@cataxis.bsky.social ๐
@covertwonders.games
Cool games with surprising depth | he/him | ๐ฒ๐ฝ โจ Eldritch Climb: A Cursed Ascent โจ Wishlist on Steam: https://store.steampowered.com/app/2645670/Eldritch_Climb/
@cataxis.bsky.social ๐
We're part of The Fun, The Dark & The Cozy event! Climb to madness now with a 15% discount! #indiegame #roguelike
store.steampowered.com/app/2645670/...
We're part of The Fun, The Dark & The Cozy event! Climb to madness now with a 15% discount! #indiegame #roguelike
store.steampowered.com/app/2645670/...
Collapsing the roof to make debris fall down won't stop the climb!
#screenshotsaturday #roguelike #madewithunity
I love this side by side shot of our second Boss, it feels so much intimidating on it's final phase. What do you think should be it's strongest move?
#gamedev #indiegames #roguelike
Thanks for hosting!
bsky.app/profile/cove...
Wishlist on Steam and check our Demo!
store.steampowered.com/app/2645670/...
Hey #TeaseYaGame !
Here's a sneak peak of our next boss releasing on our first big update early next year!
Check out our roguelike climbing cosmic horror adventure.
โจ Early Access out now on Steam!โจ
This is what a generated level looks like with all the gizmos and guides we use for level design and testing.
#madewithunity #gamedev #roguelike
I'm kind of nostalgic for that first prototype, our game has improved so much in the past few years.
#ScreenshotSaturday #indiegames #roguelike
This water seems kinda off... Would you take a dip?
#indiegames #roguelike #gamedev
I implemented rails and mine carts into our level generation, it's kinda limited but pretty cool when everything comes together
#gamedev #indiedev #madewithunity
Moving through levels with different items open up awesome combo potentials. Managing your momentum is crucial for our roguelike climbing adventure.
#ScreenshotSaturday #indiegame #gamedev
Sorteo Decembrino de Juegos Mexicanos #5 - Eldritch Climb de @covertwonders.games
Comenta en Reddit para participar:
www.reddit.com/r/Videojuego...
Gracias a @gameeffectmx.bsky.social y VideojuegosMEX
Here's one of the new enemies we're working on for our next big update ๐ How do you think it should attack in each of its phases?
#gamedev #indiedev #indiegame
We added a small probability for enemies to transform to a different phase when you approach them. Been trying to communicate earlier to players that the Eyes system hides all sorts of secrets like that.
#indiegame #gamedev #indiegames
Our game is out on Early Access NOW!๐ฅ If you enjoy:
๐ Using your hands individually
โฐ๏ธ Trekking through an ever changing Mountain
๐๏ธ Alter your perception by gaining Eyes
You might love our game!
Reposts are highly appreciated! ๐
#roguelite #indiegame #indiedev
We are part of the Steam Scream! ๐ Check our roguelike climbing take on cosmic horror!
๐ฎ Demo available during the event
โจ Add us to your wishlist
#SteamScreamFest #indiegame
Wishlists are also highly appreciated! ๐
store.steampowered.com/app/2645670/...
Our game is out on Early Access NOW!๐ฅ If you enjoy:
๐ Using your hands individually
โฐ๏ธ Trekking through an ever changing Mountain
๐๏ธ Alter your perception by gaining Eyes
You might love our game!
Reposts are highly appreciated! ๐
#roguelite #indiegame #indiedev
Getting currency in our game can have dire consequences.
Introducing EYES: A reality-bending substance that makes the game creepier and harder the more you collect.
Here's a thread about the cost of knowledge... ๐๏ธ๐งต
Offering up your hard earned Eyes to the Mountain is a great way of keeping your trek as normal as possible, what could go wrong? #screenshotsaturday #indiegame #gamedev
hi #PitchYaRogue ๐ I'm making Eldritch Climb: A Cursed Ascent, a roguelike climbing game where the more Eyes ๐๏ธ you get the harder and spookier it gets!
If exploring narrative in roguelikes in weird ways sounds interesting why not add us to your Wishlist? We have a demo if you want to check it out as well!
store.steampowered.com/app/2645670/...
Solving these puzzles will transport you to Memories, narrative interludes where you will learn more about our character and what led him to be trapped in this Mountain. These Memories also change depending on the amount of Eyes you have!
Levels might start to display elements that don't quite fit there. These might be clues to hidden puzzles that you can solve on your way through the Mountain, as well as a look into our character's life outside this nightmare.
Offering these Eyes to the statue at the base of the Mountain is a great way to keep them low, but as you give up these Eyes you also give away some of your memories and who you are. So the Mountain will change as a result.
In a previous thread we talked about how Eyes are both a currency and the way our character starts seeing the world for what it really is. So keeping a low amount of Eyes can keep the game easier and somewhat less weird.
My game has almost no meta-progression. Instead of getting stronger or unlocking upgrades, you uncover the story of how you got here in the first place and how to break out of the loop. Here's how we're building the story. ๐งต #indiegame #gamedev #roguelike
I've been working on a seamless transition when loading to some special scenes. Still not seamless really but it's getting there. #gamedev #madewithunity #indiegame