i get why it "works" in a game but i have no idea why people think it works in a *trailer* to literally just say "this game has you do the same shit over and over forever". i don't know if this game is boring as fuck but this makes it look boring as fuck
06.03.2026 22:58
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The secret to a balanced dev team is combining someone who doesn't play videogames because they don't like videogames and someone who does play videogames because they don't like videogames
07.03.2026 00:44
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Astronaut gun meme:
Wait, it's all proxies and heuristics?
Close enough
06.03.2026 20:41
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SPACEBALLS 2 Official Teaser Trailer (2027)
YouTube video by KinoCheck.com
Mel appears at the end of the teaser. They're really doing it.
06.03.2026 00:24
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I love how clearly this shows off energy transfer - first yellow guy fully transmitted the force to the ground, so blue ended still; second yellow guy fell before that could finish, so blue still had plenty of forward momentum
This will make for some veeery satisfying tackle runs
06.03.2026 08:35
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this video shows why I've been working on foot collisions for the last year: the first clip has the old collisions with unlimited torque, allowing the yellow player to unrealistically recover. the second has the new collisions with much more satisfying stumbling and falling over
28.02.2026 21:45
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Carmaggedon 2, what a game
There was a faithful mobile port made not too long ago
06.03.2026 08:23
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Thank god for PTP
06.03.2026 08:15
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This is so cool, it's like an emotion system for music, except the music can feel the emotion called "underwater"
05.03.2026 23:46
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I know a lot of my followers here are artists and not game developers or such things, if you're interested this is a good opportunity to peek inside the cables and connections of how a game manages its music and sound, I promise it's not too daunting!
05.03.2026 22:33
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Another 300k civilian loot tables exposed by an insurance database hack. People are getting mobbed in the streets. Pray you don't drop any rares
05.03.2026 14:05
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I am dying. I am surrounded by my children and grandchildren. Clutching my daughter's hand, I sigh, and the sun crosses my face for the last time. My body explodes into twelve gold pieces, one leather gambeson, one dagger
05.03.2026 14:05
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These are the creatures summoned when I accidentally hit enter, after accidentally writing svnadmin load
05.03.2026 19:15
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How much would you pay for Darth Vaderβs meditation chamber in real life
05.03.2026 19:05
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If itβs any consolation I barely played slay the spire 1 anyway
05.03.2026 19:03
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Ah then that drastically simplifies it, you can just build the decision tree based on all current information + information from an extra storage repository of previously revealed information
05.03.2026 13:35
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I will listen and obey
05.03.2026 12:17
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Hell yeah!!!!
Show the world your divine spark
05.03.2026 09:31
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04.03.2026 17:12
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everyone will be happy to know that my next game will feature 100% human-written code and no slop vibe coding
also the art is painstakingly human-made, because I can't imagine handing the reigns over to some aggregate generator
04.03.2026 20:31
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its also utterly insane to me that I'd ever have to say this or clarify it
like, what the fuck are people doing
we make games. we MAKE them. we don't outsource the labour to some idiotbox that was invented in the last 5 years
04.03.2026 20:54
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04.03.2026 20:59
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Thereβs a distinction to be made whether this is an agent or encoder but in practice it requires the same capabilitiesβ¦
Thankfully the decoder can be very very simple, it could just produce a strategy guide or a walkthrough :)
05.03.2026 05:27
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And separately (Iβm not sure how orthogonal it really is) it would need to be proficient in all strategies (turn order, synergy, multiplicative effects, formations, terrain advantage, healing, etc)
Then it would also need social strategy as you mentioned (theory of mind, fog of war, bluffing, etc)
05.03.2026 05:25
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It sounds like youβre describing a strategy package for a generic game playing agent, which would first need to be proficient in all the video game tropes first across genres (explosive barrels, quick-time events, rock paper scissors damage types, proc chance, yellow parkour hints, etc)
05.03.2026 05:22
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I made a crossword
04.03.2026 21:08
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Ha ha haβ¦
05.03.2026 05:16
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Whatever this is I would watch a 40 minute build breakdown video
05.03.2026 05:15
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@strangescaffold.bsky.social new planet idea ripe for the making
05.03.2026 05:11
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People need to remember this when they start worrying about "market saturation" for their hobby projects
05.03.2026 05:08
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