Really glad you like it! Thanks!
Really glad you like it! Thanks!
Some work from this afternoon. Will be using this as the new roof tiles for my environment.
WIP render from Substance Designer.
Anyone happen to have any remedies to reduce the pain from Lockjaw? :/ painkillers aren't doing anything.
Thanks Dan! It still needs a good chunk of work thrown at it. From optimization to updating meshes and textures. Vertex painting and additional props! So much more to come :D
Dropping in some of the new trees in Unreal Engine 5. I need to work on bits for them and improve some things.
Taking the rest of the day off now. Back at it tomorrow.
Some morning work inside Substance Designer.
Put together a tilling wood material for the tree blend I'm working on for my environment.
Bringing into engine next to work on the shader some more.
Larger project renders coming soon!
Dropping in some of the new trees in Unreal Engine 5. I need to work on bits for them and improve some things.
Taking the rest of the day off now. Back at it tomorrow.
Cut stone wall with damaged from the blitz
Cut stone wall with damaged from the blitz
Cut stone wall with damaged from the blitz
V&A
Exhibition Road, London SW7
Cut stone wall with damaged from the blitz
#reference #materialreference #buildingreference
Some morning work inside Substance Designer.
Put together a tilling wood material for the tree blend I'm working on for my environment.
Bringing into engine next to work on the shader some more.
Larger project renders coming soon!
No updates on the art front this weekend. I spent some time yesterday in Zbrush doing some tests on how I can sculpt wood better for how I plan on doing the RGB mask + base bake for the trees.
Made some good progress.
This project has been a brilliant learning project. No rush to finish it :)
Spent sometime tonight working on the lighting for my Unreal Engine 5 environment.
Really liking the focal lighting now, still need to make adjustments and push more of it. but the balance feels nice now.
Spent sometime tonight working on the lighting for my Unreal Engine 5 environment.
Really liking the focal lighting now, still need to make adjustments and push more of it. but the balance feels nice now.
Staircase with cast iron railings and platform roofing
Staircase with cast iron railings and platform roofing
Shortlands Railway Station, Bromley BR2
Staircase with cast iron railings and platform roofing
#reference #buildingreference #materialreference
Painted brick arched footpath tunnel
Shortlands Railway Station, Bromley BR2
Painted brick arched footpath tunnel
#reference #buildingreference #materialreference
Railway platform with tactical paving after the rain.
Peckham Rye railway station, London SE15
Railway platform with tactical paving after the rain.
#reference #buildingreference #materialreference
Here are some WIP shots from Unreal Engine 5 from this weekends progress
Ive been focusing on shaders for the foliage and reworking some of the lighting and doing some Designer work on the Birch bark
I will be taking the trees into Zbrush and sculpting some detail onto the trees
Staircase with textured grip and flaking paint
Staircase with textured grip and flaking paint
Peckham Rye railway station, London SE15
Staircase with textured grip and flaking paint
#reference #buildingreference #materialreference
Here are some WIP shots from Unreal Engine 5 from this weekends progress
Ive been focusing on shaders for the foliage and reworking some of the lighting and doing some Designer work on the Birch bark
I will be taking the trees into Zbrush and sculpting some detail onto the trees
I hit 10k followers so letβs have some fun sharing. Donβt share your self but share the artists on here you respect and follow. Highlight your fellow devs and creatives and just lift others and get them a chance to be seen and grow their own followers hopefully.
Letβs keep it safe and no ai
Wow thank you so much!! That means a lot to me!!
Spent today sketching and planning some tree designs and ideas. Then sculpted the base for it.
I plan on having a detailed base at player eye level then blending a tile sheet up the the tree above player height.
Will be posting the sculpts next week as I still have to refine them to completion :)
Back working on my environment over the weekend :). Cannot wait!
Some more progress on my latest environment piece inside Unreal Engine 5.
I started bringing in the wooden barriers/spikes in to engine. I need to finish them tomorro with some ropes to tie them up.
Also started on some debris meshes to scatter around.
More updates tomorrow!
Thanks! I have so much more to add, looking forward to showing more soon :)
Thanks! Glad you are enjoying it!
Some more progress on my latest environment piece inside Unreal Engine 5.
I started bringing in the wooden barriers/spikes in to engine. I need to finish them tomorro with some ropes to tie them up.
Also started on some debris meshes to scatter around.
More updates tomorrow!
Illustration of a defunct tech looking monitor station glowing with orangey screens. A teenager enters the room and views the screens with trepidation.
Background from The Midnight Gospel of a sleeping golden god inside a chamber made of brain
Background from Jentry Chau vs the Underworld of a secret marketplace for Daoist wizards hidden below tarps at a Texas state fair
Illustration of teens hiding behind a concrete barricade in a factory from a massive monster in the form of a sheriff that we can only see silhouetted against a fire. We can see that the sheriff is growing bizarre muscle groups and extra limbs off his body like cancers
Hello #portfolioday! My name's Bryan, I'm an artist working in animation. You might have seen my work on shows including The Mighty Nein, Jentry Chau vs the Underworld, Pantheon and the Midnight Gospel. Looking for work now!
Happy #Portfolioday ! My name is Lili and Iβm a prop & environment artist from the Netherlands! I recently started freelancing but Iβm exploring multiple angles:More freelance gigs, Full time(office/remote/hybrid) in the Netherlands, but Iβm open to relocate within EU.
Examples of some of my character design. #PortfolioDay
Hey #portfolioday
Good timing! After 15 years at @ubisofthalifax.bsky.social I today opened myself up to new (mostly remote) work opportunities.
www.artstation.com/caponeart