I've finally completed my fast fixed point 6 DOF 3D pipeline. Now it's time to update the rasterizer and portal renderer for my quads. 😮💨
#gamedev #indie #retro #msdos
It's really great to hear these kind of news where govs honor developers. Meanwhile in Turkiye:
www.turkiyetoday.com/nation/steam...
I think I won’t leave C from now on.
#cprogramming #gamedev #indie
What do you think about this:
#gamedev #indie #gameengine
deepmind.google/blog/genie-3...
Why did you spoil this for me. 😔
I’ve been on vacation last couple of weeks so, sorry for really late reply. Thank you for your feedbacks. I’m working on a huge update addressing the issues you mentioned. About testing on 386, it should work somehow because I’m not using floating points at all but I can’t be sure about performance.
Spent the night chasing down an instability in renderer's projection stage. Turned out my new saturating divider had a flawed overflow check. Every perspective divide was “overflowing,” so vertices were flying out! Details in devlog:
expfunction.itch.io/cybervga/dev...
#gamedev #retro #engine #dos
I'm still working on renderer, wrestling with correct vertex clipping for the latest Harmony Tree update.
The build we uploaded earlier as the #CyberVGA engine test for the #DOSember jam exposed several edge-case failures in the current wall/vertex pipeline.
#MSDOS #GAMEDEV #RETRO #ENGINE
Last week I overengineered things, this week I paid for it… in frames per second
www.youtube.com/watch?v=xLAD...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal
Thank you, I’d like to hear any kind of feedback! Even though currently I present just my raycaster this will change in a couple of days.
Current camera drift and wall sliding are intentional artifacts of ongoing projection work; no narrative or interaction systems are present yet.
#dosember #retro #indie #gamedev #cybervga
expfunction.itch.io/harmony-tree
An early research build of Harmony Tree is now available on itch.io. This release presents CyberVGA, an original MS-DOS rendering engine built from the ground up, demonstrating classical raycasting with textured walls.
#dosember #retro #indie #gamedev #cybervga
No clue what I'm talking about? Watch this: www.youtube.com/watch?v=EeAz...
Wow! I’m surprised to see what 16-bit bus can do.
Off-topic: Is a degree what makes a mind curious? Does walking away from school mean walking away from science? Or is it possible that some of us just learn better when we’re free to explore the unknown? I just wonder…
#science #engineering
Been quiet for 2+ weeks—went deep into 32‑bit x86 ASM mines. Back with big wins: faster Mode X page flips, RAM→VRAM blits, sprite pipeline + 256‑color palette, a lean fixed‑point renderer and strong assembly knowledge. Old‑school DOS, new speed. Demos next.
#DOSEMBER #MSDOS #GAMEDEV #RETRO #ENGINE
I'm starting a new project: Rebuilding a game I wanted to make as a kid, back when I had no idea what I was doing.
www.youtube.com/watch?v=EeAz...
#gamedev #retrogamedev #retrocomputing #retrogaming #msdos
While Aciran the Soldier deals with enemies like Endala, Brace the Medic is at hand to tend to any injuries that Aciran might sustain. Brace has various combat skills, but all are secondary to Medicine skill which determines the chance of success of each attempt at healing.
Medics are an essential part of any successful Star Cadre: Combat Class mission. A medic will carry a medikit to help heal injured comrades. You can download the Star Cadre: Combat Class at cyningstan.itch.io/star-cadre-c... #starcadre #ibmpc #msdos #cga
Yeah me too. Honestly I was thinking ModeX is cheating for peformance, so silly right :).
BTW what language are you in?
So box made of raw pixels didn't filcker or misplaced and I've finally been able to blit raw pixels at desired page in ModeX. Old font renderer seems like need a bit more work regarding page selection though but at this point, that's ok. 😮💨
Next: Sprites...
#DOSEMBER #MSDOS #GAMEDEV #RETRO #ENGINE
This may be a good entry-point if you’re familiar with a coding language like C.
www.betterworldbooks.com/product/deta...
Oh man! You won’t be disappointed. 😄 Jokes aside I’m open for communication to share the practical knowledge.
Struggling with ModeX... 😩
This is driving me crazy, beacuse it took more than a week to implement and I'm still having problems with v-retrace flickering and page offsets (I think).
#DOESEMBER #MSDOS #ENGINE #GAMEDEV #RETRO
I feel like Deus-Ex remastered should have been developed by Night Dive. Hmm… 🤔
#RETRO #CYBERPUNK
Sun today-RN is 172. There are 12 groups on Sun’s disc…
TELMAC 1800, a 1977 microcomputer kit that was mainly popular in Finland, Sweden and Norway en.wikipedia.org/wiki/Telmac_...