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Anslo

@anslo.dev

3D developer and aspiring creative generalist, currently working on slowroads.io and biketerra.com. Interested in architecture, 3D design, digital fabrication, procedural generation, and web-based graphics. Check out anslo.dev for details

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22.01.2025
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Latest posts by Anslo @anslo.dev

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Version 2.4 is now live on slowroads.io - vehicle interiors finally have detail and working dashboards after over 3 years of placeholder geometry ✨ Also features improved vehicle audio and a handful of fixes

01.03.2026 23:22 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Version 2.3 is now live on slowroads.io, featuring new road markings on Hills and a long-overdue art pass on Off-World. Next up I'll be looking at some audio upgrades and vehicle interiors!

15.02.2026 23:04 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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Version 2.2 is now live on slowroads.io, featuring improved detail in the Hills location and handful of fixes and optimisations. More detail work to follow, including weather effects and an art pass on the Off-World location

07.02.2026 15:24 πŸ‘ 11 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Slow Roads: Driftmas 25 Festive drifting zen

This year's Driftmas winter rally event is now live! For the next week you can compete to set the fastest time on the extra-slippery 5km track.

Play at driftmas.slowroads.io

There are a handful of new features in this event which will soon be coming to the main game - more updates coming soon!

28.12.2025 21:28 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Not yet, but I'll be working on it full-time for most of December

28.11.2025 11:30 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've been keeping busy lately helping to develop biketerra.com, a browser-based virtual cycling app. Procedurally-built environments for real-world routes, which users can create for themselves and be ready to ride within seconds. If you have an indoor trainer, check it out!

Made with @threejs.org

22.11.2025 19:09 πŸ‘ 19 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0
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Slow Roads version 2.1 is now live on slowroads.io, featuring new vehicle physics, autosteer/autospeed modes, one-pedal drive, draggable camera controls, and a handful of QoL upgrades.

Next up for 2.2 will be improvements to the environmental detail and weather effects 🌧️

04.11.2025 17:14 πŸ‘ 12 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

No AI; it's all hand-coded. All parts of the engine are specific to the context of infinite environment generation on a browser-based budget, and I found there isn't much generic about that. Besides, it's a hobby project, so for me there's value even in doing the rote stuff manually

17.03.2025 13:21 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Green Laning in Slow Roads - WIP
Green Laning in Slow Roads - WIP YouTube video by anslo

Here's an early look at green laning in Slow Roads - one of the many extra features coming to the Steam version

www.youtube.com/watch?v=ksnx...

04.02.2025 23:17 πŸ‘ 26 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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Slow Roads: tl;dr Slow Roads is my experiment in procedurally generating infinite, scenic landscapes, packaged as a casual driving game and built in…

I have an old article on Medium which covers the fundamental elements, but I'd definitely like to write more if I can find the time! Here's the article - anslo.medium.com/slow-roads-t...

01.02.2025 09:56 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

There are 11 different night modes!

31.01.2025 23:43 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Introducing Slow Roads 2.0 - procedurally-generated, scenic roads for endless driving zen. Built with @threejs.org to run in your browser - no installs, no ads, just roads.

Play free at slowroads.io

#threejs #webgame #javascript #procedural #webgl

31.01.2025 16:23 πŸ‘ 304 πŸ” 89 πŸ’¬ 15 πŸ“Œ 6