I swear I will get back to game dev...after the DLC...
I swear I will get back to game dev...after the DLC...
After a lot of convincing, my GF gave #EldenRing a shot. We might have gotten a bit addicted. She's probably a better Tarnished than I am now...
Time for the DLC next @raya1.bsky.social <3
Thank you YOUTUBE for making me feel old ๐ด
To the random who rage quit on Day 1:
We finished the Nightreign run without you.
For all my bluesky peeps, the Azaran demo is now live on Steam!!!๐ฅณ
Let me know what you think if you've played it, and feel free to leave a review! Thanks so much!!!
store.steampowered.com/app/3769110/...
50% Chance I can help
thanks to copilot I will finally be able to go pro
Web frontend?
Looking forward to seeing the WIP posts!
I use 3 raycasts (not sure if this is efficient or not)
One ray checks if an obstacle is in the way (stomach height). Another checks above the player for free space, aka whether the obstacle is small enough to climb. A third ray checks where the "climb" point should be.
Iโm not dead and finally back to game devโing! ๐ชฆโ
Added an auto-climb feature to my FPS controllerโwhen sprinting or jumping, the player now grabs ledges and climbs automatically.
#gamedev #unrealengine5 #indiedev
give your bf attention โ๐
sorta retro style aesthetic mixed with industrial meshes
sorta retro style aesthetic mixed with industrial meshes, from another pov
sorta retro style aesthetic mixed with industrial meshes, again another pov
Had an idea for a short horror game! ๐๐ท๏ธ
Currently experimenting with aesthetics to find a style I like.
#gamedev #indiedev #horrorgame
Explained: Three rooms are chained after each other. The room furthest in the back is moved forward when there are no rooms left in the front. I decided to not destroy / re-instantiate the rooms but move them, I think this will be better for performance.
Maybe this will be the basis for a lil game.
Today I experimented with endless hallways and infinite spaces โพ๏ธ
Hereโs a little behind-the-scenes look:
#gamedev #unrealengine5 #indiedev
Yesss it just feels so smooth when playing. Btw nice UI, the outlines and prompt look very good!
I finally coded the hardest feature in game dev...
DOORS. ๐ช
Also built a generic interaction system to power it all.
#gamedev #unrealengine5 #indiedev
200k subs incoming in 2025 ๐ช
I see where you are coming from, but I think it's important to know what you're developing and for what purpose. I'm working on a monster/enemy, not an animal. If making realistic animals were my focus, then the behaviour would be much closer to something you described (and I'd make it much smaller)
Don't look now, but somethingโs on the wall... ๐ท๏ธ
Testing a new stalk mechanic for my spider enemies.
#gamedev #unrealengine5 #indiedev
Solo dev here, I try to make a weekly dev update posts. Would love to be added ๐ค
Been super busy with #GaussianSplatting for the last 2 weeks, hence the lack of game dev updates.
I cant wait to get back in to #gamedev during the holidays ๐ค ๐ฎ
Done!
Opening this starter pack back up! Again this list is HIGHLY CURATED so if your page is indicative of you being an indie game dev or independent artist feel free to comment ALSO requirement to join is you have to SHARE THIS POST ๐ค๐ค๐ค๐ค๐ค
#indiedev #gameart #digitalart #solodev #oc
go.bsky.app/E8hRoHu
Solo dev here, I aim to post 2 - 3 game dev clips every week. I would love to be included ๐
Adding MELEE to my FPS game. You might want to shoot those spider legs first before it turns into a fist (leg) fight. ๐ท๏ธ๐
#gamedev #unrealengine5 #indiedev
Thank you for 1,000 followers! ๐
Skelly and Dog are sending their regards ๐ถ
#gamedev #unrealengine5 #indiedev
๐ท๏ธ There are zero bugs with my spider ragdoll...ZERO...
#gamedev #unrealengine5 #indiedev