Prototyping visual for my new game. First time with pixel art)
#screenshotsaturday #gamedev #pixelart #solodev #monogame #indiedev
Prototyping visual for my new game. First time with pixel art)
#screenshotsaturday #gamedev #pixelart #solodev #monogame #indiedev
Currently itβs just rotation+scale. But I need rewrite this with shader for walls. Itβs a huge problem for isometric world π«£
I think synced version more solid)
First approach to shadows. So far it's just rotation and scale, but it doesn't work with walls. So the next step is shader)
#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
About a week of work and here is my first iteration of lighting! As usual, I couldn't fully understand the vectors, but with the skills of selecting numbers and God's help, something worked out! π #gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
DC-28
Invented a way to multi-layer animation using only 2 sprites. I thought I'd spend a week on it, but it was done in half a day π
#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric #godot
I've put together my progress over the last year) It looks pretty good) Considering that I'm making a game with my own engine, I can say that I'm pleased with myself)
#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
Now I have a bunch of secret agents. You are not supposed to know who they are π
#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
My engine now supports child GameObjects! Uuuuueeeeeee β°
#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
Tycoons aren't easy to make. Spent two days on this situation π
#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
Upgraded the location generator. Now I have a street, a sidewalk, an alley, and most importantly - a parking lot! Have you ever worked in an office without a parking lot? I do!
#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
Improved my tooling a bit this week π
Now I have my own Sprite Packer π
#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
Typical office job. Deciding whose workplace this is, cast fireballs at each other. Who are you for?
#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
I fixed some rendering issues but got the map from Diablo π
#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
Now I can draw lines in my engine and I will display all debug information on the screen! π There are collisions and pathfinding for now. What else to add? π€
#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
This is my team!
#gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
11 month of development. 2 huge pivots. 1 changed engine and version 0.1 is done π₯³ It seems like isometric games are a black hole of nuance π€ͺ
#gamedev #solodev #screenshotsaturday #monogame #isometric
Amazing) thank you)
What kind of profiler is this?)
Orwell moment... And this is not a bad idea - Dystopian Tycoon game. Meh, next time
#gamedev #indiedev #screenshotsaturday #monogame
Looks like I was off by a couple of degrees π
#gamedev #indiedev #screenshotsaturday #godotengine
Here's a #Unity game prototype I started last weekend that asks a simple question.
What if you could play as the Yeti from SkiFree?
Destroy cabins for resources, devour skiers for sustenance to survive the night and reclaim your mountain.
#gamedev #skifree #yetifree
Phew π
I have a basic pipeline for building rooms ready! I still need to solve the problems with the order of building cells and pathfinding, but these are problems for the another-day-me π
#gamedev #indiedev #screenshotsaturday #godotengine
Restored and configured the animation pipeline. And also added a system of "orders" for NPCs. Let's see how viable it is...
#gamedev #indiedev #screenshotsaturday
It turns out that selecting isometric tiles is not the most trivial task) But it seems, for the most part, I did it)
#gamedev #indiedev #screenshotsaturday #isometric #godotengine
Got inspired by the previous prototype. Threw out 2/3 of the gameplay code and made this)
#gamedev #indiedev #screenshotsaturday #isometric #godotengine
Itβs me)
I think this is strategic game like Stacklands but with more automatisation possibilities)
Added the ability to "stick" to cards. Now you can add "diseases" to heroes. It can't be removed. Either by timer - or by card - medicine π
#gamedev #indiedev #godot #screenshotsaturday not #stacklands #solodev