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Massimog

@massim0g

I take videogames as seriously as they deserve. Director, programmer, designer, and writer of Diorama Break

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10.03.2024
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Latest posts by Massimog @massim0g

here's what i've been working on for the past... almost year now! character animation, character design, ui design, and a little assisting on the environment art for the last part of the demo... hope you all enjoy our efforts bsky.app/profile/stud...

22.02.2026 23:57 πŸ‘ 20 πŸ” 8 πŸ’¬ 1 πŸ“Œ 1
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It's time... Today is the initial release of the chapter 1 demo for #DioramaBreak! I'm the lead character artist, focusing mainly on the (pixel art) dialogue portraits and CGs, but I also helped with character designs and guided the overall art direction early on

massimog.itch.io/dioramabreak

21.02.2026 22:54 πŸ‘ 338 πŸ” 102 πŸ’¬ 17 πŸ“Œ 0

#DioramaBreak, an RPG I've been working on for a while now, just entered an open beta phase! AND YOU CAN DOWNLOAD THE DEMO TODAY!!

there's an adaptive soundtrack with some of the coolest and most soulful VGM I've ever written - here's a sneak peak of the main battle theme!

check it out below!

22.02.2026 18:15 πŸ‘ 52 πŸ” 18 πŸ’¬ 4 πŸ“Œ 1
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Diorama Break on Steam The special tactics JRPG where you can talk directly to the Hero (whether he wants it or not). Fight through turn-based battles and awkward conversations alike.

Diorama Break.
This is absolutely my shit. RPGs with laser focused MCs/unreliable narrators. The combat is really fun if takes a learning curve. My heart dropping every time they tell me everyone dies shows I'm already all in.
I really need full gamepad support.

22.02.2026 15:41 πŸ‘ 6 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

My tactics JRPG demo is out TRY IT, TRY IT, TRY IT!!

21.02.2026 19:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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sorry.

31.01.2026 19:24 πŸ‘ 4 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Announcement! Demo will be available January 2026!

www.dioramabreak.com

08.12.2025 20:34 πŸ‘ 59 πŸ” 20 πŸ’¬ 3 πŸ“Œ 4
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PAX West 2025 Retrospective Back home after presenting Diorama Break at PAX West; the show was a big success, launching us from complete unknowns to almost 1000 wishlists on Steam!

PAX West 2025 Retrospective
blog.massimogauthier.com/p/pax-west-2...

04.09.2025 09:05 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Also really happy with the positive reaction at PAX, first time we're really showing something complete-ish in public so it's super gratifying to see

31.08.2025 21:48 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We'll be at PAX West! *Exclusive* first taste of Diorama Break gameplay (do not ask if it will be good; it is *exclusive*).

Booth 654 in the Arch expo hall, near Aether Studios and Fraymakers. And the schedule, apparently.

20.08.2025 03:40 πŸ‘ 3 πŸ” 4 πŸ’¬ 0 πŸ“Œ 2

Finally out of my antonblast phase

15.08.2025 21:53 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Seeing how well an agentic AI coding tool can do compared to me using an actual real-world example As you may or may not know, I am in the camp of those concerned about existential risk from AI (don’t know what that is?

I think a lot of people are missing context when it comes to disputes about AI coding capabilities, so I tried to get an AI coding tool to reimplement a feature in my game to see how well it would do: blog.massimogauthier.com/p/seeing-how...

01.06.2025 16:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Montreal game dev here, worked on Antonblast. Starting my own studio, will soon be posting more about our first project here: @studiomassimog.bsky.social

16.03.2025 07:10 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Game Engine Dev, Explained for Non-Programmers: Finale This series can be read out of order, but here are some navigation links for your convenience:

The last post in my series explaining game engine development to non-programmers is out now! Ever wanted to know how one develops a game *without* using a third-party engine like Game Maker or Unity? Well now you can read all about it!

blog.massimogauthier.com/p/game-engin...

29.01.2025 07:15 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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All systems check- ready for blast off.
ANTONBLAST launches onto Steam and Nintendo Switch on December 3rd. πŸ’₯

21.11.2024 18:25 πŸ‘ 958 πŸ” 396 πŸ’¬ 26 πŸ“Œ 40

Hm, this page seems kinda desolate...

I'm gonna start copying over my posts from twitter until it's done dying its slow death, but until that ball gets rolling, maybe check me out elsewhere:

Blog: blog.massimogauthier.com
Twitter: x.com/massim0g
Portfolio: www.massimogauthier.com

08.12.2024 22:52 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0