I've been working on some important research on the forefront of physics: why do my cat's toys end up under the couch so fast?? youtu.be/JMNQ-Y5efGM
I've been working on some important research on the forefront of physics: why do my cat's toys end up under the couch so fast?? youtu.be/JMNQ-Y5efGM
#TrainNerds
From @jamaps.bsky.social βLittle saturday experiment --- trying to parse out travel times and speeds from gtfs schedule data to style a route diagram for the new Eglinton Line 5β
higher-res here:
jamaps.github.io/maps/line5-t...
Cc: @chanface.bsky.social @chrisjamesdrew.bsky.social
Spread the word, an ACTUAL replacement for Flash is on the horizon! Go support this project NOW!!!!!!!!
bill.newgrounds.com/news/post/16...
bill.newgrounds.com/news/post/16... newflash goes CRAAAAAAZY shoutouts bill premo
Happy #marchintosh! I wrote a little post about getting my G4 working, and the weird experience of reading Encarta '98 in 2026. www.davepagurek.com/blog/joy-of-...
I love when Patrick does a musical number
this is where you'll find the world's best research into the big questions, such as, who/what/why is Harry Q. Bovik?
Making an ActionScript 3.0 game for the @Newgrounds Flash Forward jam?
Well, I have some good news for you! We finally launched a modern Newgrounds.io library for AS3!
Read all about it at psychogoldfish.newgrounds.com/news/post/16...
makes sense! p5 as a tool is more ok with it because sketches generally run on their own so there's less chance of having a million shaders. I'm curious to see where you all land applying similar ideas to a different use case!
i built an entire x86 CPU emulator in CSS (no javascript)
you can write programs in C, compile them to x86 machine code with GCC, and run them inside CSS
lyra.horse/x86css/
Since that post was written we've also been tackling the syntax side, trying to lower the number of language constructs you need to know about before getting started, so the current p5 docs describe a slightly different API. Same basic idea though! beta.p5js.org/tutorials/in...
Not an engine exactly but at p5 we're trying to make shaders more approachable and have a system where you can patch in your own code at some hook points: www.davepagurek.com/blog/writing...
#virtualCCFest is back on Saturday, March 21. As usual, amazing keynotes and workshops on creative coding. More details to come at ccfest.rocks/register where you can register now, which will give you access to the event and the archive of sessions. You can also donate to cover costs. See you!
If you want to see what the code looks like so far to do this: editor.p5js.org/davepagurek/...
here's ten thousand of them. Frame rate seems good, video compression less so lol
ok folks we are adding compute shaders to p5! the bouncing balls in this test sketch have their state updated in a compute shader.
Take a look at some of the new docs: beta.p5js.org/reference/p5...
New p5.js release today! github.com/processing/p... This includes a number of updates to the p5.strands API and docs to make it more approachable, and some WebGPU performance updates
my cat pigeon mid yawn
it's been a long week for Pigeon too
One of the best publications out there. If you don't already support @spacing.bsky.social , you should!
Everyone booed at Don Valley Station and chanted "Science Centre"
#topoli Transit Nerd Nation: Line ups in arctic-grade cold to ride a new transit line is about as committed as it gets⦠www.thestar.com/news/gta/the...
underground is fast but it's always nice when you can see the sun
I have been given a pin
the Eglinton LRT is real!!
that lets me take some time to just do some programming occasionally. the last little bit I've been updating the WebGPU renderer with a focus on performance this time instead of just functionality. Starting to match WebGL (and slightly exceed in some cases) on some test scenes.
I'm happy to be just one of a team of maintainers on p5
I feel like people generally underestimate or maybe under appreciate the amount of time it takes doing the parts is open source that aren't just programming. it's a lot! and it's just as important (if not more so!) for the health of a project
New from @uytaelee.bsky.social who partenered with HUB Cycling for this video on #bikeshare & #scootershare comparing systems in #Vancouver (Mobi, Lime, and others) #Toronto (Bike Share Toronto) and #Montreal @biximontreal.com
π²π΄
Uytae is also asking for a better term than "Shared Micromobility" π‘
So Adobe are killing Flash for good. I guess itβs on us then, to stay noisy about this, if we ever hope to open our project files for the foreseeable future. (1)