Added custom lighting on the clouds and planet surface so they're lit properly by scattered light :) #godot
Added custom lighting on the clouds and planet surface so they're lit properly by scattered light :) #godot
Let this sink in...
A #GodotEngine game is the top selling game in the world right now.
our team is TOTALLY blown away by the amount of people who have been playing & sharing their love for the game we've been working on for the past half decade.
we're excited to continue to make StS2 the best that it can be!! πͺ
also obligatory joke: we'll getcha one day Silksong
I wanted to make my shader beginner guides focus on one topic so it isn't overwhelming. That topic is UVs.
In Part 2 we go over some simple math to offset, scale, tile and rotate textures using UVs. Let me know if you find it helpful;
bun3d.com/tutorials/uv...
#godot #godotengine #indiedev
Yes. #MadeWithGodot
Slay The Spire 2 is out in Early Access, peaking at >260K concurrent Steam players.
The great success is #MadeWithGodot!
store.steampowered.com/news/app/286...
The Spire has finally reawakened. βοΈ
Slay the Spire 2 is out now in Steam Early Access!!
New characters, enemies, environments, a co-op mode & more await you in this sequel to the iconic roguelike deckbuilder. Join the journey now to be a part of the Spire's next evolution!
Ucupaint 2.4.5 is now available! Normal preview mode now has a space option to help you paint custom normals, along with many bugfixes! π¨ #b3d #ucupaint github.com/ucupumar/ucu...
Was talking to someone about the power of additive animation and HOW MUCH I LOVE IT.
(The way Tove leans into each turn is additive motion and layered on top of the base run)
Portal's out! The base is free of course (including all the shaders, controller script and animations), but if you want to support me I made some presets too!
Link: binbun3d.itch.io/godot-portal...
#godot #godotengine #shader #vfx #gamedev #indiedev
I've updated my Discord server to make it more generalist.
Are you a solo developer or a small team working on indie game projects?
You're welcome :).
discord.gg/zK8tXREq3S
btw you can hold ctrl+shift to select in intersection mode in blender
it can be used to make selections that are inconvenient to make otherwise, i.e a part of a submesh that touches another submesh:
Okay that alone feels like it could be a cheatsheet on its own
#Godot #GameDev #Dev
Remember that monastery dungeon corridor in the original Cinematic Lighting? The only chapter dedicated to EEVEE?
In Remaster, we re-recorded it from scratch and now it's more realistic than ever, due to all these new shiny EEVEE features.
#b3d #blender3d #3d #realtime
omnistep now has built-in goofy ahh head bobbing, third person mode and customizable "Done" key which I bound to left mouse button because it's convenient to be able to quickly jump in and out of walk mode
David Wise (the composer of my childhood memories pretty much) is coming to Brazil and I will be able to see him. I've shared that in a reel, the man visualized that reel.
I don't know how to feel feelings rn
#Godot #GameDev #IndiDev
ingame
Ready to learn Blender? The Scultping Fundamentals just got updated! Dive in, and let us know what you think.
#b3d #training #BlenderStudio #learning #sculpting #course
studio.blender.org/training/ble...
Rock meshes from Firewatch, from Jane Ngβs GDC talk
Screenshot of rocks in Firewatch
I often think about how Firewatch was made with just seven rocks, scaled and rotated into formations. Itβs so satisfying to work with a small set of good blocks.
Anyone know of other examples like this?
Updated and Remastered Cinematic Lighting course is coming soon. Blender 5.x-ready. This update will be free for existing users.
#b3d #blender3d #3d
BREAKING: PlayStation is shutting down Bluepoint Games, the studio responsible for modern remakes of classic games such as Demon's Souls and Shadow of the Colossus, Bloomberg News has learned.
A shocking end for a well-respected studio.
Wow Signal
speaking of cool cheap effects: the shadow from the ceiling fan in Robo Recall is not a real shadow or even a light function or even a decal, it's a rotating translucent mesh
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org
One takeaway from the DICE convention here in Las Vegas, where game makers gather to pitch and schmooze?
Most video games should not cost $70.
This weekβs column: www.bloomberg.com/news/newslet...
they are called aperture nodes now, based on what @rodzlabs.bsky.social suggested
Our first development snapshot for #GodotEngine 4.7 has arrived!
Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing:
godotengine.org/article/dev-...
Engine: doesn't charge anything
Grateful users: pay them anyway
β€οΈ