New OctaneRender 2026.1.0.1 for Houdini Production (2026.1.0.1) @OTOY forum:
render.otoy.com/forum/viewto...
@famousandfaded.com
Freelance artist creating interactive 3D and augmented reality content for a more immersive aviation and STEM learning experience. Widen your world π© π https://famousandfaded.com/ https://linktr.ee/famousandfaded
New OctaneRender 2026.1.0.1 for Houdini Production (2026.1.0.1) @OTOY forum:
render.otoy.com/forum/viewto...
OTOY reveals new Octane 2027 Roadmap and Beyond @OTOY forum with:
- Real-time Neural Viewport rendering
- Render to Gaussian Splat
- Anime and Sketch Rendering
- Generative PBR Materials
- AI Light 2.0 for many light sampling
- Python API
and much more
render.otoy.com/forum/viewto...
Blender Foundation and the online developer community proudly present Blender 5.0!
ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.
π Changelog & Download: blender.org/download/rel...
πΊ Video Recap: www.youtube.com/watch?v=4wEq... #b3d
Blender 5.0 has entered Release Candidate stage! π
Please take some time to try it, test your add-ons, files (backup first!), and report any bugs you find.
β¬οΈ Download: builder.blender.org/download/dai...
π What's New: developer.blender.org/docs/release...
π Report: HelpβReport a Bug
#b3d
It looks like Epic Games Launcher has finally been updated to run native ARM code on macOS. No need for Rosetta anymore π
PMDG Confirms Involvement with Boeingβs Virtual Airplane Procedures Trainer Program
With support for macOS and the new M5 chips π₯³
New OctaneRender 2025.4 for Houdini production (2025.4.0.0) @OTOY forum:
render.otoy.com/forum/viewto...
Yay!
Microsoft Flight Simulator 2024 Soars Onto PlayStation 5
Introducing an all-new career system that helps new pilots learn how to fly many different types of aircraft.
MetaHuman 5.7 Preview brings the Creator plugin for Unreal Engine to Linux and macOS
Hey guys, now that #Maxon #Redshift 2026 has been released, I decided to make a detailed tutorial covering the awesome new Procedural Clouds Object. These tips apply to all DCC, not just #SideFX #Houdini.βοΈ
youtu.be/NSxXxqXJQEU
What's new in DaVinci Resolve 20.2
DaVinci Resolve 20.2 includes support for Apple ProRes RAW.
Ahh, damn the price for GreyscaleGorilla is going to go through the roof.
Greyscalegorilla and KitBash3d are merging.
Blender gets serious about colour with ACES 2.0 integration
Blender 5.0 brings significant upgrades to its colour workflow, featuring support for ACES 2.0 and HDR, for more accurate, vibrant, and lifelike renders.
Premiere on iPhone will launch as a free app, promising an uncluttered experience with with many of the tools from the desktop version present and payments only required for generative credits or cloud storage. buff.ly/A4ufBLr
Bring your MetaHumans into Houdini! The latest MetaHuman Character Rig HDA lets you seamlessly import and assemble high-quality MetaHumans with head, body, and textures. You can also now create MetaHuman-compatible hairstyles directly on your character.
forums.unrealengine.com/t/me...
Happy Houdini 21 release day! H21 is compatible with both MOPs and MOPs Plus (for Python 3.11) so you shouldn't have to worry about any upgrades. Have fun!
Cookies and Cream - An Exploration of the MPM Solver
Learn how solids and liquids work together, and how to apply surface tension, plasticity and emission expansion, all at once.
Every shot will be exported to USD and assembled in Solaris for rendering with Karma XPU.
#houdini21
What's new in Houdini 21.
- Copernicus gains a sparse GPU Pyro FX solver, reaction diffusion effects and texture baking
- Solaris adds Shot Builder, Live Rendering, and Karma support for Hydra 2
- KineFX with a new motion mixer, animation catalog and improved muscle system
Axiom 4 Sneak Peak
Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...
A New Standard for Volumetric Data: ZibraVDB Is Now Free for Indies
Available for free exclusively for individual creators, hobbyists, and students.
Houdini 21 keynote.
H21 will be available in late August.
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
nobody:
blender devs: STRUCTS AND FIRST-CLASS FUNCTIONS IN YOUR NODES
Autodesk Aurora just released a beta with support for macOS Metal ray tracing.
Metal backend has rough parity with the DirectX and Vulkan backends, including:
- Standard BSDF & Reference BSDF
- Image-based lighting
- Background environment map
Wow π
LiquiGen 1.0 Live Training
How to use some of the latest features inside of LiquiGen.
DaVinci Resolve 20.1 is out.
Improvements for all users to keyframes, text tools, as well as AI Magic Mask 2 support in Fusion.