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Tessaract🌻

@tessaract.gay

Competitive Splatoon player, but interior design and making videos bring me joy too! she/her πŸ³οΈβ€βš§οΈ | EST | 25+ β€’ πŸ“œ Creator of @sunkenscrolls.ink β€’ πŸš› Backline for @11ft8.ink β€’ πŸ”— Links at tessaract.gay β€’ 🎨 Icon by @glackattack.bsky.social

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Latest posts by Tessaract🌻 @tessaract.gay

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10.03.2026 15:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Splatoon VOD Resources

At the top of that page is a link to Pika's top JP/Western players, which has a variety of backline weapons

10.03.2026 07:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Weapons An archive for Splatoon resources that would otherwise be lost to time

Also have some things on Sunken Scrolls, though admittedly have some resources in my backlog to add.

sunkenscrolls.ink/pages/weapons/

10.03.2026 07:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Mem Cakes - YouTube Mem Cakes is a series dedicated to showcasing gameplay from underused weapons with my thought process during a match. Often you'll watch someone play a weapo...

This is honestly the goal of my entire youtube channel - very few people make videos about backlines and I want to showcase them more.

Captioned thought process series:
www.youtube.com/playlist?lis...

Also those + decent tournament runs go on Sendou VODs:
sendou.ink/u/tessaract/...

10.03.2026 07:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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11ft8.ink

We've updated our website! Roughly the same content, but with a fresh coat of paint.

Please enjoy finally getting to read Renzo's bio!

10.03.2026 04:35 πŸ‘ 14 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
Weapons An archive for Splatoon resources that would otherwise be lost to time

docs.google.com/spreadsheets...

via

sunkenscrolls.ink/pages/weapon...

10.03.2026 03:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Map design restricts a lot of what makes backlines healthier, as you're often funneled into chokepoints that benefit paint spam or easy snipes.

Going into S4, I want backline diversity that comes from reasonable main weapon power and well designed kits. Easier said than done though :/

10.03.2026 01:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I have some grievances with the charger class as a whole and still want for a pencil range nerf, but it's overall a healthy main weapon. Backlines should need to balance stability and going for kills ideally, not the current polarization of paint + chip or long range one shots

10.03.2026 01:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I don't think charger is necessarily unhealthy, and special/paint spam from other backlines is a balancing issue. Inkline needs 200p chumps and Heavy's paint buff feels excessive.

I'd like to see weapons like ballpoint, dousers, explo able to thrive - needing aggression to get good value

10.03.2026 01:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

anyone have any idea who this could be and what they could be talking about? sounds really really awesome and cool and like a great opportunity for artists in the Splatoon community…
maybe anyone who makes Splatoon merch should check out @poplantis.com

09.03.2026 22:29 πŸ‘ 64 πŸ” 15 πŸ’¬ 5 πŸ“Œ 1

as for liter - I watched the 40 minute video Chara put out and agree objectively. But it's just so incredibly unfun to fight? Bit hypocritical coming from a wellstring main, but it just checks every backline. Especially inkjet ballpoint :/

09.03.2026 18:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I don't even think screen is a bad special design, just a horrid implementation and refusal to fully correct accessibility issues. I wouldn't mind it back in S4 fully reworked

09.03.2026 18:38 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Altruistically it should be screen, but selfishly liter

09.03.2026 18:36 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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The hammer quad can happen at almost any moment. Not any of these moments because they gave jet squelcher splashdown instead, but every other moment.
#splatoonclips

09.03.2026 06:19 πŸ‘ 26 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Southern Dad Rates Genderswapped Yaoi #bakudeku

10.02.2026 21:29 πŸ‘ 451 πŸ” 147 πŸ’¬ 2 πŸ“Œ 6

Think I've seen y'all running crab edit a few times now in clips, what are your thoughts on it at a top level?

07.03.2026 16:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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gonna get a lot of use outta this

06.03.2026 23:16 πŸ‘ 329 πŸ” 114 πŸ’¬ 2 πŸ“Œ 4

After 11.0 it needed a hitbox increase and has always needed better tracking time on a direct. 5 seconds is pitiful, 8 to match sensor is much more reasonable.

06.03.2026 14:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

When I played RPD I had a reticle I could use as a reference point, but on bulbz you have no reticle without charging first. I have to throw dart completely off my camera tilt and it feels horrible.

06.03.2026 14:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I'm not sure exactly how they'd fix this in S4 (if at all), but it does a lot for dart giving a first bad impression (on top of the low power level at launch). It's such a fun sub and it sucks to aim.

06.03.2026 14:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Maybe this wouldn't work - couldn't they allow it to be thrown straight from the camera's center then dynamically adjust the max range based on the angle?

Bombs already go less distances when thrown from looking up and dart has stupid range anyways

06.03.2026 14:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This is a very justified complaint in terms of how it feels to play, but part of me wonders if so much of dart's negative perception comes from this alone. After the 40 dmg/paint buffs its been good when paired with weapons like RPD or 96 Jallon

06.03.2026 14:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Exploring Angle Shooter's Infinite Potential | Splatoon 3 Guide
Exploring Angle Shooter's Infinite Potential | Splatoon 3 Guide YouTube video by pikadave465

You always throw it in a straight line in 1st person (inkling POV) but then adjust based on a 3rd person camera.

The angle is still wonky and they could add a moving dot to every dart weapon's reticle.

(Time-stamped explanation in the video)

06.03.2026 14:30 πŸ‘ 4 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

wail bow is widely considered the weakest kit. it's a little underrated, but hard to objectively beat inkline (crazy paint) or bulbz (can check common inkjet counters + combo with dart).

wail is nice for similar reasons to RPD, but it doesn't exert the same pressure as chumps on zone or inkjet

06.03.2026 07:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I don't get how either could result in extra frames though, but video encoding stuff is complicated and I won't pretend to understand it much beyond a surface level

05.03.2026 17:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I think I'm confusing VBR and CQP, the latter I use and apparently adjusts the "quantization parameter" and not bitrate? But it adjusts compression and thus indirectly bitrate per frame?

Regardless I don't think I've ever worked with strictly "VBR" media in DR before. Whole thing is confusing me

05.03.2026 17:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The difference is that hyperdive was built on a brush + tent pairing, while hypodive instead runs brush + tent. What's to confuse 🦭

05.03.2026 17:00 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Since never, we go so slow we surprise ourselves.

(hypo- not hyper-)

05.03.2026 16:56 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You're getting past 5 arrows per second, a tent + vac, splash wall, and a kraken?

I knew people wouldn't understand πŸ₯Ί

05.03.2026 16:49 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Coming out is hard and labels can be tricky to understand, but I hope you'll still support us all the same:

We're n̢o̢n̢b̢i̢n̢a̢r̢y̢ a hypodive comp. Good luck walking forward or damaging us 🀭
#highdivsplatoon

05.03.2026 16:38 πŸ‘ 36 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0