Long but good.
www.theguardian.com/us-news/ng-i...
Engineers will remain indispensable for:
- Setting goals
- Designing experiments
- Handling edge cases
- And taking responsibility for outcomes
Machines will assist, not decide.
fastcode.io/2025/10/20/w...
Look, itβs really straightforward to get a publisher as a new name indie in 2025. Simply do 95% of the work making and marketing your game, and if your metrics are trending towards almost certain success, a publisher will swoop in to promise the remaining 5%, deliver 3%, and collect 75%
Wake up! "Spooky Candy Crush" was just announced!
Basalt: The Cursed Vein is a match-3 roguelite where you delve haunted depths to rebuild a decripit mining town β βοΈ
Steam: s.team/a/3930130
Trailer: youtu.be/-OEli70mPdc
#MadeWithGodot by @gamespeopleplayas.bsky.social and @rubarb.bsky.social
Basalt: The Cursed Vein mistura roguelite e match-3 em uma sombria cidade mineradora
#gamersegames #themixshowcase
Basalt: The Cursed Vein traz aΓ§Γ£o roguelite com match-3 em pixel art sombrio. Adicione agora mesmo Γ sua lista de desejos no Steam.
www.gamersegames.com.br/2025/08/29/b...
We just announced Basalt: The Cursed Vein!
A grim roguelite match-3 where you mine, rebuild, and face things best left underground. The deeper you dig, the greater the rewards, but the villagers warn: Donβt dig too deep!
Weβre making this game together with @rubarb.bsky.social
ordep.dev/posts/writin...
The marginal cost of adding new software is approaching zero, especially with LLMs. But what is the price of understanding, testing, and trusting that code? Higher than ever.
Looks great! Wishlisted :)
Haha! Good for you π
Where are you now? You were synonymous with VR. :)
A radical skeleton telling you "Just start. You don't need permission. Art, craft, 2nd book, cake, writing, that show, any new skill, making friends. If it sucks, ask for help. The time will pass anyway"
More ads, more AI, more stable editor, and fewer employees to handle it all. Latest from Unity. 80.lv/articles/exc...
gamedev.city is like HackerNews for gamedev. So much cool content in one place! Went straight on my browser startup page. #gamedev
You are using the new modifier on the methods in the sub-class, which hides the methods in the parent-class. Mark the methods in the parent as virtual and use override to extend them in the sub-classes.
The on the right has better line and letter-spacing, and the thickness makes the letter stand out more. But itβs hard to read due to lack of lower case letters. Left has too many details and is too thin to be easily read. But is better because of lower case letters.
The Games playlist I maintain on Spotify just surpassed 2,000 songs, 116 hours of music. Should be enough for a few work days. Features soundtracks from Crypt of the Necrodancer, Fez, Teardown, Silent Hill, SOMA, Slime Rancher, Limbo, Minecraft, Below, etc. #gamedev open.spotify.com/playlist/5NA...
Ah, yes, I remember playing Balatro 95 back in my dad's office
Awesome key-art! :D Game looks fun too!
I've always been nervous about copying other games, even though I always do. This quote made me feel less nervous about it. π
Cool! Iβll have to try that one. :)
Thanks! :) Gamedev logos was something else back then! We've lost that playfulness somewhere on the way. Was Oil Barons good?
There is an old game called Oil Barons, which I think has that minigame. en.wikipedia.org/wiki/Oil_Bar... The one which is my starting point, looks like this. Gorgeuos isn't it? :)
Dragonsweeper is one of those games that makes me wish I was smart enough to have come up with the idea myself. Try it, it's good! danielben.itch.io/dragonsweeper
Gamedev is my 9-5, and my 9-12. Our studio has fully embraced Godot, and Iβm working on Share Wars forum.godotengine.org/t/share-wars... I like following the updates on your game. Looking forward to trying it. :)
While trying to make sense of my own GDScript code, I used a sequence diagram to visualize the code flow. This turned out to be a very simple and very useful tool for getting a birds eye view of my code. @mandarin.bsky.social
https://forum.godotengine.org/t/share-wars-have-fun-bankrupting-your-friβ¦
When uploading to Bluesky, remember to resize your works to 800%! Why? Images are converted to .jpeg when uploaded. .jpeg compresses the image into 8x8 pixel blocks. If a block has more than one colour, that dreaded compression occurs!
I've been seeing a lot of pixel artists struggle with Bluesky's image compression, so I'd thought I'd share how to get clear, crisp pixels on the site!
Share to help a fellow pixel-artist!
#pixelart #tutorial
What a fun experience Ballionaire is! The visuals, animations, audio, gameplay, it's so well made. Congrats! Great to see that it's made with Godot #madewithgodot store.steampowered.com/app/2667120/...
That was smart! π
Check out Dig Dig Boom! Itβs a different kind of mining game.