internal rendering APIs as possible, to make this transition as easy as possible. If that is not sufficient for your needs, then come and talk to us! Feedback from modders is welcome on our Vibrant Visuals Discord channel, which you can join here. Our Discord channel isn’t for announcements, instead it’s a place for modders and our developers to have more in-depth, technical discussions. Rest assured, we want to make this switch as easy as possible for you all, and we’ll be here to help.

when it comes to mods, if they had actually read the fucking article on the Minecraft news they would see mod devs being invited in on the renderer discussion. They’re trying to make this as painless as possible. [2/2]

20.02.2026 08:58 πŸ‘ 10 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

seeing people complaining about minecraft switching to vulkan and like, why?
it depends what version of vulkan they target but if they target vulkan 1.0 (like godot does for it's minimum) or vulkan 1.1, the vast majoraty of gpus will still be able to run the game, my old gtx 880m supports 1.1! [1/2]

20.02.2026 08:57 πŸ‘ 10 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

happens a lot to me in wayland mode if i try and drag a tab on to another monitor, it seems to just break the tab bar until i restart that window.

16.02.2026 19:50 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Mike Klubnika's logo on the left a red heart in the middle and Godot's logo on the right

Mike Klubnika's logo on the left a red heart in the middle and Godot's logo on the right

We would love to welcome @mikeklubnika.bsky.social, developer of Buckshot Roulette and s.p.l.i.t, as a new development fund member, joining as a Corporate Platinum sponsor πŸ’™

This is a major contribution and it helps us to continue developing the Godot Engine for everyone. Thank you!

12.02.2026 11:15 πŸ‘ 1163 πŸ” 132 πŸ’¬ 13 πŸ“Œ 7
Arcotto
- Lucani (open species by @ZestyLemonss)
- Palettesona
- Nonbinary
- They/It/Any
- Asexual
Features: cat-like ears, large paws, thick, deep floof/fluff, disheveled tassels, twin fuzzy cat-like tails, "roots" at back of neck fluff, marking on back of right thigh
Pupils can change depending on emotion!
Owned by JakubK027

Arcotto - Lucani (open species by @ZestyLemonss) - Palettesona - Nonbinary - They/It/Any - Asexual Features: cat-like ears, large paws, thick, deep floof/fluff, disheveled tassels, twin fuzzy cat-like tails, "roots" at back of neck fluff, marking on back of right thigh Pupils can change depending on emotion! Owned by JakubK027

new arcotto 2026 ref... #lucani

29.01.2026 22:54 πŸ‘ 105 πŸ” 16 πŸ’¬ 0 πŸ“Œ 0
Catsley sleeping (on lower part) with hat form Dreami-Nya, having a dream about Catsley being a powerful entity with Marx-themed wings (Marx from Kirby series), with awakened Dreami-Nya's shocked expression bubble

Catsley sleeping (on lower part) with hat form Dreami-Nya, having a dream about Catsley being a powerful entity with Marx-themed wings (Marx from Kirby series), with awakened Dreami-Nya's shocked expression bubble

catsley dreaming like a boss...

23.01.2026 23:06 πŸ‘ 44 πŸ” 11 πŸ’¬ 2 πŸ“Œ 0

i like systemd

23.01.2026 11:45 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

hi gay, i'm gay.

18.12.2025 09:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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rewrote like half of the port and now things are really starting to come together.

17.12.2025 12:32 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

TIL variables in blitz3d are case insenstive...
why...

17.12.2025 12:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

!!! super super cute

08.12.2025 11:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Irrlicht Engine - A free open source 3D engine

ah, it's a hard fork of this irrlicht.sourceforge.io

08.12.2025 10:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm sorry, but why does Luanti (Minetest) support Blitz3D b3d files??? github.com/luanti-org/l...

08.12.2025 10:06 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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holy fuuuck the doors work now
i'm so happy

07.12.2025 17:13 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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busted barely working ass security cams

07.12.2025 01:10 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
CPU: AMD Ryzen 9 7950X (32) @ 5.883GHz
GPU: AMD ATI Radeon RX 6600/6600 XT/6600M
GPU: AMD ATI Radeon RX 9070/9070 XT/9070 GRE
Memory: 10.79 GiB / 62.38 GiB

CPU: AMD Ryzen 9 7950X (32) @ 5.883GHz GPU: AMD ATI Radeon RX 6600/6600 XT/6600M GPU: AMD ATI Radeon RX 9070/9070 XT/9070 GRE Memory: 10.79 GiB / 62.38 GiB

yipee

06.12.2025 22:05 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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camera

04.12.2025 11:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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quickload

04.12.2025 11:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

he looks so done, haha.

26.11.2025 09:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

hii

25.11.2025 17:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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the hydraulic press technique

21.11.2025 09:29 πŸ‘ 46 πŸ” 6 πŸ’¬ 4 πŸ“Œ 0

win

20.11.2025 13:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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i'm coder #vrchat

so yeah this is the project i was hinting at but not revealing yet, a custom textual display on my avatar, controlled via a (custom) external program which can itself be controlled from vrchat via the expression menu. i think i'm pretty proud of it so far

18.11.2025 23:49 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0