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Mapopi

@mm.mapopi.net

πŸ‡§πŸ‡· Indie dev and artist mapopi.net store.steampowered.com/app/2058420 #indiegamedev #godot #blender

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Latest posts by Mapopi @mm.mapopi.net

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Added custom lighting on the clouds and planet surface so they're lit properly by scattered light :) #godot

09.03.2026 11:23 πŸ‘ 147 πŸ” 16 πŸ’¬ 3 πŸ“Œ 1
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Let this sink in...

A #GodotEngine game is the top selling game in the world right now.

07.03.2026 18:08 πŸ‘ 168 πŸ” 15 πŸ’¬ 2 πŸ“Œ 2

our team is TOTALLY blown away by the amount of people who have been playing & sharing their love for the game we've been working on for the past half decade.

we're excited to continue to make StS2 the best that it can be!! πŸ’ͺ

also obligatory joke: we'll getcha one day Silksong

07.03.2026 20:39 πŸ‘ 884 πŸ” 123 πŸ’¬ 26 πŸ“Œ 12
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Moving Scaling and Rotating UVs in Godot Shaders | Tutorial A guide to moving, scaling and rotating UVs in Godot shaders

I wanted to make my shader beginner guides focus on one topic so it isn't overwhelming. That topic is UVs.

In Part 2 we go over some simple math to offset, scale, tile and rotate textures using UVs. Let me know if you find it helpful;

bun3d.com/tutorials/uv...

#godot #godotengine #indiedev

07.03.2026 18:01 πŸ‘ 103 πŸ” 21 πŸ’¬ 1 πŸ“Œ 0

Yes. #MadeWithGodot

06.03.2026 21:22 πŸ‘ 174 πŸ” 13 πŸ’¬ 2 πŸ“Œ 0
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Slay the Spire 2 - Slay the Spire 2 is out NOW in Early Access!! - Steam News The long-awaited sequel to the iconic roguelike deckbuilder is finally here. Learn more about what the brand new game has in store!

Slay The Spire 2 is out in Early Access, peaking at >260K concurrent Steam players.

The great success is #MadeWithGodot!
store.steampowered.com/news/app/286...

06.03.2026 12:04 πŸ‘ 31 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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The Spire has finally reawakened. βš”οΈ

Slay the Spire 2 is out now in Steam Early Access!!

New characters, enemies, environments, a co-op mode & more await you in this sequel to the iconic roguelike deckbuilder. Join the journey now to be a part of the Spire's next evolution!

05.03.2026 17:53 πŸ‘ 797 πŸ” 261 πŸ’¬ 31 πŸ“Œ 109
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Ucupaint 2.4.5 is now available! Normal preview mode now has a space option to help you paint custom normals, along with many bugfixes! 🎨 #b3d #ucupaint github.com/ucupumar/ucu...

05.03.2026 13:33 πŸ‘ 41 πŸ” 10 πŸ’¬ 0 πŸ“Œ 0
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Was talking to someone about the power of additive animation and HOW MUCH I LOVE IT.

(The way Tove leans into each turn is additive motion and layered on top of the base run)

04.03.2026 10:24 πŸ‘ 180 πŸ” 22 πŸ’¬ 6 πŸ“Œ 0
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Portal's out! The base is free of course (including all the shaders, controller script and animations), but if you want to support me I made some presets too!

Link: binbun3d.itch.io/godot-portal...

#godot #godotengine #shader #vfx #gamedev #indiedev

04.03.2026 12:57 πŸ‘ 140 πŸ” 26 πŸ’¬ 2 πŸ“Œ 2
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I've updated my Discord server to make it more generalist.

Are you a solo developer or a small team working on indie game projects?

You're welcome :).

discord.gg/zK8tXREq3S

26.02.2026 12:54 πŸ‘ 167 πŸ” 30 πŸ’¬ 8 πŸ“Œ 2
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btw you can hold ctrl+shift to select in intersection mode in blender

it can be used to make selections that are inconvenient to make otherwise, i.e a part of a submesh that touches another submesh:

28.02.2026 22:04 πŸ‘ 214 πŸ” 26 πŸ’¬ 4 πŸ“Œ 1

Okay that alone feels like it could be a cheatsheet on its own

#Godot #GameDev #Dev

01.03.2026 01:03 πŸ‘ 225 πŸ” 42 πŸ’¬ 5 πŸ“Œ 2
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Remember that monastery dungeon corridor in the original Cinematic Lighting? The only chapter dedicated to EEVEE?

In Remaster, we re-recorded it from scratch and now it's more realistic than ever, due to all these new shiny EEVEE features.

#b3d #blender3d #3d #realtime

27.02.2026 18:44 πŸ‘ 29 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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omnistep now has built-in goofy ahh head bobbing, third person mode and customizable "Done" key which I bound to left mouse button because it's convenient to be able to quickly jump in and out of walk mode

28.02.2026 10:16 πŸ‘ 153 πŸ” 9 πŸ’¬ 4 πŸ“Œ 0

David Wise (the composer of my childhood memories pretty much) is coming to Brazil and I will be able to see him. I've shared that in a reel, the man visualized that reel.

I don't know how to feel feelings rn

25.02.2026 04:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
The ultimate introduction to shaders in Godot
The ultimate introduction to shaders in Godot YouTube video by Clear Code

#Godot #GameDev #IndiDev

21.02.2026 08:52 πŸ‘ 25 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

ingame

21.02.2026 05:55 πŸ‘ 295 πŸ” 50 πŸ’¬ 13 πŸ“Œ 0
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Ready to learn Blender? The Scultping Fundamentals just got updated! Dive in, and let us know what you think.

#b3d #training #BlenderStudio #learning #sculpting #course
studio.blender.org/training/ble...

20.02.2026 17:01 πŸ‘ 63 πŸ” 13 πŸ’¬ 1 πŸ“Œ 0
Rock meshes from Firewatch, from Jane Ng’s GDC talk

Rock meshes from Firewatch, from Jane Ng’s GDC talk

Screenshot of rocks in Firewatch

Screenshot of rocks in Firewatch

I often think about how Firewatch was made with just seven rocks, scaled and rotated into formations. It’s so satisfying to work with a small set of good blocks.
Anyone know of other examples like this?

20.02.2026 10:35 πŸ‘ 130 πŸ” 32 πŸ’¬ 11 πŸ“Œ 9
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Updated and Remastered Cinematic Lighting course is coming soon. Blender 5.x-ready. This update will be free for existing users.
#b3d #blender3d #3d

19.02.2026 16:20 πŸ‘ 20 πŸ” 3 πŸ’¬ 1 πŸ“Œ 1
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19.02.2026 07:15 πŸ‘ 793 πŸ” 250 πŸ’¬ 6 πŸ“Œ 15

BREAKING: PlayStation is shutting down Bluepoint Games, the studio responsible for modern remakes of classic games such as Demon's Souls and Shadow of the Colossus, Bloomberg News has learned.

A shocking end for a well-respected studio.

19.02.2026 18:45 πŸ‘ 7839 πŸ” 1844 πŸ’¬ 453 πŸ“Œ 2443
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Wow Signal

17.02.2026 18:48 πŸ‘ 9316 πŸ” 3925 πŸ’¬ 97 πŸ“Œ 36

speaking of cool cheap effects: the shadow from the ceiling fan in Robo Recall is not a real shadow or even a light function or even a decal, it's a rotating translucent mesh

06.02.2026 05:23 πŸ‘ 614 πŸ” 107 πŸ’¬ 8 πŸ“Œ 6

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

16.02.2026 15:33 πŸ‘ 1975 πŸ” 883 πŸ’¬ 52 πŸ“Œ 45
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Video Games Need to Be Cheaper to Buy One way to get out of the video-game industry funk is to recognize that players aren’t spending $70 on most games

One takeaway from the DICE convention here in Las Vegas, where game makers gather to pitch and schmooze?

Most video games should not cost $70.

This week’s column: www.bloomberg.com/news/newslet...

13.02.2026 17:43 πŸ‘ 1802 πŸ” 290 πŸ’¬ 140 πŸ“Œ 112
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they are called aperture nodes now, based on what @rodzlabs.bsky.social suggested

14.02.2026 01:34 πŸ‘ 87 πŸ” 8 πŸ’¬ 2 πŸ“Œ 0
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Dev snapshot: Godot 4.7 dev 1 – Godot Engine All the colors of the rainbow (and more?)

Our first development snapshot for #GodotEngine 4.7 has arrived!

Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing:

godotengine.org/article/dev-...

13.02.2026 22:46 πŸ‘ 363 πŸ” 48 πŸ’¬ 10 πŸ“Œ 9

Engine: doesn't charge anything
Grateful users: pay them anyway

❀️

12.02.2026 15:02 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0