The Onigiri Experience
t4c883c6f.emailsys1a.net/297/1208/790...
#gamescom
The Onigiri Experience
t4c883c6f.emailsys1a.net/297/1208/790...
#gamescom
Ready for #gamescom !!!
Saw them in yellow recently. It's insanity. Like a service train
Another quick one! You get a lot of personality out of a basic character for free, especially when they're turning
#gamedev #indiegame
love u
How to bubble sort #b3d
Bubble sort in #blender3d Geometry nodes
Don't @ me π
Got the frequency bands to workπ΅πΆ It was not so complicated π
#b3d #blender3d
What good is saving the world is we don't leave it a kinder place?
Sometimes we must fight for what we believe in, but Akane and Bot make sure to balance this out with self care, kindness and helping those around them.
#IndieGame #GndieGameDev #IndieDev #Gaming
Look dope!
"Unsatisfying render" Haha
But the scene looks very pleasing, lighting materials colors ππ»
π₯ Duality EP IS OUT NOW! π₯
π go.protonrad.io/rljE3CcdeYn9Y
My new collab EP w/ Ouple - "Duality" - is finally HERE via Universal Tribe Records! Psytech/Zenonesque vibes - listen everywhere! πΆ #outnow #psytech #zenonesque #auralflow #ouple #psytrance #techno #deeptech #breaks #bitwig
Behind the scenes of the "Duality" EP cover art! π½β¨
Check out the making-of video:
youtu.be/R9deLkahLoM
#3d #cgi #coverart #makingof #behindthescenes #3dscanning #blender #keentools #facebuilder #psytech #zenonesque #electronicmusic #auralflow #vfx #musicvideo #b3d #3dart #motiondesign
I made a free plugin to get wav audio files into #b3d
pjaschkowske.gumroad.com/l/wucln
#TechArt
Tunnel Time
'Kinetica'
PlayStation 2
AWESOME! Following :)
* voxel art
I'm confused about your account... I assume you make all this amazing pixelart yourself?
LOVE THIS
New tutorial out now π
I explain in much detail how to generate complex AUDIO VISUALISZATIONS π in #b3d #blender3d
youtu.be/bICdSuGPWiU
Some 2.5D fake caustics #b3d
1. Extrude mesh so you have edges to work with
2. Store edge angle in named attribute
3. Use attribute in shader
4. set pos of extruded edges downwards
Waves are generated from audio data using:
pjaschkowske.gumroad.com/l/wucln
Small BTS of the #b3d AudioVisπ particle sim :)
It's difficult to understand the meaning of this gif. Game looks cool though
Small BTS of the #b3d AudioVisπ particle sim :)
Actual quality :D
#b3d AudioVis π
Particle sim generated based on a .WAV file, using geometry nodes and a little plugin I wrote :)
Microscope model: sketchfab.com/3d-models/mi...
Sound track: Noisia & Former - Pleasure Model
Some 2.5D fake caustics #b3d
1. Extrude mesh so you have edges to work with
2. Store edge angle in named attribute
3. Use attribute in shader
4. set pos of extruded edges downwards
Waves are generated from audio data using:
pjaschkowske.gumroad.com/l/wucln
To control the phase of the wave I get the individual frequencies from ftt and the recombine the sine waves.
All viewport. All real-time.
Using #b3d geometry nodes and:
pjaschkowske.gumroad.com/l/wucln
#b3d AudioVis π sketch of the night.
Veeeery tempted to make it pretty but have to be responsible about studying math and sleeping π
Sound Track:
'Effervescence' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
Sound Track:
'Effervescence' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au