You would think a flamethrower would be useful in many situations, but it turns out they're really only good at one thing π©
You would think a flamethrower would be useful in many situations, but it turns out they're really only good at one thing π©
Gosh, did not realize Bluesky would chew up that gif so badly - here's a video version that might look better
#gamedev #coding #3d #gamemaker
and of course, I highly recommend @tsoding.bsky.social original video on the subject
www.youtube.com/watch?v=qjWk...
You can check it out right here:
github.com/brianlaclair...
@tsoding.bsky.social made an awesome video called "One Formula That Demystifies 3D Graphics"... and I decided to re-implement it in @gamemaker.io for fun.
Many changes were made to make it play nicely with Game Maker Language's quirks - but the formula remains!
#gamemaker #gamedev #software #3d
You Have Depression, Charlie Brown
I think that the Internet should be weird again and we should just code things because theyβre delightful. We should also code things so that the haters hate less
I said "Increases my bus-hit-ability" today in a meeting at work and got a bunch of blank stares...
Followed it up by explaining that implementing the new deployment procedure I was talking about would significantly reduce the amount my fellow devs would hate me (but only if I got hit by a bus)
INCUP (Interest, Novelty, Challenge, Urgency, and Passion) - A helpful framework for understanding motivation for people with ADHD. Also, a deployable framework of known exploits and attack vectors for penetrating ADHD brains.
Hey gang, if you're around Burlington, you're invited to my birthday party! Lots of fantastic music, lots of my greatest friends, plus my new 7 piece band's first outing :)
Absolutely hilarious that you added this to your selection - well played
I want to become heavily invested in Murphy beds.
So happy I got to see you!
Slowly, but surely, with each day I grow closer to understanding what The Killers meant when they pondered
"Are we human? Or are we dancer?"
For those #GameMaker ers out there...
Here's another fun project I spun up recently!
gmDB ποΈ
A lightweight, fast, in-memory, and schema-aware database for your projects - implemented in fully native GameMaker Language (as a treat)
#gamedev
I did a talk that was supposed to be funny but it came out all honest and vulnerable and slightly traumatising instead. (Content warning for mentions of childhood trauma.)
youtu.be/fL2poAw2cb0
HuffPost Chris Christie Leaves No Doubt
a dark day for ska
This one is a little easier - glad you made it!
On the left, CDCβs page of vaccine-specific recommendations from its Advisory Committee on Immunization Practices (ACIP)
On the right, that page tonight
can u guess what kind of game we are making
#gamedev #indiedev
You got this!!
Brian stands for Big Really Incredibly Annoying Nerd, actually
My game Stimulation Clicker is out now, enjoy :)
> neal.fun/stimulation-...
I miss spending all of my time in a basement π
This is me desperately willing into existence a @hplemke.bsky.social / @stupidmassive.bsky.social world tour together
And I've already released two updates this week π΄ this has been fun!
Truly thank you for all the love β€οΈ
#GameMaker #gamedev
Thanks Emmett, I hate it.
GM-HTTP is a script that contains all you need to quickly and easily implement an HTTP server into your GameMaker game, manage connections, and respond to requests.
There is fairly in-depth documentation on the GitHub page, but I'm excited to hear your feedback - and see what you make with it!
Hey #GameMaker friends π
In 2020 I created the first GameMaker HTTP server, simply called "VSWS". It was hacked together and immediately bloated, but it lead to my first real software dev job!
This weekend, I built a spiritual successor, in a more manageable format...
π introducing GM-HTTP!