We're happy to announce that development on Mirror Magica continues into the foreseeable future, and a demo is out now: gameheads.itch.io/mirror-magica. We would also like to announce that Mirror Magica will be shown off at this year's BIG Fest at GDC on March 9th. More details will be shared soon!
03.03.2026 05:43
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Yo #GDC goers - we're again doing a lil bouldering meetup on both the Monday and Thursday mornings!
Dogpatch Boulders!
7am start!
π€
#gdc2026
02.03.2026 20:29
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Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
25.02.2026 19:23
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The wait is almost over.
Mina the Hollower launches Spring 2026 on Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X, and Steam.
12.02.2026 23:53
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Kiln Announce Trailer - YouTube
An online multiplayer, pottery party brawler! Launching 2026
π¨πΊIntroducing our newest game: KILN!πΊπ¨
An online multiplayer, pottery party brawler! Teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities. Coming 2026 (yep, THIS year)!
youtu.be/mi0iRV0U3VY
22.01.2026 18:53
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Keeper Β· Back In Black (and White) Update
Surprise! Weβre starting December with a really cool KEEPER update, and itβs one weβre very excited to put into your hands. This update is all about color:
1. Noir Mode - A silly experiment by oneβ¦
SURPRISE! A new Keeper update just dropped with some EXCITING features!
π€ NOIR MODE π€
A custom-tuned black & white experience!
β¬
οΈ ULTRAWIDE SUPPORTβ‘οΈ
For maximum immersion!
ποΈ HIGH CONTRAST MODE ποΈ
Accessibility options for players with vision impairments!
More Info: youtu.be/watch?v=Qhyf...
04.12.2025 18:37
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@2playerproductions.bsky.social continuing to do fantastic work - check out the Keeper doc!
13.11.2025 03:32
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This illustrates the full process of capturing the "Essence" of a mesh to be used in a morph. The distance field is retrieved and then the mesh is projected onto the cube-shaped "screen" in order to pack its surface properties into two cubemaps.
04.11.2025 18:11
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I'm so lucky to have been a part of this team, just an incredibly talented, passionate, and hard-working group of people. I'm excited for everyone to see what we've been up to :) Wild that the game is out and available for people to play!
17.10.2025 18:09
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Incredibly proud of this team β€οΈ Super exciting that they'll be showing the game at the Tokyo Game Show!
19.09.2025 06:19
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Both the best and worst part of my seat during P2, always smelled like burgers...
12.09.2025 08:08
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I really hope other people feel the same way haha
30.08.2025 05:07
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The Freespace games are so good, I'm really glad they open sourced them.
08.08.2025 05:52
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Really glad I donβt have to keep this a secret any more!
08.06.2025 18:36
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News from me! Last week was my last week at Double Fine. It was an exciting time and I am very grateful to have learned so much at a beloved studio.
This means I am looking for work! If you need someone with social media/community expertise, please reach out.
Eager to start a fresh adventure!
02.06.2025 18:12
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We're back, in box form! The second run of PsychOdyssey is now available from @fangamer.com
Get your copy here - www.fangamer.com/products/psy...
Points of interest -
New lower price - $65!
New wallet style series holder
But what's different?
No Steelbook
No individual numbering
22.04.2025 17:34
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Looking down on a snowy slope at Bear Valley, trees on both sides, with a snowboard in the foreground and snow covered mountains in the background.
07.04.2025 00:29
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A view of the bay from CaΓ±ada College, facing east from a hilltop, with a bike in the foreground.
Post-GDC ride
23.03.2025 00:32
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Thanks for organizing this! Highlight of my week :)
20.03.2025 19:05
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Best part of GDC!
20.03.2025 19:05
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Game dev friends! If youβre in town for GDC, Iβd love to meet up. Let me know if youβd like to grab lunch / coffee!
10.03.2025 16:44
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ATTN: #GDC2025 folks - we'll be doing our annual bouldering meetups at Dogpatch Boulders again this year, so pack your climbing shoes!
Monday March 17, 7am-9am
Thursday March 20, 7am-9am
Open to all skill levels, it's a very chill time. π€
14.02.2025 19:42
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My dad runs a landscaping business, and he bought a few F-150 Lightnings last year. They work reasonably well towing landscape trailers around the county, though obviously those arenβt super heavy. His biggest issue so far is with the software (trucks randomly wonβt charge, etc.)
09.02.2025 21:48
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A view of snow-covered mountains (along with some sparse clouds in the distance) from Sierra at Tahoe, with a snowboard in the foreground.
09.02.2025 00:22
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Fuming? I thought I smelled something weird in the office...
25.01.2025 00:51
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Behind the Code: On The Move!
Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.
Last year I wrote about the movement systems for Raz that we built on top of Unrealβs CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity.
doublefine.com/news/behind-...
15.01.2025 22:52
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Iβve been using Resolve a lot recently, and this is probably my single biggest gripe with it. Iβm curious about things end up in this state. Is it an issue of priorities? Communication of feedback? As a user, it feels like an obvious / easy thing to improve.
16.12.2024 23:23
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Dark Samus, looking forward at her claw-like hand
Me after drinking Dark Monday
16.12.2024 22:21
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Looks like theyβre in good company!
12.12.2024 01:59
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