TONY GRAYSON πŸ—»'s Avatar

TONY GRAYSON πŸ—»

@tonycomputerentertainment.com

loudmouth punk TONY COMPUTER ENTERTAINMENT AMERICA PRESENTS... FEARLESS LEADER @ SUMMITSPHERE || GAME DIRECTOR ON ANTONBLAST (+ music, art, voices, and other things)

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23.07.2023
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Latest posts by TONY GRAYSON πŸ—» @tonycomputerentertainment.com

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Yeah pretty good day actually

07.03.2026 04:03 πŸ‘ 51 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Happy birthday from sunny Los Angeles (pt 1)

06.03.2026 14:58 πŸ‘ 127 πŸ” 5 πŸ’¬ 22 πŸ“Œ 1

Yo can I get a Target with nothing?

06.03.2026 17:50 πŸ‘ 109 πŸ” 8 πŸ’¬ 4 πŸ“Œ 0
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Happy birthday from sunny Los Angeles (pt 1)

06.03.2026 14:58 πŸ‘ 127 πŸ” 5 πŸ’¬ 22 πŸ“Œ 1

I'm not coming in until later that night otherwise I would

04.03.2026 23:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yes

04.03.2026 22:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

While writing a DAW in Rust recently I was constantly querying different LLMs to see what their output would be and 80% of the time they wrote bad code.

I’d literally instruct it to perform best practices, outline them, and then watch as it ignored them while emphatically acting correct.

04.03.2026 21:18 πŸ‘ 23 πŸ” 6 πŸ’¬ 1 πŸ“Œ 1
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DO THE WARIO
#wario #pizzatower #ANTONBLAST #shovelknight #treasuretech

03.03.2026 19:36 πŸ‘ 553 πŸ” 197 πŸ’¬ 8 πŸ“Œ 0
Why
β€ͺ@why.bsky.team‬
Until December of last year I was using LLMs as fancy autocomplete for coding. It was nice for scaffolding out boilerplate, or giving me a gut check on some things, or banging out some boring routine stuff.

In the past two months Claude has written about 99% of my code. Things are changing. Fast

Why β€ͺ@why.bsky.team‬ Until December of last year I was using LLMs as fancy autocomplete for coding. It was nice for scaffolding out boilerplate, or giving me a gut check on some things, or banging out some boring routine stuff. In the past two months Claude has written about 99% of my code. Things are changing. Fast

in case you ever wondered why bsky breaks all the fuckin time and is increasingly a pile of jank

bsky.app/profile/why....

04.03.2026 10:36 πŸ‘ 7231 πŸ” 2322 πŸ’¬ 194 πŸ“Œ 646

Sounds amazing! It's all solid state, rather than being a digital recreation or using tubes. Having had a lot of experience with real deal SLO 100s, this gets *very* close... enough so that I'm actually using it in my home studio recordings over, say, a VST or amp modeler.

04.03.2026 19:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Another pic in the messy office cuz I'm feeling gratuitous like that

04.03.2026 19:20 πŸ‘ 47 πŸ” 2 πŸ’¬ 4 πŸ“Œ 0
Promotional banner for β€œGameMaker Awards 2025.” A blue gradient background features a central pedestal with a stylized geometric trophy icon above the text β€œGAMEMAKER AWARDS 2025.” Around the sides are colourful cartoon and pixel-art game characters: on the left, a glowing star character, a muscular hero, a purple ninja-like figure, a woman holding a sci-fi gun, and two retro pixel characters; on the right, a duck, a green-haired villain with a sword, two rock musicians with guitars, and a small blue-haired warrior. A caption below reads, β€œThis third-party event is presented by Akupara Games.”

Promotional banner for β€œGameMaker Awards 2025.” A blue gradient background features a central pedestal with a stylized geometric trophy icon above the text β€œGAMEMAKER AWARDS 2025.” Around the sides are colourful cartoon and pixel-art game characters: on the left, a glowing star character, a muscular hero, a purple ninja-like figure, a woman holding a sci-fi gun, and two retro pixel characters; on the right, a duck, a green-haired villain with a sword, two rock musicians with guitars, and a small blue-haired warrior. A caption below reads, β€œThis third-party event is presented by Akupara Games.”

Following the GameMaker Awards 2025 we are delighted to share a GameMaker Steam showcase and sale πŸŽ‰
πŸ”— store.steampowered.com/curator/3304...

Thanks for all the support
@akuparagames.bsky.social

04.03.2026 15:17 πŸ‘ 87 πŸ” 25 πŸ’¬ 0 πŸ“Œ 3

PokΓ©mon Red & Green sold poorly in Japan when they launched in 1996, only catching on months later. Apples and oranges, I know, but this is indicative of the shift in how execs at game publishers, streaming services, and Hollywood studios need instant results or they pull the plug. It's unhealthy.

03.03.2026 20:23 πŸ‘ 674 πŸ” 204 πŸ’¬ 17 πŸ“Œ 5
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Very funny tiny rig.

04.03.2026 16:44 πŸ‘ 35 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals.

I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). 

Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. 

While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue.

In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).πŸ’™

04.03.2026 16:30 πŸ‘ 452 πŸ” 107 πŸ’¬ 11 πŸ“Œ 15

i am going to take my computer out back and beat it to death with stick

04.03.2026 02:42 πŸ‘ 95 πŸ” 17 πŸ’¬ 11 πŸ“Œ 0
Preview
Sony Pulls Back From PlayStation Games on PC The video-game publisher no longer plans to put out PC ports of PlayStation games such as β€˜Ghost of Yotei’

NEW: Sony no longer plans to release PlayStation games on PC, sources tell Bloomberg News, a major shift in strategy that sees the console maker returning to exclusivity after six years of flirting with multiplatform.

Ghost of Yotei and Saros are not coming to PC. www.bloomberg.com/news/article...

04.03.2026 13:37 πŸ‘ 2084 πŸ” 518 πŸ’¬ 316 πŸ“Œ 1071

Who am I seeing at GDC this year?

03.03.2026 16:19 πŸ‘ 10 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
a drawing of a man with glasses and a beard ALT: a drawing of a man with glasses and a beard
03.03.2026 16:03 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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In the latest episode of Enshittificationβ„’, Discord has decided that our official Summit server (of 14,000+ users) is now "age-restricted" for seemingly no reason.

When I try to reach out via the portal they give me, they tell me "Actually, this isn't the right place". Awesome! Then where is?!

03.03.2026 15:58 πŸ‘ 174 πŸ” 46 πŸ’¬ 10 πŸ“Œ 0
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One of the greatest, Bruce Campbell, announcing he has cancer. Our hearts are with you Bruce, Hail to the King.

03.03.2026 00:49 πŸ‘ 6706 πŸ” 2121 πŸ’¬ 116 πŸ“Œ 564

(One of my favorite examples of this: Five Nights at Freddy's. Four low budget games produced in rapid succession in comparison to the rest of the games industry claimed an entire generation of fans.

A world where Scott Cawthon hit gold and then cooked a sequel for five years? That doesn't happen.)

02.03.2026 00:31 πŸ‘ 215 πŸ” 25 πŸ’¬ 5 πŸ“Œ 0

Actually my favorite winter game is β€œGuess the interesting way that the roads will destroy the bottom of your car this time”

02.03.2026 00:27 πŸ‘ 36 πŸ” 1 πŸ’¬ 5 πŸ“Œ 0

#BringBackKinect

01.03.2026 19:50 πŸ‘ 35 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0

soldanito

01.03.2026 01:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Early birthday present showed up : }

01.03.2026 00:58 πŸ‘ 55 πŸ” 2 πŸ’¬ 3 πŸ“Œ 0

I guess I kind of forgot Disney here LOL

28.02.2026 00:22 πŸ‘ 15 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

For folks smarter than me: Is there any possibility of future administrations breaking up the Paramount/Skydance/Warner megacorp down the line? There aren't really any major competitors outside of Universal surely?

28.02.2026 00:20 πŸ‘ 36 πŸ” 4 πŸ’¬ 7 πŸ“Œ 0
Renders of Lara Croft
'Tomb Raider'
PlayStation

Renders of Lara Croft 'Tomb Raider' PlayStation

Renders of Lara Croft
'Tomb Raider'
PlayStation

Renders of Lara Croft 'Tomb Raider' PlayStation

Renders of Lara Croft
'Tomb Raider'
PlayStation

27.02.2026 19:17 πŸ‘ 83 πŸ” 21 πŸ’¬ 0 πŸ“Œ 1