Complete with the intro scene, 1 starter level, 1 cinematic, 3 original tracks, and the tears of me who had to fix a number of last minute bugs :')
@pxlheart.co.uk
• 20 / Gender-Evil {They/Them} • Game dev uni student {Unity} • Indie gamedev and educator {Godot} • Occasional composer • Professional Idiot Tier VIII • Funny sometimes https://patreon.com/PixelGameDev
Complete with the intro scene, 1 starter level, 1 cinematic, 3 original tracks, and the tears of me who had to fix a number of last minute bugs :')
Main menu of the game project "Kryos", by Kryos Krew. 2 buttons are labelled "PLAY" and "QUIT", with a Tarot card collage in the background, surrounded by fog and particles.
Starting room of the game; the protagonist's filthy bedroom. Trash, pizza slices, and pizza boxes is/are scattered everywhere. A UI element at the bottom denotes the empty inventory, and another in the bottom right displays the current objective/tasks.
First cinematic of the game. A sleazy job recruiter "Kenneth" asks "Would this face ever deceive you?" His face really looks like it would deceive you.
The first "puzzle" of the game, where the player is tasked with flipping the switches on a breaker to power up the building.
Semester 2 group project prototype demo complete, after much crashing out.
Now to work on other things for a bit before turning this into a full game. Blehh
#indiegamedev #gamedev #MadeWithUnity #lowpoly #retro
Legally distinct "Febby's 'Za"
The models and textures were made by me except for the bed, table, and shelves/books.
Screenshot from the Unity Editor showing a messy, dirty bedroom with pizza boxes, pizza slices, and trash everywhere.
2nd semester of Uni, this is the first room of our group project!
#indiegamedev #gamedev #MadeWithUnity #Blockbench
You may have already accounted for this, but for big enough distances you're gonna come across floating point errors. Negligible for most players but I know for a fact someone's gonna see how far they can go lmao. Instead of just the zones, you could move the entire map and player backwards to fix.
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
"Chopped up Sr Pelo" PxlHeartDev committed now
Would @srpelo.bsky.social get mad at me if I chopped up his voice from ENA and turned it into a UTDR-esque dialogue voice text thingy.
#indiegamedev #gamedev #godotengine
Been over a year on BlueSky, new intro time!
Hi I'm Pixel or PxlHeart! I'm a #gamedev Ulster University student in #Unity, and a hobbyist/educator in #GodotEngine. I'm half-Filipino, half-Irish and 99.9% queer [certifcation needed]
Stick around and see what antics I get up to. I love you mmmwah :3
Haha thank you! You've actually just reminded me I need to update my intro post oups
Oh hi! I was one of those people!
Wilson from House M.D. drawn in the style of that one Alastor render from Hazbin Hotel. It has the text "I too seek redemption"
Just finished up uni for the semester and I definitely *haven't* already lost my mind.
That, or make the flow channel thinner and loop back around
Absolutely need this as a time display. Like every minute it changes the flow field to shape out the numbers while the particles move into place
Cloudy sunset over the mountains
Moonset over the mountains with a star-speckled sky
Started university about 11 weeks ago and as part of my course I've had to learn Unity. It's going pretty well so far. Decided to make a procedurally generated infinite racer. Here's the skybox shader!
#indiegamedev #gamedev #unity #madewithunity
My interactive tween guide for Godot is out !
If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!
The guide is free and will always be 🩵
qaqelol.itch.io/tweens
#Godot #GameDev #Animation #Tutorial #Guide #Tweens
Ahhh I love dynamic UIs like this. And the little clicks and bips give so much dopamine
Always love to see cool new tech being made in Godot. Is the voronoi baked or is it a different seed each time?
Ready for the prom! (Acid bath)
Wait what is Godot doing?
Screenshot of my last.fm profile showing that I listened to the entire Breach album (bottom to top, City Walls to Intentions)
New Twenty Øne Pilots album is FIRE!!! One Way/Days Lie Dormant is an instant favourite. I'm so giddy it's such a good album muehehehe
This is really cool, but could I ask why you opted for using .cfg and ConfigFile? Rather than .save and a generic FileAccess with some JSON? Curious because I've heard differing opinions on which is better for a save game specifically.
It's okay, I believe in you
You must give in. Learn Godot for years. Become masterful in it's craft
📌!!
the screen pixel to the actual player texture pixel in there, rather than whatever I was suggesting last night with a mask getting light data (which I don't even think is possible)
www.youtube.com/watch?v=y2eL...
I did a little more digging because it was bothering me, I think a BackBufferCopy node might be best for this. It *might* need some refactoring of scene order, but my thought is, if the light is drawn after everything else then you can query the buffer and compare...
Yes... Yes... Let the power go to your head... Learn Godot for years to come...
Possibly? Like an invisible mask that picks up the light information and internally blends it with the real texture, which is then passed onto the overlay mask. Again, incredibly unsure on precise implementation, but could be a start to something?