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Pumpkin Games

@pumpkingames

https://www.pumpkin-games.net/ https://discord.gg/xu5PEBfK Makes games in C#, Java, Unreal, Godot

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06.02.2024
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Latest posts by Pumpkin Games @pumpkingames

Well that looks rather lovely πŸ₯°

09.03.2026 21:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Wow, these are awesome!
😍😍😍

08.03.2026 18:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Marathon looks really pretty. Loving all the cinematics / trailers

08.03.2026 18:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Basic death animation. I was hoping to maybe Ragdoll this but I’m having plenty of trouble with the physics bones affecting the character transform. I’m sure my rig / mesh could be tweaked to fix this.

I bought an anima pack which I thought had some more death anims but turns out they’re in pack 1

08.03.2026 17:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Some super early spawn and death effects for the humans

There will lots more layers to this in the final effect. Currently it’s just a couple of Mesh Shatters in reverse with different lifetimes and starting distances.

#gamedev #indiegames @godotengine.org #vfx

08.03.2026 17:53 πŸ‘ 6 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

A wise choice seeing some of the improvements you’ve suggested already. πŸ‘

Good luck!

I’d love to be able to pull off / dock any window anywhere. And these windows should be any type, materials, scenes, resources, etc.

07.03.2026 16:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Quaternius β€’ Universal Animation Library 2 The <b>Universal Animation Library 2</b> is a kit of 130+ animations, created using a universal humanoid rig, which is compatible with Unreal Engine, Godot and Unity, ready for retargeting. This kit ...

I’ve been wrestling with Mixamo animations for too long now. Found these from Quatrenius on Itch.
quaternius.com/packs/univer...
Hopefully, they’ll make part this smoother going forward.
#gamedev #indiegames @godotengine.org

07.03.2026 15:41 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Amazing colours

02.03.2026 21:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Looks like a cross between the Take On Me video and the bookshelf scene from Interstellar πŸ˜€

24.02.2026 22:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Wild! You always post really interesting stuff πŸ‘

24.02.2026 22:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Image of a lowpoly skull in blender.

Image of a lowpoly skull in blender.

I think the "PROG" will become a flaming skull
#ERROR_PROTOCOL #screenshotsaturday @godotengine.org #indiegame #gamedev

15.02.2026 12:15 πŸ‘ 13 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

First thing I did in my 2D XNA games was make it not weird and set up to +y

10.02.2026 23:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Great job, the line work looks really clean and stable.

03.02.2026 20:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Screenshot of the main menu from a WIP indie game called ERROR_PROTOCOL. The image depicts a menu with a blue skull with an "x-ray" effect shader, the title text in glowy neon orange, and a row of buttons to play the game / load various sub menus.

Screenshot of the main menu from a WIP indie game called ERROR_PROTOCOL. The image depicts a menu with a blue skull with an "x-ray" effect shader, the title text in glowy neon orange, and a row of buttons to play the game / load various sub menus.

Working on a bit of UI
#screenshotfridayevening

30.01.2026 18:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
An image from the Godot game engine editor v4.6 showing the difference between the top and bottom borders of the Collision Layer widget.

An image from the Godot game engine editor v4.6 showing the difference between the top and bottom borders of the Collision Layer widget.

Upgraded to #godotengine 4.6. today. Literally unusable!
(but seriously, great work on the theme changes)

28.01.2026 08:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I did that for my previous games Paladin and Glitchangels - random themes when launching πŸ˜€

23.01.2026 09:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That’s quite the difference! Looks great, good job πŸ‘

14.01.2026 21:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Interesting. Wasn’t sure if you’d done it in 3D with some pixel shader. After reading your article I went down a Filmation rabbit hole, remember all those games I played as a kid.

01.01.2026 08:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Looks great! Is this employing the same techniques as Alien 8 / Knight Lore would have done?

31.12.2025 18:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Looks amazing 🀩 nice one!

30.12.2025 21:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I’m at that stage of the project where every time I boot it up I change the UI colours.
@godotengine.org #indiegames #gamedev

23.12.2025 19:43 πŸ‘ 6 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Some quick and dirty footage of #ERROR_PROTOCOL.
@godotengine.org #indiegames #gamedev

19.12.2025 19:05 πŸ‘ 6 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Screenshot of a WIP FPS written in C# using the Godot game engine. The image shows the play area (the inside of a cube) with some human NPCs that require rescuing by the player. The player's gun looms large in the bottom rigt hand corner of the screen.

Screenshot of a WIP FPS written in C# using the Godot game engine. The image shows the play area (the inside of a cube) with some human NPCs that require rescuing by the player. The player's gun looms large in the bottom rigt hand corner of the screen.

It's been a fun distration messing about with the Robotron sprites but it's time to get serious now!
#ERROR_PROTOCOL @godotengine.org #gamedev #indiegames

18.12.2025 16:22 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Screenshot of a WIP indie FPS shooter written using C# and the Godot game engine. Image depicts a curved areana, rendered in a pseudo wireframe style with chunky, pixelated enemies aproaching the player.

Screenshot of a WIP indie FPS shooter written using C# and the Godot game engine. Image depicts a curved areana, rendered in a pseudo wireframe style with chunky, pixelated enemies aproaching the player.

Very slowly, I feel it's starting to come together. Little by little.
#ERROR_PROTOCOL @godotengine.org #indiegames #indiedev

15.12.2025 21:33 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

I’m not really doing much physics. Just CharacterBody3D.MoveAndSlide but it made a massive difference.

12.12.2025 21:46 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Fixed a big perf issue in #ERROR_PROTOCOL today by switching @godotengine.org’s physics engine to #joltphysics. There seems to be some problem with continuous collisions but I think that’s fixable by tweaking some of the Jolt options.
#indiegames #gamedev

12.12.2025 20:33 πŸ‘ 6 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

I really like the aesthetic here.

06.12.2025 11:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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SKATE STORY
ON MONDAY

05.12.2025 23:22 πŸ‘ 271 πŸ” 83 πŸ’¬ 6 πŸ“Œ 8
A screenshot of a WIP FPS game written using C# and the Godot game engine. The image shows a 3D scene featuring a number of entities with debugging components to help understand entity transforms

A screenshot of a WIP FPS game written using C# and the Godot game engine. The image shows a 3D scene featuring a number of entities with debugging components to help understand entity transforms

Debugging Transforms
#ERROR_PROTOCOL #indiegames #gamedev @godotengine.org

05.12.2025 16:26 πŸ‘ 18 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Better I think.

05.12.2025 09:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0