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Marat

@marat.uk

An indie in London, I build games that are destined to die out

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26.08.2023
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Latest posts by Marat @marat.uk

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i get why it "works" in a game but i have no idea why people think it works in a *trailer* to literally just say "this game has you do the same shit over and over forever". i don't know if this game is boring as fuck but this makes it look boring as fuck

06.03.2026 22:58 πŸ‘ 25 πŸ” 1 πŸ’¬ 3 πŸ“Œ 0

The secret to a balanced dev team is combining someone who doesn't play videogames because they don't like videogames and someone who does play videogames because they don't like videogames

07.03.2026 00:44 πŸ‘ 338 πŸ” 35 πŸ’¬ 5 πŸ“Œ 0
Astronaut gun meme: 

Wait, it's all proxies and heuristics?

Close enough

Astronaut gun meme: Wait, it's all proxies and heuristics? Close enough

06.03.2026 20:41 πŸ‘ 238 πŸ” 34 πŸ’¬ 3 πŸ“Œ 0
SPACEBALLS 2 Official Teaser Trailer (2027)
SPACEBALLS 2 Official Teaser Trailer (2027) YouTube video by KinoCheck.com

Mel appears at the end of the teaser. They're really doing it.

06.03.2026 00:24 πŸ‘ 73 πŸ” 18 πŸ’¬ 9 πŸ“Œ 2

I love how clearly this shows off energy transfer - first yellow guy fully transmitted the force to the ground, so blue ended still; second yellow guy fell before that could finish, so blue still had plenty of forward momentum

This will make for some veeery satisfying tackle runs

06.03.2026 08:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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this video shows why I've been working on foot collisions for the last year: the first clip has the old collisions with unlimited torque, allowing the yellow player to unrealistically recover. the second has the new collisions with much more satisfying stumbling and falling over

28.02.2026 21:45 πŸ‘ 42 πŸ” 5 πŸ’¬ 6 πŸ“Œ 0

Carmaggedon 2, what a game

There was a faithful mobile port made not too long ago

06.03.2026 08:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank god for PTP

06.03.2026 08:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is so cool, it's like an emotion system for music, except the music can feel the emotion called "underwater"

05.03.2026 23:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I know a lot of my followers here are artists and not game developers or such things, if you're interested this is a good opportunity to peek inside the cables and connections of how a game manages its music and sound, I promise it's not too daunting!

05.03.2026 22:33 πŸ‘ 4 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Another 300k civilian loot tables exposed by an insurance database hack. People are getting mobbed in the streets. Pray you don't drop any rares

05.03.2026 14:05 πŸ‘ 78 πŸ” 28 πŸ’¬ 0 πŸ“Œ 0

I am dying. I am surrounded by my children and grandchildren. Clutching my daughter's hand, I sigh, and the sun crosses my face for the last time. My body explodes into twelve gold pieces, one leather gambeson, one dagger

05.03.2026 14:05 πŸ‘ 146 πŸ” 40 πŸ’¬ 1 πŸ“Œ 0

These are the creatures summoned when I accidentally hit enter, after accidentally writing svnadmin load

05.03.2026 19:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

How much would you pay for Darth Vader’s meditation chamber in real life

05.03.2026 19:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If it’s any consolation I barely played slay the spire 1 anyway

05.03.2026 19:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ah then that drastically simplifies it, you can just build the decision tree based on all current information + information from an extra storage repository of previously revealed information

05.03.2026 13:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I will listen and obey

05.03.2026 12:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hell yeah!!!!

Show the world your divine spark

05.03.2026 09:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
04.03.2026 17:12 πŸ‘ 946 πŸ” 192 πŸ’¬ 7 πŸ“Œ 1

everyone will be happy to know that my next game will feature 100% human-written code and no slop vibe coding

also the art is painstakingly human-made, because I can't imagine handing the reigns over to some aggregate generator

04.03.2026 20:31 πŸ‘ 41 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0

its also utterly insane to me that I'd ever have to say this or clarify it

like, what the fuck are people doing

we make games. we MAKE them. we don't outsource the labour to some idiotbox that was invented in the last 5 years

04.03.2026 20:54 πŸ‘ 17 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
04.03.2026 20:59 πŸ‘ 224 πŸ” 65 πŸ’¬ 1 πŸ“Œ 1

There’s a distinction to be made whether this is an agent or encoder but in practice it requires the same capabilities…

Thankfully the decoder can be very very simple, it could just produce a strategy guide or a walkthrough :)

05.03.2026 05:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

And separately (I’m not sure how orthogonal it really is) it would need to be proficient in all strategies (turn order, synergy, multiplicative effects, formations, terrain advantage, healing, etc)

Then it would also need social strategy as you mentioned (theory of mind, fog of war, bluffing, etc)

05.03.2026 05:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It sounds like you’re describing a strategy package for a generic game playing agent, which would first need to be proficient in all the video game tropes first across genres (explosive barrels, quick-time events, rock paper scissors damage types, proc chance, yellow parkour hints, etc)

05.03.2026 05:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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I made a crossword

04.03.2026 21:08 πŸ‘ 207 πŸ” 65 πŸ’¬ 10 πŸ“Œ 8

Ha ha ha…

05.03.2026 05:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Whatever this is I would watch a 40 minute build breakdown video

05.03.2026 05:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

@strangescaffold.bsky.social new planet idea ripe for the making

05.03.2026 05:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

People need to remember this when they start worrying about "market saturation" for their hobby projects

05.03.2026 05:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0