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I've finally completed my fast fixed point 6 DOF 3D pipeline. Now it's time to update the rasterizer and portal renderer for my quads. 😮‍💨
#gamedev #indie #retro #msdos

2 weeks ago 14 5 0 0
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Steam, Epic face 90% access restrictions under Turkish platform regulations - Türkiye Today Türkiye proposes legislation requiring gaming platforms like Steam and Epic Games to establish local offices or face 90% bandwidth throttling

It's really great to hear these kind of news where govs honor developers. Meanwhile in Turkiye:
www.turkiyetoday.com/nation/steam...

1 month ago 1 0 0 0

I think I won’t leave C from now on.
#cprogramming #gamedev #indie

1 month ago 7 1 0 0
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Genie 3: A new frontier for world models Today we are announcing Genie 3, a general purpose world model that can generate an unprecedented diversity of interactive environments. Given a text prompt, Genie 3 can generate dynamic worlds that y...

What do you think about this:
#gamedev #indie #gameengine
deepmind.google/blog/genie-3...

1 month ago 6 2 0 0

Why did you spoil this for me. 😔

2 months ago 0 0 0 0

I’ve been on vacation last couple of weeks so, sorry for really late reply. Thank you for your feedbacks. I’m working on a huge update addressing the issues you mentioned. About testing on 386, it should work somehow because I’m not using floating points at all but I can’t be sure about performance.

2 months ago 0 0 0 0
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Fixing The Fixed Point Maths After submitting my RPG project Harmony Tree as CyberVGA raycaster test, I have been refactoring engine's rendering pipeline to replace the temporary raycaster with my own texture sampled wall and flo...

Spent the night chasing down an instability in renderer's projection stage. Turned out my new saturating divider had a flawed overflow check. Every perspective divide was “overflowing,” so vertices were flying out! Details in devlog:
expfunction.itch.io/cybervga/dev...
#gamedev #retro #engine #dos

3 months ago 4 2 0 0
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I'm still working on renderer, wrestling with correct vertex clipping for the latest Harmony Tree update.
The build we uploaded earlier as the #CyberVGA engine test for the #DOSember jam exposed several edge-case failures in the current wall/vertex pipeline.
#MSDOS #GAMEDEV #RETRO #ENGINE

3 months ago 5 1 0 0
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Submissions to DOSember Game Jam

THIRTY NINE ENTRIES. 😐

Go play 'em! Leave a lovely comment! Follow the devs! Get inspired!

3 months ago 74 36 0 7
Did My Abstraction Slow Everything Down? - Week 5 of Back to the Pascal
Did My Abstraction Slow Everything Down? - Week 5 of Back to the Pascal

Last week I overengineered things, this week I paid for it… in frames per second

www.youtube.com/watch?v=xLAD...

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos #indiedev #devlog #pascal #turbopascal

3 months ago 8 2 0 0

Thank you, I’d like to hear any kind of feedback! Even though currently I present just my raycaster this will change in a couple of days.

3 months ago 0 0 1 0
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Harmony Tree by Novus Idea A handmade DOS engine meets a shaman's path into the dark.

Current camera drift and wall sliding are intentional artifacts of ongoing projection work; no narrative or interaction systems are present yet.
#dosember #retro #indie #gamedev #cybervga
expfunction.itch.io/harmony-tree

3 months ago 11 4 0 0

An early research build of Harmony Tree is now available on itch.io. This release presents CyberVGA, an original MS-DOS rendering engine built from the ground up, demonstrating classical raycasting with textured walls.

#dosember #retro #indie #gamedev #cybervga

3 months ago 14 6 2 0
Trying to Finish the Game I Started 35 Years Ago
Trying to Finish the Game I Started 35 Years Ago

No clue what I'm talking about? Watch this: www.youtube.com/watch?v=EeAz...

4 months ago 1 1 0 0

Wow! I’m surprised to see what 16-bit bus can do.

4 months ago 0 0 0 0

Off-topic: Is a degree what makes a mind curious? Does walking away from school mean walking away from science? Or is it possible that some of us just learn better when we’re free to explore the unknown? I just wonder…
#science #engineering

4 months ago 0 0 0 0
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a picture of a girl with purple hair is surrounded by green text that says cmd esi ecx je kra ALT: a picture of a girl with purple hair is surrounded by green text that says cmd esi ecx je kra

Been quiet for 2+ weeks—went deep into 32‑bit x86 ASM mines. Back with big wins: faster Mode X page flips, RAM→VRAM blits, sprite pipeline + 256‑color palette, a lean fixed‑point renderer and strong assembly knowledge. Old‑school DOS, new speed. Demos next.

#DOSEMBER #MSDOS #GAMEDEV #RETRO #ENGINE

4 months ago 10 4 0 0
Trying to Finish the Game I Started 35 Years Ago
Trying to Finish the Game I Started 35 Years Ago

I'm starting a new project: Rebuilding a game I wanted to make as a kid, back when I had no idea what I was doing.

www.youtube.com/watch?v=EeAz...

#gamedev #retrogamedev #retrocomputing #retrogaming #msdos

4 months ago 9 4 0 0
While Aciran the Soldier deals with enemies like Endala, Brace the Medic is at hand to tend to any injuries that Aciran might sustain. Brace has various combat skills, but all are secondary to Medicine skill which determines the chance of success of each attempt at healing.

While Aciran the Soldier deals with enemies like Endala, Brace the Medic is at hand to tend to any injuries that Aciran might sustain. Brace has various combat skills, but all are secondary to Medicine skill which determines the chance of success of each attempt at healing.

Medics are an essential part of any successful Star Cadre: Combat Class mission. A medic will carry a medikit to help heal injured comrades. You can download the Star Cadre: Combat Class at cyningstan.itch.io/star-cadre-c... #starcadre #ibmpc #msdos #cga

6 months ago 15 5 1 0

Yeah me too. Honestly I was thinking ModeX is cheating for peformance, so silly right :).
BTW what language are you in?

5 months ago 0 0 1 0
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So box made of raw pixels didn't filcker or misplaced and I've finally been able to blit raw pixels at desired page in ModeX. Old font renderer seems like need a bit more work regarding page selection though but at this point, that's ok. 😮‍💨
Next: Sprites...

#DOSEMBER #MSDOS #GAMEDEV #RETRO #ENGINE

5 months ago 6 0 0 0
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Tricks of the Game Programming Gurus used book by Ken Allen: 9780672305078 Buy a used copy of Tricks of the Game Programming Gurus book by Ken Allen. This book explains the concepts and ideas behind the development of a flight simulator, a 3-dimensional walk-through game, an...

This may be a good entry-point if you’re familiar with a coding language like C.

www.betterworldbooks.com/product/deta...

5 months ago 1 0 0 0

Oh man! You won’t be disappointed. 😄 Jokes aside I’m open for communication to share the practical knowledge.

5 months ago 0 0 1 0
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Struggling with ModeX... 😩
This is driving me crazy, beacuse it took more than a week to implement and I'm still having problems with v-retrace flickering and page offsets (I think).

#DOESEMBER #MSDOS #ENGINE #GAMEDEV #RETRO

5 months ago 11 4 1 0
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a computer generated image of a man standing in front of a red wall ALT: a computer generated image of a man standing in front of a red wall

I feel like Deus-Ex remastered should have been developed by Night Dive. Hmm… 🤔
#RETRO #CYBERPUNK

5 months ago 1 0 0 0
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Deus Ex Remastered Announced With February 2026 Release Date Deus Ex Remastered is on the way, and it’s already has a February 2026 release date.

Deus Ex Remastered is on the way, and it’s already has a February 2026 release date.

5 months ago 47 11 0 16
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Sun today-RN is 172. There are 12 groups on Sun’s disc…

5 months ago 1 1 0 0
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TELMAC 1800, a 1977 microcomputer kit that was mainly popular in Finland, Sweden and Norway en.wikipedia.org/wiki/Telmac_...

5 months ago 75 18 1 0
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DOSember Game Jam A game jam from 2025-08-31 to 2025-11-30 hosted by emmfoolery. DOSember is an annual streaming event on twitch.tv Now approaching its 6th year, DOSember participants spend the entire month of December...

The first entries have already started coming in for the DOS Game Jam!

There's still plenty of time to join in!

itch.io/jam/dosember...

5 months ago 28 11 0 0
Michael Abrash's Graphics Programming Black Book Special Edition: Mode X: 256-color VGA Magic

A few days ago I was thinking that going full ModeX feels like cheating for performance. But now I stand corrected, ugh. In short, Abrash explained that it is a VGA pandemonium;
www.phatcode.net/res/224/file...

#DOSEMBER #GAMEDEV #MSDOS #ENGINE #RETRO

5 months ago 4 0 1 0
Novus Idea
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